(svn r11472) -Codechange: Give enuma for both the widget numbers and the used smallmap currently used type

This commit is contained in:
belugas 2007-11-19 00:57:56 +00:00
parent 2686901d84
commit 51bb4a9dc8
1 changed files with 43 additions and 23 deletions

View File

@ -499,6 +499,26 @@ static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
GfxFillRect(x2 - 3, y, x2, y2, 69);
}
enum SmallMapWindowWidgets {
SM_WIDGET_MAP = 4,
SM_WIDGET_CONTOUR,
SM_WIDGET_VEHICLES,
SM_WIDGET_INDUSTRIES,
SM_WIDGET_ROUTES,
SM_WIDGET_VEGETATION,
SM_WIDGET_OWNERS,
SM_WIDGET_CENTERMAP,
SM_WIDGET_TOGGLETOWNNAME,
SM_WIDGET_LEGEND,
};
enum SmallMapType {
SMT_CONTOUR,
SMT_VEHICLES,
SMT_INDUSTRY,
SMT_OWNER = 5,
};
/**
* Draws the small map.
*
@ -530,7 +550,7 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
/* setup owner table */
if (type == 5) {
if (type == SMT_OWNER) {
const Player *p;
/* fill with some special colors */
@ -615,7 +635,7 @@ skip_column:
}
/* draw vehicles? */
if (type == 0 || type == 1) {
if (type == SMT_CONTOUR || type == SMT_VEHICLES) {
Vehicle *v;
bool skip;
byte color;
@ -653,7 +673,7 @@ skip_column:
}
/* Calculate pointer to pixel and the color */
color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF;
color = (type == SMT_VEHICLES) ? _vehicle_type_colors[v->type] : 0xF;
/* And draw either one or two pixels depending on clipping */
blitter->SetPixel(dpi->dst_ptr, x, y, color);
@ -720,8 +740,8 @@ void SmallMapCenterOnCurrentPos(Window *w)
ViewPort *vp;
vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
x = ((vp->virtual_width - (w->widget[4].right - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4;
y = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2;
x = ((vp->virtual_width - (w->widget[SM_WIDGET_MAP].right - w->widget[SM_WIDGET_MAP].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4;
y = ((vp->virtual_height - (w->widget[SM_WIDGET_MAP].bottom - w->widget[SM_WIDGET_MAP].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2;
WP(w, smallmap_d).scroll_x = (y - x) & ~0xF;
WP(w, smallmap_d).scroll_y = (x + y) & ~0xF;
SetWindowDirty(w);
@ -748,7 +768,7 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
GfxFillRect(x, y + 1, x + 8, y + 5, 0);
GfxFillRect(x + 1, y + 2, x + 7, y + 4, tbl->colour);
if (_smallmap_type == 2) {
if (_smallmap_type == SMT_INDUSTRY) {
/* Industry name must be formated, since it's not in tiny font in the specs.
* So, draw with a parameter and use the STR_7065 string, which is tiny, black */
SetDParam(0, tbl->legend);
@ -777,7 +797,7 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
case 4: { // Map window
case SM_WIDGET_MAP: { // Map window
Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
Point pt;
@ -798,30 +818,30 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
} break;
case 5: // Show land contours
case 6: // Show vehicles
case 7: // Show industries
case 8: // Show transport routes
case 9: // Show vegetation
case 10: // Show land owners
RaiseWindowWidget(w, _smallmap_type + 5);
_smallmap_type = e->we.click.widget - 5;
LowerWindowWidget(w, _smallmap_type + 5);
case SM_WIDGET_CONTOUR: // Show land contours
case SM_WIDGET_VEHICLES: // Show vehicles
case SM_WIDGET_INDUSTRIES: // Show industries
case SM_WIDGET_ROUTES: // Show transport routes
case SM_WIDGET_VEGETATION: // Show vegetation
case SM_WIDGET_OWNERS: // Show land owners
RaiseWindowWidget(w, _smallmap_type + SM_WIDGET_CONTOUR);
_smallmap_type = e->we.click.widget - SM_WIDGET_CONTOUR;
LowerWindowWidget(w, _smallmap_type + SM_WIDGET_CONTOUR);
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
break;
case 11: // Center the smallmap again
case SM_WIDGET_CENTERMAP: // Center the smallmap again
SmallMapCenterOnCurrentPos(w);
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
break;
case 12: // Toggle town names
ToggleWidgetLoweredState(w, 12);
_smallmap_show_towns = IsWindowWidgetLowered(w, 12);
case SM_WIDGET_TOGGLETOWNNAME: // Toggle town names
ToggleWidgetLoweredState(w, SM_WIDGET_TOGGLETOWNNAME);
_smallmap_show_towns = IsWindowWidgetLowered(w, SM_WIDGET_TOGGLETOWNNAME);
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
@ -830,7 +850,7 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
break;
case WE_RCLICK:
if (e->we.click.widget == 4) {
if (e->we.click.widget == SM_WIDGET_MAP) {
if (_scrolling_viewport) return;
_scrolling_viewport = true;
_cursor.delta.x = 0;
@ -876,8 +896,8 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
}
}
hx = (w->widget[4].right - w->widget[4].left) / 2;
hy = (w->widget[4].bottom - w->widget[4].top ) / 2;
hx = (w->widget[SM_WIDGET_MAP].right - w->widget[SM_WIDGET_MAP].left) / 2;
hy = (w->widget[SM_WIDGET_MAP].bottom - w->widget[SM_WIDGET_MAP].top ) / 2;
hvx = hx * -4 + hy * 8;
hvy = hx * 4 + hy * 8;
if (x < -hvx) {