(svn r22401) -Codechange: replace some defines in the udp code so doxygen can create better documentation

This commit is contained in:
rubidium 2011-05-01 12:18:34 +00:00
parent 2e572b98de
commit 536c581923
4 changed files with 219 additions and 124 deletions

View File

@ -30,6 +30,15 @@ typedef uint8 PacketType; ///< Identifier for the packet
* limit will give an assertion when sending (i.e. writing) the
* packet. Reading past the size of the packet when receiving
* will return all 0 values and "" in case of the string.
*
* --- Points of attention ---
* - all > 1 byte integral values are written in little endian,
* unless specified otherwise.
* Thus, 0x01234567 would be sent as {0x67, 0x45, 0x23, 0x01}.
* - all sent strings are of variable length and terminated by a '\0'.
* Thus, the length of the strings is not sent.
* - years that are leap years in the 'days since X' to 'date' calculations:
* (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0))
*/
struct Packet {
/** The next packet. Used for queueing packets before sending. */

View File

@ -300,18 +300,18 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_
type = (PacketUDPType)p->Recv_uint8();
switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE);
UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
UDP_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
UDP_COMMAND(PACKET_UDP_SERVER_REGISTER);
UDP_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
UDP_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
UDP_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
UDP_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
UDP_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
UDP_COMMAND(PACKET_UDP_MASTER_SESSION_KEY);
case PACKET_UDP_CLIENT_FIND_SERVER: this->Receive_CLIENT_FIND_SERVER(p, client_addr); break;
case PACKET_UDP_SERVER_RESPONSE: this->Receive_SERVER_RESPONSE(p, client_addr); break;
case PACKET_UDP_CLIENT_DETAIL_INFO: this->Receive_CLIENT_DETAIL_INFO(p, client_addr); break;
case PACKET_UDP_SERVER_DETAIL_INFO: this->Receive_SERVER_DETAIL_INFO(p, client_addr); break;
case PACKET_UDP_SERVER_REGISTER: this->Receive_SERVER_REGISTER(p, client_addr); break;
case PACKET_UDP_MASTER_ACK_REGISTER: this->Receive_MASTER_ACK_REGISTER(p, client_addr); break;
case PACKET_UDP_CLIENT_GET_LIST: this->Receive_CLIENT_GET_LIST(p, client_addr); break;
case PACKET_UDP_MASTER_RESPONSE_LIST: this->Receive_MASTER_RESPONSE_LIST(p, client_addr); break;
case PACKET_UDP_SERVER_UNREGISTER: this->Receive_SERVER_UNREGISTER(p, client_addr); break;
case PACKET_UDP_CLIENT_GET_NEWGRFS: this->Receive_CLIENT_GET_NEWGRFS(p, client_addr); break;
case PACKET_UDP_SERVER_NEWGRFS: this->Receive_SERVER_NEWGRFS(p, client_addr); break;
case PACKET_UDP_MASTER_SESSION_KEY: this->Receive_MASTER_SESSION_KEY(p, client_addr); break;
default:
if (this->HasClientQuit()) {
@ -324,29 +324,26 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_
}
/**
* Create stub implementations for all receive commands that only
* show a warning that the given command is not available for the
* socket where the packet came from.
* @param type the packet type to create the stub for
* Helper for logging receiving invalid packets.
* @param type The received packet type.
* @param client_addr The address we received the packet from.
*/
#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
Packet *p, NetworkAddress *client_addr) { \
DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", \
type, client_addr->GetAddressAsString()); \
void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress *client_addr)
{
DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString());
}
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_SESSION_KEY)
void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); }
void NetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_DETAIL_INFO, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_DETAIL_INFO, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_REGISTER, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_ACK_REGISTER, client_addr); }
void NetworkUDPSocketHandler::Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_LIST, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_RESPONSE_LIST, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_UNREGISTER, client_addr); }
void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); }
#endif /* ENABLE_NETWORK */

