(svn r2673) Include functions.h directly, not globally via openttd.h

This commit is contained in:
tron 2005-07-22 07:02:20 +00:00
parent 18d79cc30f
commit 559babcdc9
90 changed files with 91 additions and 4 deletions

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "command.h" #include "command.h"

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@ -18,6 +18,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "player.h" #include "player.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "command.h" #include "command.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"

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@ -1,6 +1,8 @@
#ifndef CALLBACK_TABLE_H #ifndef CALLBACK_TABLE_H
#define CALLBACK_TABLE_H #define CALLBACK_TABLE_H
#include "functions.h"
extern CommandCallback *_callback_table[]; extern CommandCallback *_callback_table[];
extern const int _callback_table_count; extern const int _callback_table_count;

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "player.h" #include "player.h"
#include "tile.h" #include "tile.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "gui.h" #include "gui.h"
#include "command.h" #include "command.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"
#include "gfx.h" #include "gfx.h"

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@ -4,6 +4,7 @@
#include "openttd.h" #include "openttd.h"
#include "console.h" #include "console.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "string.h" #include "string.h"
int _debug_ai_level; int _debug_ai_level;

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "network.h" #include "network.h"
#include "hal.h" #include "hal.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "depot.h" #include "depot.h"
#include "functions.h"
#include "tile.h" #include "tile.h"
#include "map.h" #include "map.h"
#include "table/strings.h" #include "table/strings.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "vehicle.h" #include "vehicle.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "window.h" #include "window.h"
#include "station.h" #include "station.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "viewport.h" #include "viewport.h"
#include "command.h" #include "command.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "strings.h" // XXX InjectDParam() #include "strings.h" // XXX InjectDParam()
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/strings.h" #include "table/strings.h"
#include "engine.h" #include "engine.h"
#include "table/engines.h" #include "table/engines.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"
#include "viewport.h" #include "viewport.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "fileio.h" #include "fileio.h"
#include "functions.h"
#include "macros.h" #include "macros.h"
#include "variables.h" #include "variables.h"
#if defined(UNIX) || defined(__OS2__) #if defined(UNIX) || defined(__OS2__)

1
gfx.c
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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "player.h" #include "player.h"
#include "spritecache.h" #include "spritecache.h"
#include "strings.h" #include "strings.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"
#include "gfx.h" #include "gfx.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "viewport.h" #include "viewport.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "strings.h" #include "strings.h"
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"
#include "viewport.h" #include "viewport.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "player.h" #include "player.h"
#include "spritecache.h" #include "spritecache.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "spritecache.h" #include "spritecache.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h" #include "table/sprites.h"

1
misc.c
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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "string.h" #include "string.h"
#include "strings.h" // XXX GetParam* #include "strings.h" // XXX GetParam*
#include "table/strings.h" #include "table/strings.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "string.h" #include "string.h"
#include "table/strings.h" #include "table/strings.h"
#include "command.h" #include "command.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "saveload.h" #include "saveload.h"
#include "spritecache.h" #include "spritecache.h"
#include "strings.h" #include "strings.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"
#include "gfx.h" #include "gfx.h"

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@ -1,5 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "string.h" #include "string.h"
#include "strings.h" #include "strings.h"
#include "map.h" #include "map.h"

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@ -7,6 +7,7 @@
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "network_client.h" #include "network_client.h"
#include "network_gamelist.h" #include "network_gamelist.h"
#include "saveload.h" #include "saveload.h"

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@ -5,6 +5,7 @@
// Is the network enabled? // Is the network enabled?
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "functions.h"
#include "string.h" #include "string.h"
#include "table/strings.h" #include "table/strings.h"
#include "network_client.h" #include "network_client.h"

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@ -10,13 +10,13 @@
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "network_data.h" #include "network_data.h"
#include "network_gamelist.h" #include "network_gamelist.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"
#include "gfx.h" #include "gfx.h"
#include "command.h" #include "command.h"
#include "functions.h"
#include "variables.h" #include "variables.h"
#include "network_server.h" #include "network_server.h"
#include "network_udp.h" #include "network_udp.h"

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@ -7,6 +7,7 @@
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "network_server.h" #include "network_server.h"
#include "network_udp.h" #include "network_udp.h"
#include "console.h" #include "console.h"

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@ -6,6 +6,7 @@
#include "debug.h" #include "debug.h"
#include "gfx.h" #include "gfx.h"
#include "fileio.h" #include "fileio.h"
#include "functions.h"
#include "engine.h" #include "engine.h"
#include "station.h" #include "station.h"
#include "sprite.h" #include "sprite.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"

1
npf.c
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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "npf.h" #include "npf.h"
#include "aystar.h" #include "aystar.h"
#include "macros.h" #include "macros.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "town.h" #include "town.h"
#include "industry.h" #include "industry.h"

