(svn r18859) -Codechange: rename glwp_modes to GenenerateLandscapeWindowMode

This commit is contained in:
smatz 2010-01-18 12:53:01 +00:00
parent bcec00fdbd
commit 565ad802b1
1 changed files with 24 additions and 24 deletions

View File

@ -39,11 +39,11 @@
/**
* In what 'mode' the GenerateLandscapeWindowProc is.
*/
enum glwp_modes {
GLWP_GENERATE,
GLWP_HEIGHTMAP,
GLWP_SCENARIO,
GLWP_END
enum GenenerateLandscapeWindowMode {
GLWM_GENERATE,
GLWM_HEIGHTMAP,
GLWM_SCENARIO,
GLWM_END
};
extern void SwitchToMode(SwitchMode new_mode);
@ -291,7 +291,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
EndContainer(),
};
static void StartGeneratingLandscape(glwp_modes mode)
static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
{
DeleteAllNonVitalWindows();
@ -301,16 +301,16 @@ static void StartGeneratingLandscape(glwp_modes mode)
SndPlayFx(SND_15_BEEP);
switch (mode) {
case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
case GLWM_SCENARIO: _switch_mode = SM_EDITOR; break;
default: NOT_REACHED();
}
}
static void LandscapeGenerationCallback(Window *w, bool confirmed)
{
if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
}
static DropDownList *BuildMapsizeDropDown()
@ -341,7 +341,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
uint x;
uint y;
char name[64];
glwp_modes mode;
GenenerateLandscapeWindowMode mode;
GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
{
@ -356,7 +356,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->caption = STR_NULL;
this->afilter = CS_NUMERAL;
this->mode = (glwp_modes)this->window_number;
this->mode = (GenenerateLandscapeWindowMode)this->window_number;
}
@ -474,7 +474,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
virtual void OnPaint()
{
/* You can't select smoothness / non-water borders if not terragenesis */
if (mode == GLWP_GENERATE) {
if (mode == GLWM_GENERATE) {
this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
@ -550,7 +550,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_GENERATE_BUTTON: // Generate
MakeNewgameSettingsLive();
if (mode == GLWP_HEIGHTMAP &&
if (mode == GLWM_HEIGHTMAP &&
(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
@ -773,7 +773,7 @@ static const WindowDesc _heightmap_load_desc(
_nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
);
static void _ShowGenerateLandscape(glwp_modes mode)
static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
{
uint x = 0;
uint y = 0;
@ -783,14 +783,14 @@ static void _ShowGenerateLandscape(glwp_modes mode)
/* Always give a new seed if not editor */
if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
if (mode == GLWP_HEIGHTMAP) {
if (mode == GLWM_HEIGHTMAP) {
/* If the function returns negative, it means there was a problem loading the heightmap */
if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
}
GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
if (mode == GLWP_HEIGHTMAP) {
if (mode == GLWM_HEIGHTMAP) {
w->x = x;
w->y = y;
strecpy(w->name, _file_to_saveload.title, lastof(w->name));
@ -801,17 +801,17 @@ static void _ShowGenerateLandscape(glwp_modes mode)
void ShowGenerateLandscape()
{
_ShowGenerateLandscape(GLWP_GENERATE);
_ShowGenerateLandscape(GLWM_GENERATE);
}
void ShowHeightmapLoad()
{
_ShowGenerateLandscape(GLWP_HEIGHTMAP);
_ShowGenerateLandscape(GLWM_HEIGHTMAP);
}
void StartScenarioEditor()
{
StartGeneratingLandscape(GLWP_SCENARIO);
StartGeneratingLandscape(GLWM_SCENARIO);
}
void StartNewGameWithoutGUI(uint seed)
@ -819,7 +819,7 @@ void StartNewGameWithoutGUI(uint seed)
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
_settings_newgame.game_creation.generation_seed = seed;
StartGeneratingLandscape(GLWP_GENERATE);
StartGeneratingLandscape(GLWM_GENERATE);
}
/** Widget numbers of the create scenario window. */
@ -933,7 +933,7 @@ struct CreateScenarioWindow : public Window
break;
case CSCEN_EMPTY_WORLD: // Empty world / flat world
StartGeneratingLandscape(GLWP_SCENARIO);
StartGeneratingLandscape(GLWM_SCENARIO);
break;
case CSCEN_RANDOM_WORLD: // Generate
@ -1082,7 +1082,7 @@ static const WindowDesc _create_scenario_desc(
void ShowCreateScenario()
{
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
}
enum GenerationProgressWindowWidgets {