(svn r216) -Fix: paused network game now disallows all commands (instead of doing

the commands all at once when the game unpauses)
This commit is contained in:
truelight 2004-09-12 17:36:29 +00:00
parent 9be6a4cea4
commit 53ee4f6540
2 changed files with 10 additions and 0 deletions

View File

@ -385,6 +385,15 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
assert(_docommand_recursive == 0);
if (_networking && !(cmd & CMD_NET_INSTANT) && _pause) {
// When the game is paused, and we are in a network game
// we do not allow any commands. This is because
// of some technical reasons
ShowErrorMessage(-1, STR_MULTIPLAYER_PAUSED, x, y);
_docommand_recursive = 0;
return true;
}
_error_message = INVALID_STRING_ID;
_error_message_2 = cmd >> 16;
_additional_cash_required = 0;

View File

@ -2556,6 +2556,7 @@ STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Floods!{}At least {COMMA16} p
STR_BRIBE_FAILED :{WHITE}Your attempted bribery has been
STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
STR_MULTIPLAYER_PAUSED :{WHITE}Game is paused.{}Command cannot be executed
STR_PERFORMANCE_DETAIL :{WHITE}Detail performance rating
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail