(svn r20517) -Fix (r20516): Committed way too much.

This commit is contained in:
terkhen 2010-08-16 17:25:11 +00:00
parent ff1c565e14
commit 531cca331b
1 changed files with 4 additions and 96 deletions

View File

@ -143,10 +143,6 @@ enum SignListHotkeys {
};
struct SignListWindow : QueryStringBaseWindow, SignList {
private:
const Sign *selected; ///< The selected sign
public:
int text_offset; ///< Offset of the sign text relative to the left edge of the SLW_LIST widget.
Scrollbar *vscroll;
@ -164,7 +160,6 @@ public:
/* Initialize the filtering variables */
this->SetFilterString("");
this->selected = NULL;
/* Create initial list. */
this->signs.ForceRebuild();
@ -215,29 +210,8 @@ public:
/* Rebuild the list of signs */
this->InvalidateData();
/* Unset the selected sign pointer if the selected sign has
* been filtered out of the list.
*/
if (this->selected != NULL && this->signs.Find(this->selected) == this->signs.End()) {
this->selected = NULL;
}
if (this->selected != NULL) this->ScrollToSelected();
}
/** Make sure that the currently selected sign is within the visible part of the sign list */
void ScrollToSelected()
{
if (this->selected) {
/* Get the index of the selected sign */
int idx = this->signs.FindIndex(this->selected);
if (idx == -1) return; // abort if the selected sign is not in the list anymore (got filtered away)
this->vscroll->ScrollTowards(idx);
}
}
virtual void OnPaint()
{
this->DrawWidgets();
@ -268,7 +242,7 @@ public:
if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, icon_left, y + sprite_offset_y);
SetDParam(0, si->index);
DrawString(text_left, text_right, y, STR_SIGN_NAME, this->selected == si ? TC_BLUE : TC_YELLOW);
DrawString(text_left, text_right, y, STR_SIGN_NAME, TC_YELLOW);
y += this->resize.step_height;
}
break;
@ -290,9 +264,6 @@ public:
const Sign *si = this->signs[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
/* Select clicked sign */
this->selected = si;
this->SetWidgetDirty(SLW_LIST);
break;
}
case SLW_FILTER_CLEAR_BTN:
@ -342,14 +313,12 @@ public:
this->SetFilterString(this->text.buf);
break;
case HEBR_CONFIRM: { // Enter pressed -> goto selected sign in list (or first if no selected sign)
uint n_signs = this->signs.Length();
if (n_signs >= 1) {
const Sign *si = this->selected ? this->selected : this->signs[0];
case HEBR_CONFIRM: // Enter pressed -> goto first sign in list
if (this->signs.Length() >= 1) {
const Sign *si = this->signs[0];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
}
return state;
}
case HEBR_CANCEL: // ESC pressed, clear filter.
this->OnClick(Point(), SLW_FILTER_CLEAR_BTN, 1); // Simulate click on clear button.
@ -370,64 +339,6 @@ public:
if (state == ES_HANDLED) OnOSKInput(SLW_FILTER_TEXT);
/* Selection of signs using arrow up/down , page up/down and ctrl + home/end keys.
* This only happens if the edit box is globaly focused.
*/
int selected_idx = this->selected ? this->signs.FindIndex(this->selected) : 0;
if (selected_idx == -1) selected_idx = 0; // FindIndex could return -1 if a non-available sign is selected
if (state != ES_HANDLED && this->IsWidgetGloballyFocused(SLW_FILTER_TEXT)) {
switch (keycode) {
case WKC_UP:
/* scroll up by one */
selected_idx--;
selected_idx = Clamp(selected_idx, 0, (int)this->signs.Length() - 1);
state = ES_HANDLED;
break;
case WKC_DOWN:
/* scroll down by one */
selected_idx++;
selected_idx = Clamp(selected_idx, 0, (int)this->signs.Length() - 1);
state = ES_HANDLED;
break;
case WKC_PAGEUP:
/* scroll up a page */
selected_idx = max(0, selected_idx - (int)this->vscroll->GetCapacity());
state = ES_HANDLED;
break;
case WKC_PAGEDOWN:
/* scroll down a page */
selected_idx = min(selected_idx + this->vscroll->GetCapacity(), (int)this->signs.Length() - 1);
state = ES_HANDLED;
break;
case WKC_CTRL | WKC_HOME: // Home key without ctrl is processed by the edit box
/* jump to beginning */
selected_idx = 0;
state = ES_HANDLED;
break;
case WKC_CTRL | WKC_END: // End key without ctrl is processed by the edit box
/* jump to end */
selected_idx = (int)this->signs.Length() - 1;
state = ES_HANDLED;
break;
}
if (state == ES_HANDLED) {
/* Update the selected pointer */
this->selected = this->signs[selected_idx];
/* Make sure the selected sign is visible */
this->ScrollToSelected();
/* Repaint the window */
this->SetDirty();
}
}
return state;
}
@ -458,9 +369,6 @@ public:
}
this->SortSignsList();
/* Make sure the selected sign is visible after the change of the contents */
this->ScrollToSelected();
}
static Hotkey<SignListWindow> signlist_hotkeys[];