mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: use std::string for script library category
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parent
e035705239
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552d2f71a2
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@ -129,11 +129,6 @@ bool AIInfo::CanLoadFromVersion(int version) const
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}
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}
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AILibrary::~AILibrary()
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{
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free(this->category);
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}
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/* static */ void AILibrary::RegisterAPI(Squirrel *engine)
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/* static */ void AILibrary::RegisterAPI(Squirrel *engine)
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{
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{
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/* Create the AILibrary class, and add the RegisterLibrary function */
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/* Create the AILibrary class, and add the RegisterLibrary function */
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@ -154,7 +149,7 @@ AILibrary::~AILibrary()
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}
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}
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/* Cache the category */
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/* Cache the category */
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethodStrdup(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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delete library;
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delete library;
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return SQ_ERROR;
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return SQ_ERROR;
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}
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}
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@ -56,8 +56,7 @@ private:
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/** All static information from an AI library like name, version, etc. */
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/** All static information from an AI library like name, version, etc. */
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class AILibrary : public ScriptInfo {
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class AILibrary : public ScriptInfo {
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public:
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public:
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AILibrary() : ScriptInfo(), category(nullptr) {};
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AILibrary() : ScriptInfo() {};
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~AILibrary();
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/**
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/**
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* Register the functions of this class.
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* Register the functions of this class.
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@ -72,10 +71,10 @@ public:
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/**
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/**
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* Get the category this library is in.
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* Get the category this library is in.
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*/
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*/
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const char *GetCategory() const { return this->category; }
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const std::string &GetCategory() const { return this->category; }
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private:
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private:
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const char *category; ///< The category this library is in.
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std::string category; ///< The category this library is in.
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};
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};
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#endif /* AI_INFO_HPP */
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#endif /* AI_INFO_HPP */
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@ -99,11 +99,6 @@ bool GameInfo::CanLoadFromVersion(int version) const
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}
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}
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GameLibrary::~GameLibrary()
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{
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free(this->category);
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}
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/* static */ void GameLibrary::RegisterAPI(Squirrel *engine)
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/* static */ void GameLibrary::RegisterAPI(Squirrel *engine)
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{
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{
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/* Create the GameLibrary class, and add the RegisterLibrary function */
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/* Create the GameLibrary class, and add the RegisterLibrary function */
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@ -124,7 +119,7 @@ GameLibrary::~GameLibrary()
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}
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}
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/* Cache the category */
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/* Cache the category */
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethodStrdup(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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delete library;
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delete library;
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return SQ_ERROR;
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return SQ_ERROR;
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}
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}
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@ -48,8 +48,7 @@ private:
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/** All static information from an Game library like name, version, etc. */
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/** All static information from an Game library like name, version, etc. */
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class GameLibrary : public ScriptInfo {
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class GameLibrary : public ScriptInfo {
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public:
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public:
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GameLibrary() : ScriptInfo(), category(nullptr) {};
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GameLibrary() : ScriptInfo() {};
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~GameLibrary();
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/**
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/**
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* Register the functions of this class.
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* Register the functions of this class.
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@ -64,10 +63,10 @@ public:
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/**
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/**
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* Get the category this library is in.
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* Get the category this library is in.
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*/
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*/
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const char *GetCategory() const { return this->category; }
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const std::string &GetCategory() const { return this->category; }
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private:
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private:
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const char *category; ///< The category this library is in.
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std::string category; ///< The category this library is in.
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};
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};
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#endif /* GAME_INFO_HPP */
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#endif /* GAME_INFO_HPP */
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