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@ -9,6 +9,7 @@
#define VARDEF #define VARDEF
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "mixer.h" #include "mixer.h"
#include "spritecache.h" #include "spritecache.h"
#include "gfx.h" #include "gfx.h"

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@ -547,6 +547,4 @@ enum {
}; };
VARDEF byte _no_scroll; VARDEF byte _no_scroll;
#include "functions.h"
#endif /* OPENTTD_H */ #endif /* OPENTTD_H */

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "airport.h" #include "airport.h"
#include "depot.h" #include "depot.h"
#include "functions.h"
#include "table/strings.h" #include "table/strings.h"
#include "vehicle.h" #include "vehicle.h"
#include "waypoint.h" #include "waypoint.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "window.h" #include "window.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "pathfind.h" #include "pathfind.h"

2
pbs.c
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@ -1,7 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "pbs.h"
#include "functions.h" #include "functions.h"
#include "pbs.h"
#include "debug.h" #include "debug.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"
#include "viewport.h" #include "viewport.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "engine.h" #include "engine.h"
#include "functions.h"
#include "string.h" #include "string.h"
#include "strings.h" #include "strings.h"
#include "table/strings.h" #include "table/strings.h"

1
pool.c
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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "pool.h" #include "pool.h"
/** /**

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "window.h" #include "window.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "vehicle.h" #include "vehicle.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "window.h" #include "window.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"

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@ -16,6 +16,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "vehicle.h" #include "vehicle.h"
#include "station.h" #include "station.h"
#include "town.h" #include "town.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "strings.h" #include "strings.h"
#include "table/strings.h" #include "table/strings.h"
#include "gfx.h" #include "gfx.h"

1
sdl.c
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@ -3,6 +3,7 @@
#if defined(WITH_SDL) #if defined(WITH_SDL)
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "gfx.h" #include "gfx.h"
#include "mixer.h" #include "mixer.h"
#include "window.h" #include "window.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "screenshot.h" #include "screenshot.h"
#include "sound.h" #include "sound.h"
#include "spritecache.h" #include "spritecache.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "string.h" #include "string.h"
#include "strings.h" // XXX GetCurrentCurrencyRate() #include "strings.h" // XXX GetCurrentCurrencyRate()
#include "table/sprites.h" #include "table/sprites.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "vehicle.h" #include "vehicle.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "window.h" #include "window.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "player.h" #include "player.h"
#include "signs.h" #include "signs.h"
#include "saveload.h" #include "saveload.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "spritecache.h" #include "spritecache.h"
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "mixer.h" #include "mixer.h"
#include "sound.h" #include "sound.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "gfx.h" #include "gfx.h"
#include "spritecache.h" #include "spritecache.h"
#include "table/sprites.h" #include "table/sprites.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "strings.h" #include "strings.h"
#include "table/strings.h" #include "table/strings.h"
#include "window.h" #include "window.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "string.h" #include "string.h"
#include "strings.h" #include "strings.h"
#include "table/strings.h" #include "table/strings.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "window.h" #include "window.h"
#include "gui.h" #include "gui.h"
#include "station.h" #include "station.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "player.h" #include "player.h"
#include "tile.h" #include "tile.h"
#include "window.h" #include "window.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "strings.h" #include "strings.h"
#include "gfx.h" #include "gfx.h"
#include "viewport.h" #include "viewport.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "strings.h" #include "strings.h"
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "map.h" #include "map.h"

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@ -3,6 +3,7 @@
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/tree_land.h" #include "table/tree_land.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "viewport.h" #include "viewport.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "vehicle.h" #include "vehicle.h"

1
unix.c
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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "window.h" #include "window.h"
#include "string.h" #include "string.h"
#include "table/strings.h" #include "table/strings.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/strings.h" #include "table/strings.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "command.h" #include "command.h"

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@ -3,6 +3,7 @@
#include "spritecache.h" #include "spritecache.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "vehicle.h" #include "vehicle.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "player.h" #include "player.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h" #include "table/sprites.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "spritecache.h" #include "spritecache.h"
#include "strings.h" #include "strings.h"
#include "table/sprites.h" #include "table/sprites.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "tile.h" #include "tile.h"
#include "vehicle.h" #include "vehicle.h"

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@ -2,6 +2,7 @@
#include "openttd.h" #include "openttd.h"
#include "command.h" #include "command.h"
#include "functions.h"
#include "gfx.h" #include "gfx.h"
#include "map.h" #include "map.h"
#include "order.h" #include "order.h"

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@ -1,5 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "functions.h"
#include "player.h" #include "player.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "saveload.h" #include "saveload.h"
#include "string.h" #include "string.h"
#include "table/strings.h" #include "table/strings.h"

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@ -1,6 +1,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
#include "debug.h" #include "debug.h"
#include "functions.h"
#include "map.h" #include "map.h"
#include "player.h" #include "player.h"
#include "window.h" #include "window.h"