mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r6284) -Code Cleanup r6282: cleaned up the code a bit
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@ -1910,7 +1910,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
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uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
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{
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const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
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uint16 n = 0;
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uint n = 0;
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const Vehicle *v;
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switch (window_type) {
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@ -1984,7 +1984,7 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
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n = GenerateVehicleSortList(sort_list, type, owner, INVALID_STATION, INVALID_ORDER, VLW_STANDARD);
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/* Send all the vehicles to a depot */
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for (i=0; i < n; i++) {
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for (i = 0; i < n; i++) {
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const Vehicle *v = sort_list[i];
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if (!DoCommand(v->tile, v->index, service, flags, CMD_SEND_TO_DEPOT(type)) && !(flags & DC_EXEC)) {
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free((void*)sort_list);
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