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(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
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@ -936,7 +936,10 @@ void NetworkDisconnect(bool blocking)
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NetworkClose();
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}
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/* Receives something from the network */
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/**
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* Receives something from the network.
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* @return true if everthing went fine, false when the connection got closed.
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*/
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static bool NetworkReceive()
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{
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NetworkClientSocket *cs;
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@ -991,7 +994,7 @@ static bool NetworkReceive()
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}
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}
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}
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return true;
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return _networking;
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}
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/* This sends all buffered commands (if possible) */
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