(svn r17147) -Fix [FS#3048]: Keep vehicle news and viewports following vehicles, when autoreplacing/renewing them.

This commit is contained in:
frosch 2009-08-10 20:06:39 +00:00
parent 238b0e43bb
commit 52f9b8ffbd
6 changed files with 63 additions and 6 deletions

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@ -4,7 +4,6 @@
#include "stdafx.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "train.h"
#include "rail.h"
#include "command_func.h"
@ -18,6 +17,10 @@
#include "table/strings.h"
extern void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index);
extern void ChangeVehicleNews(VehicleID from_index, VehicleID to_index);
extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
* @param engine_a one of the EngineIDs
* @param engine_b the other EngineID
@ -332,8 +335,10 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head,
/* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
new_head->CopyVehicleConfigAndStatistics(old_head);
/* Switch vehicle windows to the new vehicle, so they are not closed when the old vehicle is sold */
/* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
ChangeVehicleViewports(old_head->index, new_head->index);
ChangeVehicleViewWindow(old_head->index, new_head->index);
ChangeVehicleNews(old_head->index, new_head->index);
}
return cost;

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@ -17,6 +17,15 @@ static inline void AddCompanyNewsItem(StringID string, NewsSubtype subtype, Comp
AddNewsItem(string, subtype, NR_NONE, UINT32_MAX, NR_NONE, UINT32_MAX, cni);
}
/**
* Adds a newsitem referencing a vehicle.
*
* @warning
* Be careful!
* Vehicles are a special case, as news are kept when vehicles are autoreplaced/renewed.
* You have to make sure, #ChangeVehicleNews catches the DParams of your message.
* This is NOT ensured by the references.
*/
static inline void AddVehicleNewsItem(StringID string, NewsSubtype subtype, VehicleID vehicle, StationID station = INVALID_STATION)
{
AddNewsItem(string, subtype, NR_VEHICLE, vehicle, station == INVALID_STATION ? NR_NONE : NR_STATION, station);

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@ -673,6 +673,29 @@ void RemoveOldNewsItems()
}
}
/**
* Report a change in vehicle IDs (due to autoreplace) to affected vehicle news.
* @note Viewports of currently displayed news is changed via #ChangeVehicleViewports
* @param from_index the old vehicle ID
* @param to_index the new vehicle ID
*/
void ChangeVehicleNews(VehicleID from_index, VehicleID to_index)
{
for (NewsItem *ni = _oldest_news; ni != NULL; ni = ni->next) {
if (ni->reftype1 == NR_VEHICLE && ni->ref1 == from_index) ni->ref1 = to_index;
if (ni->reftype2 == NR_VEHICLE && ni->ref2 == from_index) ni->ref2 = to_index;
/* Oh noes :(
* Autoreplace is breaking the whole news-reference concept here, as we want to keep the news,
* but do not know which DParams to change.
*
* Currently only NS_ADVICE news have vehicle IDs in their DParams.
* And all NS_ADVICE news have the ID in param 0.
*/
if (ni->subtype == NS_ADVICE && ni->params[0] == from_index) ni->params[0] = to_index;
}
}
void NewsLoop()
{
/* no news item yet */

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@ -68,6 +68,12 @@ enum NewsMode {
/**
* References to objects in news.
*
* @warning
* Be careful!
* Vehicles are a special case, as news are kept when vehicles are autoreplaced/renewed.
* You have to make sure, #ChangeVehicleNews catches the DParams of your message.
* This is NOT ensured by the references.
*/
enum NewsReferenceType {
NR_NONE, ///< Empty reference

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@ -78,10 +78,6 @@ void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationI
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
/* ChangeVehicleViewWindow() moves all windows for one vehicle to another vehicle.
* For ease of use it can be called with both Vehicle pointers and VehicleIDs. */
void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
static inline uint GetVehicleListHeight(VehicleType type)
{
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;

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@ -2663,6 +2663,24 @@ void SetHScrollCount(Window *w, int num)
if (num < w->hscroll.pos) w->hscroll.pos = num;
}
/**
* Switches viewports following vehicles, which get autoreplaced
* @param from_index the old vehicle ID
* @param to_index the new vehicle ID
*/
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
{
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
if (w->viewport != NULL && w->viewport->follow_vehicle == from_index) {
w->viewport->follow_vehicle = to_index;
w->SetDirty();
}
}
}
/**
* Relocate all windows to fit the new size of the game application screen
* @param neww New width of the game application screen