From 525a0ad4c033b378511a3bfc8da79b67a94c2497 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Sat, 5 Aug 2006 00:47:32 +0000 Subject: [PATCH] (svn r5765) - Codechange: Fully unify the OS-specific FiosGet...List functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks. --- fios.c | 199 ++++++++++++++++++++++++++++++++++++++ hal.h | 5 +- oldloader.c | 17 ++-- os2.c | 268 ++++------------------------------------------------ stdafx.h | 2 + unix.c | 219 +++++------------------------------------- win32.c | 254 ++++--------------------------------------------- 7 files changed, 274 insertions(+), 690 deletions(-) diff --git a/fios.c b/fios.c index 8e1f75ba2d..080e58de38 100644 --- a/fios.c +++ b/fios.c @@ -12,6 +12,7 @@ #include "functions.h" #include "table/strings.h" #include "hal.h" +#include "fios.h" #include #include @@ -26,6 +27,14 @@ char *_fios_path; FiosItem *_fios_items; int _fios_count, _fios_alloc; +/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */ +extern bool FiosIsRoot(const char *path); +extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb); +extern void FiosGetDrives(void); + +/* get the name of an oldstyle savegame */ +extern void GetOldSaveGameName(char *title, const char *path, const char *file); + /** * Allocate a new FiosItem. * @return A pointer to the newly allocated FiosItem. @@ -96,3 +105,193 @@ bool FileExists(const char *filename) { return access(filename, 0) == 0; } + +typedef byte fios_getlist_callback_proc(int mode, const char *filename, const char *ext, char *title); + +/** Create a list of the files in a directory, according to some arbitrary rule. + * @param num Will be filled with the amount of items. + * @param mode The mode we are in. Some modes don't allow 'parent'. + * @param callback The function that is called where you need to do the filtering. + * @return Return the list of files. */ +static FiosItem *FiosGetFileList(int *num, int mode, fios_getlist_callback_proc *callback_proc) +{ + struct stat sb; + struct dirent *dirent; + DIR *dir; + FiosItem *fios; + int sort_start; + + /* A parent directory link exists if we are not in the root directory */ + if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) { + fios = FiosAlloc(); + fios->type = FIOS_TYPE_PARENT; + fios->mtime = 0; + ttd_strlcpy(fios->name, "..", lengthof(fios->name)); + ttd_strlcpy(fios->title, ".. (Parent directory)", lengthof(fios->title)); + } + + /* Show subdirectories */ + if (mode != SLD_NEW_GAME && (dir = opendir(_fios_path)) != NULL) { + while ((dirent = readdir(dir)) != NULL) { + /* found file must be directory, but not '.' or '..' */ + if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) && + strcmp(dirent->d_name, ".") != 0 && strcmp(dirent->d_name, "..") != 0) { + fios = FiosAlloc(); + fios->type = FIOS_TYPE_DIR; + fios->mtime = 0; + ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); + snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", FS2OTTD(dirent->d_name)); + str_validate(fios->title); + } + } + closedir(dir); + } + + /* Sort the subdirs always by name, ascending, remember user-sorting order */ + { + byte order = _savegame_sort_order; + _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; + qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); + _savegame_sort_order = order; + } + + /* This is where to start sorting for the filenames */ + sort_start = _fios_count; + + /* Show files */ + dir = opendir(_fios_path); + if (dir != NULL) { + while ((dirent = readdir(dir)) != NULL) { + char fios_title[64]; + char *t; + byte type; + + if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG)) continue; + + /* File has no extension, skip it */ + if ((t = strrchr(dirent->d_name, '.')) == NULL) continue; + fios_title[0] = '\0'; // reset the title; + + type = callback_proc(mode, dirent->d_name, t, fios_title); + if (type != FIOS_TYPE_INVALID) { + fios = FiosAlloc(); + fios->mtime = sb.st_mtime; + fios->type = type; + ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); + + /* Some callbacks want to lookup the title of the file. Allow that. + * If we just copy the title from the filename, strip the extension */ + t = (fios_title[0] == '\0') ? *t = '\0', dirent->d_name : fios_title; + ttd_strlcpy(fios->title, FS2OTTD(t), lengthof(fios->title)); + str_validate(fios->title); + } + } + closedir(dir); + } + + qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); + + /* Show drives */ + if (mode != SLD_NEW_GAME) FiosGetDrives(); + + *num = _fios_count; + return _fios_items; +} + +/** + * Callback for FiosGetFileList. It tells if a file is a savegame or not. + * @param mode Save/load mode. + * @param file Name of the file to check. + * @param ext A pointer to the extension identifier inside file + * @param title Buffer if a callback wants to lookup the title of the file + * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame + * @see FiosGetFileList + * @see FiosGetSavegameList + */ +static byte FiosGetSavegameListCallback(int mode, const char *file, const char *ext, char *title) +{ + /* Show savegame files + * .SAV OpenTTD saved game + * .SS1 Transport Tycoon Deluxe preset game + * .SV1 Transport Tycoon Deluxe (Patch) saved game + * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ + if (strcasecmp(ext, ".sav") == 0) return FIOS_TYPE_FILE; + + if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { + if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 || + strcasecmp(ext, ".sv2") == 0) { + GetOldSaveGameName(title, _fios_path, file); + return FIOS_TYPE_OLDFILE; + } + } + + return FIOS_TYPE_INVALID; +} + +/** + * Get a list of savegames. + * @param mode Save/load mode. + * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog. + * @see FiosGetFileList + */ +FiosItem *FiosGetSavegameList(int *num, int mode) +{ + static char *_fios_save_path = NULL; + + if (_fios_save_path == NULL) { + _fios_save_path = malloc(MAX_PATH); + ttd_strlcpy(_fios_save_path, _path.save_dir, MAX_PATH); + } + + _fios_path = _fios_save_path; + + return FiosGetFileList(num, mode, &FiosGetSavegameListCallback); +} + +/** + * Callback for FiosGetFileList. It tells if a file is a scenario or not. + * @param mode Save/load mode. + * @param file Name of the file to check. + * @param ext A pointer to the extension identifier inside file + * @param title Buffer if a callback wants to lookup the title of the file + * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario + * @see FiosGetFileList + * @see FiosGetScenarioList + */ +static byte FiosGetScenarioListCallback(int mode, const char *file, const char *ext, char *title) +{ + /* Show scenario files + * .SCN OpenTTD style scenario file + * .SV0 Transport Tycoon Deluxe (Patch) scenario + * .SS0 Transport Tycoon Deluxe preset scenario */ + if (strcasecmp(ext, ".scn") == 0) return FIOS_TYPE_SCENARIO; + + if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { + if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) { + GetOldSaveGameName(title, _fios_path, file); + return FIOS_TYPE_OLD_SCENARIO; + } + } + + return FIOS_TYPE_INVALID; +} + +/** + * Get a list of scenarios. + * @param mode Save/load mode. + * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog. + * @see FiosGetFileList + */ +FiosItem *FiosGetScenarioList(int *num, int mode) +{ + static char *_fios_scn_path = NULL; + + if (_fios_scn_path == NULL) { + _fios_scn_path = malloc(MAX_PATH); + ttd_strlcpy(_fios_scn_path, _path.scenario_dir, MAX_PATH); + } + + _fios_path = _fios_scn_path; + + return FiosGetFileList(num, mode, &FiosGetScenarioListCallback); +} diff --git a/hal.h b/hal.h index e4591c1565..699d3f4d68 100644 --- a/hal.h +++ b/hal.h @@ -62,6 +62,7 @@ enum { FIOS_TYPE_SCENARIO = 5, FIOS_TYPE_OLD_SCENARIO = 6, FIOS_TYPE_DIRECT = 7, + FIOS_TYPE_INVALID = 255, }; @@ -71,9 +72,7 @@ int _fios_num; int _saveload_mode; // get the name of an oldstyle savegame -void GetOldSaveGameName(char *title, const char *file); -// get the name of an oldstyle scenario -void GetOldScenarioGameName(char *title, const char *file); +void GetOldSaveGameName(char *title, const char *path, const char *file); // Get a list of savegames FiosItem *FiosGetSavegameList(int *num, int mode); diff --git a/oldloader.c b/oldloader.c index cd01c356a5..439801d8de 100644 --- a/oldloader.c +++ b/oldloader.c @@ -1571,11 +1571,15 @@ bool LoadOldSaveGame(const char *file) return true; } -void GetOldSaveGameName(char *title, const char *file) +void GetOldSaveGameName(char *title, const char *path, const char *file) { - FILE *f = fopen(file, "rb"); - title[0] = 0; - title[48] = 0; + char filename[MAX_PATH]; + FILE *f; + + snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, file); + f = fopen(filename, "rb"); + title[0] = '\0'; + title[48] = '\0'; if (f == NULL) return; @@ -1583,8 +1587,3 @@ void GetOldSaveGameName(char *title, const char *file) fclose(f); } - -void GetOldScenarioGameName(char *title, const char *file) -{ - GetOldSaveGameName(title, file); -} diff --git a/os2.c b/os2.c index 264a65cee7..b25f827f86 100644 --- a/os2.c +++ b/os2.c @@ -25,273 +25,47 @@ #include extern char *_fios_path; -static char *_fios_save_path; -static char *_fios_scn_path; extern FiosItem *_fios_items; extern int _fios_count, _fios_alloc; -static void append_path(char *out, const char *path, const char *file) +bool FioIsRoot(const char *path) { - if (path[2] == '\\' && path[3] == '\0') { - sprintf(out, "%s%s", path, file); - } else { - sprintf(out, "%s\\%s", path, file); - } + return path[3] == '\0'; } -// Get a list of savegames -FiosItem *FiosGetSavegameList(int *num, int mode) +void FiosGetDrives(void) { FiosItem *fios; - DIR *dir; - struct dirent *dirent; - struct stat sb; - int sort_start; - char filename[MAX_PATH]; + unsigned disk, disk2, save, total; - if (_fios_save_path == NULL) { - _fios_save_path = malloc(MAX_PATH); - strcpy(_fios_save_path, _path.save_dir); - } + _dos_getdrive(&save); // save original drive - _fios_path = _fios_save_path; + /* get an available drive letter */ + for (disk = 1;; disk++) { + _dos_setdrive(disk, &total); + if (disk >= total) return; + _dos_getdrive(&disk2); - // Parent directory, only if not of the type C:\. - if (_fios_path[3] != '\0') { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_PARENT; - fios->mtime = 0; - strcpy(fios->name, ".."); - strcpy(fios->title, ".. (Parent directory)"); - } - - // Show subdirectories first - dir = opendir(_fios_path); - if (dir != NULL) { - while ((dirent = readdir(dir)) != NULL) { - append_path(filename, _fios_path, dirent->d_name); - if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) && - strcmp(dirent->d_name, ".") != 0 && - strcmp(dirent->d_name, "..") != 0) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DIR; - fios->mtime = 0; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(dirent->d_name)); - str_validate(fios->title); - } + if (disk == disk2) { + FiosItem *fios = FiosAlloc(); + fios->type = FIOS_TYPE_DRIVE; + fios->mtime = 0; + snprintf(fios->name, lengthof(fios->name), "%c:", 'A' + disk - 1); + ttd_strlcpy(fios->title, fios->name, lengthof(fios->title)); } - closedir(dir); } - { - /* XXX ugly global variables ... */ - byte order = _savegame_sort_order; - _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; - qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); - _savegame_sort_order = order; - } - - // this is where to start sorting - sort_start = _fios_count; - - /* Show savegame files - * .SAV OpenTTD saved game - * .SS1 Transport Tycoon Deluxe preset game - * .SV1 Transport Tycoon Deluxe (Patch) saved game - * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game - */ - dir = opendir(_fios_path); - if (dir != NULL) { - while ((dirent = readdir(dir)) != NULL) { - char *t; - - append_path(filename, _fios_path, dirent->d_name); - if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue; - - t = strrchr(dirent->d_name, '.'); - if (t == NULL) continue; - - if (strcasecmp(t, ".sav") == 0) { // OpenTTD - fios = FiosAlloc(); - fios->type = FIOS_TYPE_FILE; - fios->mtime = sb.st_mtime; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - - *t = '\0'; // strip extension - ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title)); - str_validate(fios->title); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { - if (strcasecmp(t, ".ss1") == 0 || - strcasecmp(t, ".sv1") == 0 || - strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch) - fios = FiosAlloc(); - fios->type = FIOS_TYPE_OLDFILE; - fios->mtime = sb.st_mtime; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - GetOldSaveGameName(fios->title, filename); - } - } - } - closedir(dir); - } - - qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); - - // Drives - { - uint save; - uint disk; - uint total; - - /* save original drive */ - _dos_getdrive(&save); - - /* get available drive letters */ - for (disk = 1; disk < 27; ++disk) { - uint disk2; - - _dos_setdrive(disk, &total); - _dos_getdrive(&disk2); - - if (disk == disk2) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DRIVE; - sprintf(fios->name, "%c:", 'A' + disk - 1); - sprintf(fios->title, "%c:", 'A' + disk - 1); - } - } - - _dos_setdrive(save, &total); - } - - *num = _fios_count; - return _fios_items; + _dos_setdrive(save, &total); // restore the original drive } -// Get a list of scenarios -FiosItem *FiosGetScenarioList(int *num, int mode) +bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb) { - FiosItem *fios; - DIR *dir; - struct dirent *dirent; - struct stat sb; - int sort_start; char filename[MAX_PATH]; - if (_fios_scn_path == NULL) { - _fios_scn_path = malloc(MAX_PATH); - strcpy(_fios_scn_path, _path.scenario_dir); - } + snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, ent->d_name); + if (stat(filename, sb) != 0) return false; - _fios_path = _fios_scn_path; - - // Parent directory, only if not of the type C:\. - if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_PARENT; - fios->mtime = 0; - strcpy(fios->title, ".. (Parent directory)"); - } - - // Show subdirectories first - dir = opendir(_fios_path); - if (dir != NULL) { - while ((dirent = readdir(dir)) != NULL) { - append_path(filename, _fios_path, dirent->d_name); - if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) && - strcmp(dirent->d_name, ".") != 0 && - strcmp(dirent->d_name, "..") != 0) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DIR; - fios->mtime = 0; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(dirent->d_name)); - str_validate(fios->title); - } - } - closedir(dir); - } - - { - /* XXX ugly global variables ... */ - byte order = _savegame_sort_order; - _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; - qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); - _savegame_sort_order = order; - } - - // this is where to start sorting - sort_start = _fios_count; - - /* Show scenario files - * .SCN OpenTTD style scenario file - * .SV0 Transport Tycoon Deluxe (Patch) scenario - * .SS0 Transport Tycoon Deluxe preset scenario - */ - dir = opendir(_fios_path); - if (dir != NULL) { - while ((dirent = readdir(dir)) != NULL) { - char *t; - - append_path(filename, _fios_path, dirent->d_name); - if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue; - - t = strrchr(dirent->d_name, '.'); - if (t == NULL) continue; - - if (strcasecmp(t, ".scn") == 0) { // OpenTTD - fios = FiosAlloc(); - fios->type = FIOS_TYPE_SCENARIO; - fios->mtime = sb.st_mtime; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - - *t = '\0'; // strip extension - ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title)); - str_validate(fios->title); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || - mode == SLD_NEW_GAME) { - if (strcasecmp(t, ".sv0") == 0 || - strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch) - fios = FiosAlloc(); - fios->type = FIOS_TYPE_OLD_SCENARIO; - fios->mtime = sb.st_mtime; - GetOldScenarioGameName(fios->title, filename); - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - } - } - } - closedir(dir); - } - - qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); - - // Drives - if (mode != SLD_NEW_GAME) { - unsigned save, disk, disk2, total; - - /* save original drive */ - _dos_getdrive(&save); - - /* get available drive letters */ - - for (disk = 1; disk < 27; ++disk) { - _dos_setdrive(disk, &total); - _dos_getdrive(&disk2); - - if (disk == disk2) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DRIVE; - sprintf(fios->name, "%c:", 'A' + disk - 1); - sprintf(fios->title, "%c:", 'A' + disk - 1); - } - } - - _dos_setdrive(save, &total); - } - - *num = _fios_count; - return _fios_items; + return (ent->d_name[0] != '.'); // hidden file } // Browse to diff --git a/stdafx.h b/stdafx.h index 9743818a09..cb913dc597 100644 --- a/stdafx.h +++ b/stdafx.h @@ -174,8 +174,10 @@ #if defined(UNIX) # define PATHSEP "/" +# define PATHSEPCHAR '/' #else # define PATHSEP "\\" +# define PATHSEPCHAR '\\' #endif typedef unsigned char byte; diff --git a/unix.c b/unix.c index 2e41a15046..81f00410de 100644 --- a/unix.c +++ b/unix.c @@ -49,8 +49,6 @@ ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;) #endif #endif extern char *_fios_path; -static char *_fios_save_path; -static char *_fios_scn_path; extern FiosItem *_fios_items; extern int _fios_count, _fios_alloc; @@ -68,208 +66,37 @@ static bool __isroot; /* not very thread save, but will do in this case */ #define PATHTEMPLATE (__isroot ? "%s:%s" : "%s/%s") #endif -// Get a list of savegames -FiosItem *FiosGetSavegameList(int *num, int mode) +bool FiosIsRoot(const char *path) { - FiosItem *fios; - DIR *dir; - struct dirent *dirent; - struct stat sb; - int sort_start; - char filename[MAX_PATH]; - - if (_fios_save_path == NULL) { - _fios_save_path = malloc(MAX_PATH); - strcpy(_fios_save_path, _path.save_dir); - } - - _fios_path = _fios_save_path; - - // Parent directory, only if not in root already. - if (!ISROOT(_fios_path)) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_PARENT; - fios->mtime = 0; - strcpy(fios->name, ".."); - strcpy(fios->title, ".. (Parent directory)"); - } - - // Show subdirectories first - dir = opendir(_fios_path); - if (dir != NULL) { - while ((dirent = readdir(dir)) != NULL) { - snprintf(filename, lengthof(filename), PATHTEMPLATE, - _fios_path, dirent->d_name); - if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) && - dirent->d_name[0] != '.') { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DIR; - fios->mtime = 0; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", FS2OTTD(dirent->d_name)); - str_validate(fios->title); - } - } - closedir(dir); - } - - { - /* XXX ugly global variables ... */ - byte order = _savegame_sort_order; - _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; - qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); - _savegame_sort_order = order; - } - - // this is where to start sorting - sort_start = _fios_count; - - /* Show savegame files - * .SAV OpenTTD saved game - * .SS1 Transport Tycoon Deluxe preset game - * .SV1 Transport Tycoon Deluxe (Patch) saved game - * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game - */ - dir = opendir(_fios_path); - if (dir != NULL) { - while ((dirent = readdir(dir)) != NULL) { - char *t; - - snprintf(filename, lengthof(filename), PATHTEMPLATE, - _fios_path, dirent->d_name); - if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue; - - t = strrchr(dirent->d_name, '.'); - if (t == NULL) continue; - - if (strcasecmp(t, ".sav") == 0) { // OpenTTD - fios = FiosAlloc(); - fios->type = FIOS_TYPE_FILE; - fios->mtime = sb.st_mtime; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - - *t = '\0'; // strip extension - ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title)); - str_validate(fios->title); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { - if (strcasecmp(t, ".ss1") == 0 || - strcasecmp(t, ".sv1") == 