View File

@ -8,64 +8,7 @@
*/
/**
* @file udp.h Basic functions to receive and send UDP packets.
*
*
* *** Requesting game information from a server ***
*
* This describes the on-the-wire structure of the request and reply
* packet of the NetworkGameInfo (see game.h) data.
*
* --- Points of attention ---
* - all > 1 byte integral values are written in little endian,
* unless specified otherwise.
* Thus, 0x01234567 would be sent as {0x67, 0x45, 0x23, 0x01}.
* - all sent strings are of variable length and terminated by a '\0'.
* Thus, the length of the strings is not sent.
* - years that are leap years in the 'days since X' to 'date' calculations:
* (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0))
*
* --- Request ---
* Bytes: Description:
* 2 size of the whole packet, in this case 3
* 1 type of packet, in this case PACKET_UDP_CLIENT_FIND_SERVER (0)
* This packet would look like: { 0x03, 0x00, 0x00 }
*
* --- Reply ---
* Version: Bytes: Description:
* all 2 size of the whole packet
* all 1 type of packet, in this case PACKET_UDP_SERVER_RESPONSE (1)
* all 1 the version of this packet's structure
*
* 4+ 1 number of GRFs attached (n)
* 4+ n * 20 unique identifier for GRF files. Constists of:
* - one 4 byte variable with the GRF ID
* - 16 bytes (sent sequentially) for the MD5 checksum
* of the GRF
*
* 3+ 4 current game date in days since 1-1-0 (DMY)
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
*
* 2+ 1 maximum number of companies allowed on the server
* 2+ 1 number of companies on the server
* 2+ 1 maximum number of spectators allowed on the server
*
* 1+ var string with the name of the server
* 1+ var string with the revision of the server
* 1+ 1 the language run on the server
* (0 = any, 1 = English, 2 = German, 3 = French)
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
* 1+ 1 maximum number of clients allowed on the server
* 1+ 1 number of clients on the server
* 1+ 1 number of spectators on the server
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
* 1+ var string with the name of the map
* 1+ 2 width of the map in tiles
* 1+ 2 height of the map in tiles
* 1+ 1 type of map:
* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
* @file core/udp.h Basic functions to receive and send UDP packets.
*/
#ifndef NETWORK_CORE_UDP_H
@ -103,9 +46,6 @@ enum ServerListType {
SLT_END = SLT_AUTODETECT ///< End of 'arrays' marker
};
#define DECLARE_UDP_RECEIVE_COMMAND(type) virtual void NetworkPacketReceive_## type ##_command(Packet *p, NetworkAddress *client_addr)
#define DEF_UDP_RECEIVE_COMMAND(cls, type) void cls ##NetworkUDPSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p, NetworkAddress *client_addr)
/** Base socket handler for all UDP sockets */
class NetworkUDPSocketHandler : public NetworkSocketHandler {
protected:
@ -116,20 +56,169 @@ protected:
NetworkRecvStatus CloseConnection(bool error = true);
/* Declare all possible packets here. If it can be received by the
* a specific handler, it has to be implemented. */
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_SESSION_KEY);
void ReceiveInvalidPacket(PacketUDPType, NetworkAddress *client_addr);
/**
* Queries to the server for information about the game.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr);
/**
* Return of server information to the client.
* This packet has several legacy versions, so we list the version and size of each "field":
*
* Version: Bytes: Description:
* all 1 the version of this packet's structure
*
* 4+ 1 number of GRFs attached (n)
* 4+ n * 20 unique identifier for GRF files. Constists of:
* - one 4 byte variable with the GRF ID
* - 16 bytes (sent sequentially) for the MD5 checksum
* of the GRF
*
* 3+ 4 current game date in days since 1-1-0 (DMY)
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
*
* 2+ 1 maximum number of companies allowed on the server
* 2+ 1 number of companies on the server
* 2+ 1 maximum number of spectators allowed on the server
*
* 1+ var string with the name of the server
* 1+ var string with the revision of the server
* 1+ 1 the language run on the server
* (0 = any, 1 = English, 2 = German, 3 = French)
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
* 1+ 1 maximum number of clients allowed on the server
* 1+ 1 number of clients on the server
* 1+ 1 number of spectators on the server
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
* 1+ var string with the name of the map
* 1+ 2 width of the map in tiles
* 1+ 2 height of the map in tiles
* 1+ 1 type of map:
* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
/**
* Query for detailed information about companies.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
/**
* Reply with detailed company information.
* uint8 Version of the packet.
* uint8 Number of companies.
* For each company:
* uint8 ID of the company.
* string Name of the company.
* uint32 Year the company was inaugurated.
* uint64 Value.
* uint64 Money.
* uint64 Income.
* uint16 Performance (last quarter).
* bool Company is password protected.
* uint16 Number of trains.
* uint16 Number of lorries.
* uint16 Number of busses.
* uint16 Number of planes.
* uint16 Number of ships.
* uint16 Number of train stations.
* uint16 Number of lorry stations.
* uint16 Number of bus stops.
* uint16 Number of airports and heliports.
* uint16 Number of harbours.
* bool Company is an AI.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
/**
* Registers the server to the master server.
* string The "welcome" message to root out other binary packets.
* uint8 Version of the protocol.
* uint16 The port to unregister.
* uint64 The session key.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr);
/**
* The master server acknowledges the registration.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr);
/**
* The client requests a list of servers.
* uint8 The protocol version.
* uint8 The type of server to look for: IPv4, IPv6 or based on the received packet.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr);
/**
* The server sends a list of servers.
* uint8 The protocol version.
* For each server:
* 4 or 16 bytes of IPv4 or IPv6 address.
* uint8 The port.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr);
/**
* A server unregisters itself at the master server.
* uint8 Version of the protocol.
* uint16 The port to unregister.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr);
/**
* The client requests information about some NewGRFs.
* uint8 The number of NewGRFs information is requested about.
* For each NewGRF:
* uint32 The GRFID.
* 16 * uint8 MD5 checksum of the GRF.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr);
/**
* The server returns information about some NewGRFs.
* uint8 The number of NewGRFs information is requested about.
* For each NewGRF:
* uint32 The GRFID.
* 16 * uint8 MD5 checksum of the GRF.
* string The name of the NewGRF.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr);
/**
* The master server sends us a session key.
* uint64 The session key.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr);
void HandleUDPPacket(Packet *p, NetworkAddress *client_addr);

