(svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.

This commit is contained in:
maedhros 2007-10-20 10:19:23 +00:00
parent dc6e3251c2
commit 54369cba0f
1 changed files with 4 additions and 1 deletions

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@ -1707,7 +1707,10 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
hs = GetHouseSpecs(house);
if (_loaded_newgrf_features.has_newhouses) {
if (hs->override != 0) hs = GetHouseSpecs(hs->override);
if (hs->override != 0) {
house = hs->override;
hs = GetHouseSpecs(house);
}
if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world) continue;