(svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound effect. Rename the enum items to properly reflect their purpose.

This commit is contained in:
frosch 2014-03-23 13:28:32 +00:00
parent 73a2245528
commit 5370613924
7 changed files with 18 additions and 18 deletions

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@ -44,7 +44,7 @@ void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}

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@ -41,13 +41,13 @@ void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
}

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@ -86,7 +86,7 @@ static bool IsStationAvailable(const StationSpec *statspec)
void CcPlaySound1E(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
}
static void GenericPlaceRail(TileIndex tile, int cmd)
@ -133,7 +133,7 @@ void CcRailDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
DiagDirection dir = (DiagDirection)p2;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
tile += TileOffsByDiagDir(dir);
@ -171,7 +171,7 @@ void CcStation(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
/* Only close the station builder window if the default station and non persistent building is chosen. */
if (_railstation.station_class == STAT_CLASS_DFLT && _railstation.station_type == 0 && !_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
@ -272,7 +272,7 @@ static void PlaceRail_Bridge(TileIndex tile, Window *w)
void CcBuildRailTunnel(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Succeeded()) {
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
} else {
SetRedErrorSquare(_build_tunnel_endtile);

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@ -63,7 +63,7 @@ static DiagDirection _road_station_picker_orientation;
void CcPlaySound1D(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
}
/**
@ -93,7 +93,7 @@ static void PlaceRoad_Bridge(TileIndex tile, Window *w)
void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2)
{
if (result.Succeeded()) {
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_2, start_tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, start_tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(start_tile));
@ -174,7 +174,7 @@ void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
if (result.Failed()) return;
DiagDirection dir = (DiagDirection)GB(p1, 0, 2);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
ConnectRoadToStructure(tile, dir);
}
@ -198,7 +198,7 @@ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
if (result.Failed()) return;
DiagDirection dir = (DiagDirection)GB(p2, 6, 2);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
TILE_AREA_LOOP(cur_tile, roadstop_area) {

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@ -26,7 +26,7 @@ struct SoundEntry {
enum SoundFx {
SND_BEGIN = 0,
SND_02_SPLAT = 0, // 0 == 0x00 !
SND_02_SPLAT_WATER = 0, ///< Water construction.
SND_03_FACTORY_WHISTLE,
SND_04_TRAIN,
SND_05_TRAIN_THROUGH_TUNNEL,
@ -55,8 +55,8 @@ enum SoundFx {
SND_1C_TRUCK_START_2,
SND_1D_APPLAUSE,
SND_1E_OOOOH,
SND_1F_SPLAT, // 29 == 0x1D
SND_20_SPLAT_2, // 30 == 0x1E
SND_1F_SPLAT_OTHER, ///< Non-water non-rail construction.
SND_20_SPLAT_RAIL, ///< Rail construction.
SND_21_JACKHAMMER,
SND_22_CAR_HORN,
SND_23_CAR_HORN_2,

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@ -40,7 +40,7 @@
void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Succeeded()) {
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
} else {
extern TileIndex _terraform_err_tile;
SetRedErrorSquare(_terraform_err_tile);
@ -88,7 +88,7 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
success = true;
}
if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, end);
if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, end);
}
/**
@ -409,7 +409,7 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
if (ta.w == 0 || ta.h == 0) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
uint h;
if (mode != 0) {

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@ -958,7 +958,7 @@ void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT, tile);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}