(svn r22862) -Add: Allow the tree build gui to resize according to tree size

This commit is contained in:
planetmaker 2011-08-31 22:52:26 +00:00
parent ec9a9bea3a
commit 56c36aed86
1 changed files with 51 additions and 20 deletions

View File

@ -43,6 +43,21 @@ enum BuildTreesWidgets {
BTW_MANY_RANDOM,
};
/** Tree Sprites with their palettes */
const PalSpriteID tree_sprites[] = {
{ 1621, PAL_NONE }, { 1587, PAL_NONE }, { 1656, PAL_NONE }, { 1579, PAL_NONE },
{ 1607, PAL_NONE }, { 1593, PAL_NONE }, { 1614, PAL_NONE }, { 1586, PAL_NONE },
{ 1663, PAL_NONE }, { 1677, PAL_NONE }, { 1691, PAL_NONE }, { 1705, PAL_NONE },
{ 1711, PAL_NONE }, { 1746, PAL_NONE }, { 1753, PAL_NONE }, { 1732, PAL_NONE },
{ 1739, PAL_NONE }, { 1718, PAL_NONE }, { 1725, PAL_NONE }, { 1760, PAL_NONE },
{ 1838, PAL_NONE }, { 1844, PAL_NONE }, { 1866, PAL_NONE }, { 1871, PAL_NONE },
{ 1899, PAL_NONE }, { 1935, PAL_NONE }, { 1928, PAL_NONE }, { 1915, PAL_NONE },
{ 1887, PAL_NONE }, { 1908, PAL_NONE }, { 1824, PAL_NONE }, { 1943, PAL_NONE },
{ 1950, PAL_NONE }, { 1957, PALETTE_TO_GREEN }, { 1964, PALETTE_TO_RED }, { 1971, PAL_NONE },
{ 1978, PAL_NONE }, { 1985, PALETTE_TO_RED, }, { 1992, PALETTE_TO_PALE_GREEN }, { 1999, PALETTE_TO_YELLOW }, { 2006, PALETTE_TO_RED }
};
/**
* The build trees window.
*/
@ -59,8 +74,40 @@ public:
ResetObjectToPlace();
}
/**
* Calculate the maximum size of all tree sprites
* @return Dimension of the largest tree sprite
*/
Dimension GetMaxTreeSpriteSize()
{
Dimension size, this_size;
Point offset;
/* Avoid to use it uninitialized */
size.width = 32; // default width - 2
size.height = 39; // default height - 7
offset.x = 0;
offset.y = 0;
for (uint i = this->base; i < this->base + this->count; i++) {
if (i >= lengthof(tree_sprites)) return size;
this_size = GetSpriteSize(tree_sprites[i].sprite, &offset);
size.width = max<int>(size.width, 2 * max<int>(this_size.width, -offset.x));
size.height = max<int>(size.height, max<int>(this_size.height, -offset.y));
}
return size;
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget >= BTW_TYPE_11 && widget <= BTW_TYPE_34) {
Dimension d = GetMaxTreeSpriteSize();
/* Allow some pixels extra width and height */
size->width = d.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
size->height = d.height + WD_FRAMERECT_RIGHT + WD_FRAMERECT_BOTTOM + 7; // we need some more space
return;
}
if (widget != BTW_MANY_RANDOM) return;
if (_game_mode != GM_EDITOR) {
@ -71,29 +118,16 @@ public:
virtual void OnPaint()
{
this->OnInvalidateData(0);
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
static const PalSpriteID tree_sprites[] = {
{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
};
if (widget < BTW_TYPE_11 || widget > BTW_TYPE_34 || widget - BTW_TYPE_11 >= this->count) return;
int i = this->base + widget - BTW_TYPE_11;
DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2, r.bottom - 7);
/* Trees "grow" in the centre on the bottom line of the buttons */
DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2 + WD_FRAMERECT_LEFT, r.bottom - 7);
}
virtual void OnClick(Point pt, int widget, int click_count)
@ -145,13 +179,10 @@ public:
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
* Initialize the window data
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
virtual void OnInit()
{
if (!gui_scope) return;
this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
}