View File

@ -51,14 +51,14 @@ NetworkUDPSocketHandler *_udp_master_socket = NULL; ///< udp master socket
class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
protected:
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_SESSION_KEY);
virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr);
virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr);
public:
MasterNetworkUDPSocketHandler(NetworkAddressList *addresses) : NetworkUDPSocketHandler(addresses) {}
virtual ~MasterNetworkUDPSocketHandler() {}
};
DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER)
void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr)
{
_network_advertise_retries = 0;
DEBUG(net, 2, "[udp] advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
@ -67,7 +67,7 @@ DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER)
if (!_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(false);
}
DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_SESSION_KEY)
void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr)
{
_session_key = p->Recv_uint64();
DEBUG(net, 2, "[udp] received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
@ -77,15 +77,15 @@ DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_SESSION_KEY)
class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
protected:
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr);
virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr);
public:
ServerNetworkUDPSocketHandler(NetworkAddressList *addresses) : NetworkUDPSocketHandler(addresses) {}
virtual ~ServerNetworkUDPSocketHandler() {}
};
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr)
{
/* Just a fail-safe.. should never happen */
if (!_network_udp_server) {
@ -125,7 +125,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
DEBUG(net, 2, "[udp] queried from %s", client_addr->GetHostname());
}
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
void ServerNetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr)
{
/* Just a fail-safe.. should never happen */
if (!_network_udp_server) return;
@ -192,7 +192,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
* in_reply and in_reply_count are used to keep a list of GRFs to
* send in the reply.
*/
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS)
void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr)
{
uint8 num_grfs;
uint i;
@ -248,15 +248,15 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS)
class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
protected:
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr);
virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr);
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
public:
virtual ~ClientNetworkUDPSocketHandler() {}
};
DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr)
{
NetworkGameList *item;
@ -322,7 +322,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
UpdateNetworkGameWindow(false);
}
DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST)
void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr)
{
/* packet begins with the protocol version (uint8)
* then an uint16 which indicates how many
@ -358,7 +358,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST)
}
/** The return of the client's request of the names of some NewGRFs */
DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS)
void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr)
{
uint8 num_grfs;
uint i;