(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames

This commit is contained in:
smatz 2009-01-18 16:20:04 +00:00
parent d793439f43
commit 52e0c6fd35
3 changed files with 14 additions and 21 deletions

View File

@ -206,14 +206,6 @@ static void UpdateVoidTiles()
for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i);
}
/* since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255) */
static void UpdateSignOwner()
{
Sign *si;
FOR_ALL_SIGNS(si) si->owner = OWNER_NONE;
}
static inline RailType UpdateRailType(RailType rt, RailType min)
{
return rt >= min ? (RailType)(rt + 1): rt;
@ -351,9 +343,6 @@ bool AfterLoadGame()
/* from version 4.2 of the savegame, currencies are in a different order */
if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies();
/* from version 6.1 of the savegame, signs have an "owner" */
if (CheckSavegameVersionOldStyle(6, 1)) UpdateSignOwner();
/* In old version there seems to be a problem that water is owned by
* OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
* (4.3) version, so I just check when versions are older, and then
@ -392,14 +381,6 @@ bool AfterLoadGame()
wp->name = CopyFromOldName(wp->string);
wp->string = STR_EMPTY;
}
for (uint i = 0; i < GetSignPoolSize(); i++) {
/* invalid signs are determined by si->ower == INVALID_COMPANY now */
Sign *si = GetSign(i);
if (!si->IsValid() && si->name != NULL) {
si->owner = OWNER_NONE;
}
}
}
/* From this point the old names array is cleared. */

View File

@ -1145,8 +1145,11 @@ static bool LoadOldSign(LoadgameState *ls, int num)
Sign *si = new (num) Sign();
if (!LoadChunk(ls, si, sign_chunk)) return false;
_old_string_id = RemapOldStringID(_old_string_id);
si->name = CopyFromOldName(_old_string_id);
if (_old_string_id != 0) {
_old_string_id = RemapOldStringID(_old_string_id);
si->name = CopyFromOldName(_old_string_id);
si->owner = OWNER_NONE;
}
return true;
}

View File

@ -41,6 +41,15 @@ static void Load_SIGN()
while ((index = SlIterateArray()) != -1) {
Sign *si = new (index) Sign();
SlObject(si, _sign_desc);
/* Before version 6.1, signs didn't have owner.
* Before version 83, invalid signs were determined by si->str == 0.
* Before version 103, owner could be a bankrupted company.
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
}
}