0 || - strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch) - fios = FiosAlloc(); - fios->type = FIOS_TYPE_OLDFILE; - fios->mtime = sb.st_mtime; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - GetOldSaveGameName(fios->title, filename); - } - } - } - closedir(dir); - } - - qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); - *num = _fios_count; - return _fios_items; +#if !defined(__MORPHOS__) && !defined(__AMIGAOS__) + return path[1] == '\0'; +#else + /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ + const char *s = strchr(path, ':'); + return s[1] == '\0'; +#endif } -// Get a list of scenarios -// FIXME: Gross code duplication with FiosGetSavegameList() -FiosItem *FiosGetScenarioList(int *num, int mode) +void FiosGetDrives(void) +{ + return; +} + +bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb) { - FiosItem *fios; - DIR *dir; - struct dirent *dirent; - struct stat sb; - int sort_start; char filename[MAX_PATH]; - if (_fios_scn_path == NULL) { - _fios_scn_path = malloc(MAX_PATH); - strcpy(_fios_scn_path, _path.scenario_dir); - } +#if defined(__MORPHOS__) || defined(__AMIGAOS__) + /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ + if (FiosIsRoot(path)) { + snprintf(filename, lengthof(filename), "%s:%s", path, ent->d_name); + } else // XXX - only next line! +#endif + snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, ent->d_name); - _fios_path = _fios_scn_path; + if (stat(filename, sb) != 0) return false; - // Parent directory, only if not of the type C:\. - if ((!ISROOT(_fios_path)) && mode != SLD_NEW_GAME) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_PARENT; - fios->mtime = 0; - strcpy(fios->title, ".. (Parent directory)"); - } - - // Show subdirectories first - dir = opendir(_fios_path); - if (dir != NULL) { - while ((dirent = readdir(dir)) != NULL) { - snprintf(filename, lengthof(filename), PATHTEMPLATE, - _fios_path, dirent->d_name); - if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) && - dirent->d_name[0] != '.') { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DIR; - fios->mtime = 0; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", FS2OTTD(dirent->d_name)); - str_validate(fios->title); - } - } - closedir(dir); - } - - { - /* XXX ugly global variables ... */ - byte order = _savegame_sort_order; - _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; - qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); - _savegame_sort_order = order; - } - - // this is where to start sorting - sort_start = _fios_count; - - /* Show scenario files - * .SCN OpenTTD style scenario file - * .SV0 Transport Tycoon Deluxe (Patch) scenario - * .SS0 Transport Tycoon Deluxe preset scenario - */ - dir = opendir(_fios_path); - if (dir != NULL) { - while ((dirent = readdir(dir)) != NULL) { - char *t; - - snprintf(filename, lengthof(filename), PATHTEMPLATE, _fios_path, dirent->d_name); - if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue; - - t = strrchr(dirent->d_name, '.'); - if (t == NULL) continue; - - if (strcasecmp(t, ".scn") == 0) { // OpenTTD - fios = FiosAlloc(); - fios->type = FIOS_TYPE_SCENARIO; - fios->mtime = sb.st_mtime; - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - - *t = '\0'; // strip extension - ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title)); - str_validate(fios->title); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || - mode == SLD_NEW_GAME) { - if (strcasecmp(t, ".sv0") == 0 || - strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch) - fios = FiosAlloc(); - fios->type = FIOS_TYPE_OLD_SCENARIO; - fios->mtime = sb.st_mtime; - GetOldScenarioGameName(fios->title, filename); - ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name)); - } - } - } - closedir(dir); - } - - qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); - *num = _fios_count; - return _fios_items; + return (ent->d_name[0] != '.'); // hidden file } // Browse to diff --git a/win32.c b/win32.c