(svn r2318) - Feature: added console command 'part' to leave a currently running game and 'join' which is an alias to 'connect' to join a multiplayer server.

This commit is contained in:
Darkvater 2005-05-15 10:40:53 +00:00
parent 0ddf93956e
commit 5501f25084
1 changed files with 15 additions and 0 deletions

View File

@ -843,6 +843,19 @@ DEF_CONSOLE_CMD(ConExit)
return true;
}
DEF_CONSOLE_CMD(ConPart)
{
if (argc == 0) {
IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
return true;
}
if (_game_mode != GM_NORMAL) return false;
_switch_mode = SM_MENU;
return true;
}
DEF_CONSOLE_CMD(ConHelp)
{
if (argc == 2) {
@ -1184,6 +1197,7 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("echoc", ConEchoC);
IConsoleCmdRegister("exec", ConExec);
IConsoleCmdRegister("exit", ConExit);
IConsoleCmdRegister("part", ConPart);
IConsoleCmdRegister("help", ConHelp);
IConsoleCmdRegister("info_cmd", ConInfoCmd);
IConsoleCmdRegister("info_var", ConInfoVar);
@ -1227,6 +1241,7 @@ void IConsoleStdLibRegister(void)
IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("clean_company", "reset_company %A");
IConsoleCmdRegister("connect", ConNetworkConnect);
IConsoleAliasRegister("join", "connect %A");
IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
IConsoleCmdRegister("clients", ConNetworkClients);
IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);