(svn r12352) -Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa.

Var 0x7E procedure-results are always 15 bit.
  Callbacks 0x2A, 0x2C, 0x36 (sometimes), 0x39 and 0x145 are 15 bit.
  Non-varaction2-calculated callback-results are also affected by the 8bit masking.
This commit is contained in:
frosch 2008-03-10 15:31:07 +00:00
parent 220b2a1ae1
commit 51bbf0c84f
3 changed files with 47 additions and 19 deletions

View File

@ -210,6 +210,11 @@ enum CallbackID {
/** Customize the output cargo types of a newly build industry. */
CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C,
/* ATTENTION:
* When adding new callbacks and their result is 15bit, add them to newgrf_spritegroup.cpp:Is8BitCallback().
* It does not harm to add them there though they are not implemented. But it does harm if they get forgotton.
*/
};
/**

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@ -80,6 +80,35 @@ void InitializeSpriteGroupPool()
TemporaryStorageArray<uint32, 0x110> _temp_store;
static inline bool Is8BitCallback(const ResolverObject *object)
{
/* Var 0x7E procedure results are always 15 bit */
if (object == NULL | object->procedure_call) return false;
switch (object->callback) {
/* All these functions are 15 bit callbacks */
case CBID_VEHICLE_REFIT_CAPACITY:
case CBID_HOUSE_COLOUR:
case CBID_HOUSE_CARGO_ACCEPTANCE:
case CBID_INDUSTRY_LOCATION:
case CBID_HOUSE_ACCEPT_CARGO:
case CBID_INDTILE_CARGO_ACCEPTANCE:
case CBID_INDTILE_ACCEPT_CARGO:
case CBID_VEHICLE_COLOUR_MAPPING:
case CBID_HOUSE_PRODUCE_CARGO:
case CBID_VEHICLE_SOUND_EFFECT:
case CBID_VEHICLE_MODIFY_PROPERTY: // depends on queried property
case CBID_CARGO_PROFIT_CALC:
case CBID_SOUNDS_AMBIENT_EFFECT:
case CBID_CARGO_STATION_RATING_CALC:
return false;
/* The rest is a 8 bit callback, which should be truncated properly */
default:
return true;
}
}
static inline uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
/* First handle variables common with Action7/9/D */
@ -174,6 +203,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
bool available = true;
if (adjust->variable == 0x7E) {
ResolverObject subobject = *object;
subobject.procedure_call = true;
const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject);
if (subgroup == NULL || subgroup->type != SGT_CALLBACK) {
value = CALLBACK_FAILED;
@ -204,25 +234,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
if (group->g.determ.num_ranges == 0) {
/* nvar == 0 is a special case -- we turn our value into a callback result */
nvarzero.type = SGT_CALLBACK;
switch (object->callback) {
/* All these functions are 15 bit callbacks */
case CBID_VEHICLE_REFIT_CAPACITY:
case CBID_HOUSE_COLOUR:
case CBID_HOUSE_CARGO_ACCEPTANCE:
case CBID_INDUSTRY_LOCATION:
case CBID_INDTILE_CARGO_ACCEPTANCE:
case CBID_VEHICLE_COLOUR_MAPPING:
case CBID_HOUSE_PRODUCE_CARGO:
case CBID_VEHICLE_SOUND_EFFECT:
case CBID_SOUNDS_AMBIENT_EFFECT:
nvarzero.g.callback.result = GB(value, 0, 15);
break;
/* The rest is a 8 bit callback, which should be truncated properly */
default:
nvarzero.g.callback.result = GB(value, 0, 8);
break;
}
nvarzero.g.callback.result = GB(value, 0, Is8BitCallback(object) ? 8 : 15);
return &nvarzero;
}
@ -280,6 +292,14 @@ const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
case SGT_REAL: return object->ResolveReal(object, group);
case SGT_DETERMINISTIC: return ResolveVariable(group, object);
case SGT_RANDOMIZED: return ResolveRandom(group, object);
case SGT_CALLBACK: {
if (!Is8BitCallback(object)) return group;
static SpriteGroup result8bit;
result8bit.type = SGT_CALLBACK;
result8bit.g.callback.result = GB(group->g.callback.result, 0, 8);
return &result8bit;
}
default: return group;
}
}

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@ -198,6 +198,7 @@ struct ResolverObject {
CallbackID callback;
uint32 callback_param1;
uint32 callback_param2;
bool procedure_call; ///< true if we are currently resolving a var 0x7E procedure result.
byte trigger;
uint32 last_value;
@ -254,6 +255,8 @@ struct ResolverObject {
void (*SetTriggers)(const struct ResolverObject*, int);
uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
ResolverObject() : procedure_call(false) { }
};