index bfd6ce0e45..817b05a48d 100644 --- a/win32.c +++ b/win32.c @@ -708,255 +708,39 @@ int closedir(DIR *d) } extern char *_fios_path; -static char *_fios_save_path; -static char *_fios_scn_path; extern FiosItem *_fios_items; extern int _fios_count, _fios_alloc; -static HANDLE MyFindFirstFile(const char *path, const char *file, WIN32_FIND_DATA *fd) +bool FiosIsRoot(const char *file) { - UINT sem = SetErrorMode(SEM_FAILCRITICALERRORS); // disable 'no-disk' message box - HANDLE h; - char paths[MAX_PATH]; - const char *s = strrchr(path, '\\'); - - snprintf(paths, sizeof(paths), "%s%s%s", path, (s[1] == '\0') ? "" : "\\", file); - h = FindFirstFile(paths, fd); - - SetErrorMode(sem); // restore previous setting - return h; + return file[3] == '\0'; // C:\... } -// Get a list of savegames -FiosItem *FiosGetSavegameList(int *num, int mode) +void FiosGetDrives(void) { - WIN32_FIND_DATA fd; - HANDLE h; - FiosItem *fios; - int sort_start; + char drives[256]; + const char *s; - if (_fios_save_path == NULL) { - _fios_save_path = malloc(MAX_PATH); - strcpy(_fios_save_path, _path.save_dir); - } - - _fios_path = _fios_save_path; - - // Parent directory, only if not of the type C:\. - if (_fios_path[3] != '\0') { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_PARENT; + GetLogicalDriveStrings(sizeof(drives), drives); + for (s = drives; *s != '\0';) { + FiosItem *fios = FiosAlloc(); + fios->type = FIOS_TYPE_DRIVE; fios->mtime = 0; - strcpy(fios->name, ".."); - strcpy(fios->title, ".. (Parent directory)"); + snprintf(fios->name, lengthof(fios->name), "%c:", s[0]); + ttd_strlcpy(fios->title, fios->name, lengthof(fios->title)); + while (*s++ != '\0'); } - - // Show subdirectories first - h = MyFindFirstFile(_fios_path, "*.*", &fd); - if (h != INVALID_HANDLE_VALUE) { - do { - if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY && - strcmp(fd.cFileName, ".") != 0 && - strcmp(fd.cFileName, "..") != 0) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DIR; - fios->mtime = 0; - ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name)); - snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(fd.cFileName)); - str_validate(fios->title); - } - } while (FindNextFile(h, &fd)); - FindClose(h); - } - - { - /* XXX ugly global variables ... */ - byte order = _savegame_sort_order; - _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; - qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); - _savegame_sort_order = order; - } - - // this is where to start sorting - sort_start = _fios_count; - - /* Show savegame files - * .SAV OpenTTD saved game - * .SS1 Transport Tycoon Deluxe preset game - * .SV1 Transport Tycoon Deluxe (Patch) saved game - * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game - */ - h = MyFindFirstFile(_fios_path, "*.*", &fd); - if (h != INVALID_HANDLE_VALUE) { - do { - char *t; - - if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) continue; - - t = strrchr(fd.cFileName, '.'); - if (t == NULL) continue; - - if (strcasecmp(t, ".sav") == 0) { // OpenTTD - fios = FiosAlloc(); - fios->type = FIOS_TYPE_FILE; - fios->mtime = *(uint64*)&fd.ftLastWriteTime; - ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name)); - - *t = '\0'; // strip extension - ttd_strlcpy(fios->title, FS2OTTD(fd.cFileName), lengthof(fios->title)); - str_validate(fios->title); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { - if (strcasecmp(t, ".ss1") == 0 || - strcasecmp(t, ".sv1") == 0 || - strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch) - char buf[MAX_PATH]; - - fios = FiosAlloc(); - fios->type = FIOS_TYPE_OLDFILE; - fios->mtime = *(uint64*)&fd.ftLastWriteTime; - ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name)); - sprintf(buf, "%s\\%s", _fios_path, fd.cFileName); - GetOldSaveGameName(fios->title, buf); - } - } - } while (FindNextFile(h, &fd)); - FindClose(h); - } - - qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); - - // Drives - { - char drives[256]; - const