(svn r20591) -Codechange: make sure _date_fract is set when SetDate is called. Some places wouldn't reset _date_fract correctly at all

This commit is contained in:
rubidium 2010-08-22 09:18:01 +00:00
parent fba7ce392d
commit 56a263070f
7 changed files with 15 additions and 17 deletions

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@ -101,7 +101,7 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year;
SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day));
SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day), _date_fract);
EnginesMonthlyLoop();
SetWindowDirty(WC_STATUS_BAR, 0);
InvalidateWindowClassesData(WC_BUILD_STATION, 0);

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@ -29,13 +29,15 @@ uint16 _tick_counter; ///< Ever incrementing (and sometimes wrapping) tick coun
/**
* Set the date.
* @param date New date
* @param date New date
* @param fract The number of ticks that have passed on this date.
*/
void SetDate(Date date)
void SetDate(Date date, DateFract fract)
{
YearMonthDay ymd;
_date = date;
_date_fract = fract;
ConvertDateToYMD(date, &ymd);
_cur_year = ymd.year;
_cur_month = ymd.month;

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@ -20,7 +20,7 @@ extern Date _date;
extern DateFract _date_fract;
extern uint16 _tick_counter;
void SetDate(Date date);
void SetDate(Date date, DateFract fract);
void ConvertDateToYMD(Date date, YearMonthDay *ymd);
Date ConvertYMDToDate(Year year, Month month, Day day);

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@ -296,13 +296,10 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
/* This disables some commands and stuff */
SetLocalCompany(COMPANY_SPECTATOR);
/* Set the date before loading sprites as some newgrfs check it */
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
InitializeGame(_gw.size_x, _gw.size_y, false, reset_settings);
InitializeGame(_gw.size_x, _gw.size_y, true, reset_settings);
PrepareGenerateWorldProgress();
/* Load the right landscape stuff */
/* Load the right landscape stuff, and the NewGRFs! */
GfxLoadSprites();
LoadStringWidthTable();

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@ -67,19 +67,18 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
_thd.redsq = INVALID_TILE;
if (reset_settings) MakeNewgameSettingsLive();
InitializeSound();
InitializeMusic();
if (reset_date) {
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
InitializeOldNames();
}
InitializeSound();
InitializeMusic();
InitializeEngineRenews();
InitializeVehicles();
InitializeDepots();

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@ -571,7 +571,7 @@ bool AfterLoadGame()
/* Update current year
* must be done before loading sprites as some newgrfs check it */
SetDate(_date);
SetDate(_date, _date_fract);
/* Force dynamic engines off when loading older savegames */
if (CheckSavegameVersion(95)) _settings_game.vehicle.dynamic_engines = 0;

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@ -825,7 +825,7 @@ static void ToolbarScenDateBackward(Window *w)
w->SetDirty();
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
}
_left_button_clicked = false;
}
@ -838,7 +838,7 @@ static void ToolbarScenDateForward(Window *w)
w->SetDirty();
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
}
_left_button_clicked = false;
}