char *s; - - GetLogicalDriveStrings(sizeof(drives), drives); - for (s = drives; *s != '\0';) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DRIVE; - sprintf(fios->name, "%c:", s[0]); - sprintf(fios->title, "%c:", s[0]); - while (*s++ != '\0') {} - } - } - - *num = _fios_count; - return _fios_items; } -// Get a list of scenarios -FiosItem *FiosGetScenarioList(int *num, int mode) +bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb) { - FiosItem *fios; - WIN32_FIND_DATA fd; - HANDLE h; - int sort_start; + const WIN32_FIND_DATA *fd = &ent->dir->fd; + if ((fd->dwFileAttributes & (FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_SYSTEM)) != 0) return false; - if (_fios_scn_path == NULL) { - _fios_scn_path = malloc(MAX_PATH); - strcpy(_fios_scn_path, _path.scenario_dir); - } - - _fios_path = _fios_scn_path; - - // Parent directory, only if not of the type C:\. - if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_PARENT; - fios->mtime = 0; - strcpy(fios->title, ".. (Parent directory)"); - } - - // Show subdirectories first - h = MyFindFirstFile(_fios_scn_path, "*.*", &fd); - if (h != INVALID_HANDLE_VALUE && mode != SLD_NEW_GAME) { - do { - if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY && - strcmp(fd.cFileName, ".") != 0 && - strcmp(fd.cFileName, "..") != 0) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DIR; - fios->mtime = 0; - ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name)); - snprintf(fios->title, lengthof(fios->title), "%s\\ (Directory)", FS2OTTD(fd.cFileName)); - str_validate(fios->title); - } - } while (FindNextFile(h, &fd)); - FindClose(h); - } - - { - /* XXX ugly global variables ... */ - byte order = _savegame_sort_order; - _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; - qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); - _savegame_sort_order = order; - } - - // this is where to start sorting - sort_start = _fios_count; - - /* Show scenario files - * .SCN OpenTTD style scenario file - * .SV0 Transport Tycoon Deluxe (Patch) scenario - * .SS0 Transport Tycoon Deluxe preset scenario - */ - h = MyFindFirstFile(_fios_scn_path, "*.*", &fd); - if (h != INVALID_HANDLE_VALUE) { - do { - char *t; - - if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) continue; - - t = strrchr(fd.cFileName, '.'); - if (t == NULL) continue; - - if (strcasecmp(t, ".scn") == 0) { // OpenTTD - fios = FiosAlloc(); - fios->type = FIOS_TYPE_SCENARIO; - fios->mtime = *(uint64*)&fd.ftLastWriteTime; - ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name)); - - *t = '\0'; // strip extension - ttd_strlcpy(fios->title, FS2OTTD(fd.cFileName), lengthof(fios->title)); - str_validate(fios->title); - } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || - mode == SLD_NEW_GAME) { - if (strcasecmp(t, ".sv0") == 0 || - strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch) - char buf[MAX_PATH]; - - fios = FiosAlloc(); - fios->type = FIOS_TYPE_OLD_SCENARIO; - fios->mtime = *(uint64*)&fd.ftLastWriteTime; - sprintf(buf, "%s\\%s", _fios_path, fd.cFileName); - GetOldScenarioGameName(fios->title, buf); - ttd_strlcpy(fios->name, fd.cFileName, lengthof(fios->name)); - } - } - } while (FindNextFile(h, &fd)); - FindClose(h); - } - - qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); - - // Drives - if (mode != SLD_NEW_GAME) { - char drives[256]; - const char *s; - - GetLogicalDriveStrings(sizeof(drives), drives); - for (s = drives; *s != '\0';) { - fios = FiosAlloc(); - fios->type = FIOS_TYPE_DRIVE; - sprintf(fios->name, "%c:", s[0]); - sprintf(fios->title, "%c:", s[0]); - while (*s++ != '\0') {} - } - } - - *num = _fios_count; - return _fios_items; + sb->st_size = (fd->nFileSizeHigh * MAXDWORD+1) + fd->nFileSizeLow; + sb->st_mtime = (fd->ftLastWriteTime.dwHighDateTime * MAXDWORD+1) + fd->ftLastWriteTime.dwLowDateTime; + sb->st_mode = (fd->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)? S_IFDIR : S_IFREG; + return true; } // Browse to