mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r920) Replace vehicle info macros with inline functions and add asserts to check limits
This commit is contained in:
parent
5149373467
commit
56dd31f33b
2
ai.c
2
ai.c
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@ -121,7 +121,7 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
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int i;
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for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
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RailVehicleInfo *rvi = &rail_vehinfo(i);
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const RailVehicleInfo *rvi = rail_vehinfo(i);
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Engine *e = DEREF_ENGINE(i);
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if (e->railtype != railtype || rvi->flags & RVI_WAGON
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8
ai_new.c
8
ai_new.c
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@ -568,7 +568,7 @@ static void AiNew_State_FindStation(Player *p) {
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if (p->ainew.tbt == AI_BUS && (FACIL_BUS_STOP & st->facilities) == FACIL_BUS_STOP) {
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if (st->town == town) {
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// Check how much cargo there is left in the station
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if ((st->goods[p->ainew.cargo].waiting_acceptance & 0xFFF) > road_vehicle_info(i)->capacity * AI_STATION_REUSE_MULTIPLER) {
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if ((st->goods[p->ainew.cargo].waiting_acceptance & 0xFFF) > RoadVehInfo(i)->capacity * AI_STATION_REUSE_MULTIPLER) {
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if (AiNew_CheckVehicleStation(p, st)) {
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// We did found a station that was good enough!
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new_tile = st->xy;
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@ -827,7 +827,7 @@ static int AiNew_HowManyVehicles(Player *p) {
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// Passenger run.. how long is the route?
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length = p->ainew.path_info.route_length;
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// Calculating tiles a day a vehicle moves is not easy.. this is how it must be done!
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tiles_a_day = road_vehicle_info(i)->max_speed * DAY_TICKS / 256 / 16;
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tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16;
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// We want a vehicle in a station once a month at least, so, calculate it!
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// (the * 2 is because we have 2 stations ;))
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amount = ((int)(((float)length / (float)tiles_a_day / 30 * 2))) * 2;
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@ -842,7 +842,7 @@ static int AiNew_HowManyVehicles(Player *p) {
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// Passenger run.. how long is the route?
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length = p->ainew.path_info.route_length;
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// Calculating tiles a day a vehicle moves is not easy.. this is how it must be done!
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tiles_a_day = road_vehicle_info(i)->max_speed * DAY_TICKS / 256 / 16;
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tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16;
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if (p->ainew.from_deliver)
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max_cargo = DEREF_INDUSTRY(p->ainew.from_ic)->total_production[0];
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else
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@ -853,7 +853,7 @@ static int AiNew_HowManyVehicles(Player *p) {
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// We want all the cargo to be gone in a month.. so, we know the cargo it delivers
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// we know what the vehicle takes with him, and we know the time it takes him
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// to get back here.. now let's do some math!
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amount = (int)(((float)length / (float)tiles_a_day / 30 * 2) * ((float)max_cargo / (float)road_vehicle_info(i)->capacity));
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amount = (int)(((float)length / (float)tiles_a_day / 30 * 2) * ((float)max_cargo / (float)RoadVehInfo(i)->capacity));
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amount += 1;
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return amount;
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} else {
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@ -46,7 +46,7 @@ int GetAircraftImage(Vehicle *v, byte direction)
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void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod)
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{
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int spritenum = aircraft_vehinfo(engine).image_index;
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int spritenum = AircraftVehInfo(engine)->image_index;
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if (is_custom_sprite(spritenum)) {
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int sprite = GetCustomVehicleIcon(engine, 6);
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@ -60,17 +60,18 @@ void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod)
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DrawSprite((6 + _aircraft_sprite[spritenum]) | image_ormod, x, y);
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if ((aircraft_vehinfo(engine).subtype & 1) == 0)
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if ((AircraftVehInfo(engine)->subtype & 1) == 0)
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DrawSprite(0xF3D, x, y-5);
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}
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void DrawAircraftEngineInfo(int engine, int x, int y, int maxw)
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{
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SetDParam(0, ((_price.aircraft_base >> 3) * aircraft_vehinfo(engine).base_cost) >> 5);
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SetDParam(1, aircraft_vehinfo(engine).max_speed << 3);
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SetDParam(2, aircraft_vehinfo(engine).passanger_capacity);
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SetDParam(3, aircraft_vehinfo(engine).mail_capacity);
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SetDParam(4, aircraft_vehinfo(engine).running_cost * _price.aircraft_running >> 8);
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const AircraftVehicleInfo *avi = AircraftVehInfo(engine);
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SetDParam(0, ((_price.aircraft_base >> 3) * avi->base_cost) >> 5);
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SetDParam(1, avi->max_speed << 3);
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SetDParam(2, avi->passanger_capacity);
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SetDParam(3, avi->mail_capacity);
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SetDParam(4, avi->running_cost * _price.aircraft_running >> 8);
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DrawStringMultiCenter(x, y, STR_A02E_COST_MAX_SPEED_CAPACITY, maxw);
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}
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@ -100,7 +101,7 @@ static bool AllocateVehicles(Vehicle **vl, int num)
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static int32 EstimateAircraftCost(uint16 engine_type)
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{
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return aircraft_vehinfo(engine_type).base_cost * (_price.aircraft_base>>3)>>5;
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return AircraftVehInfo(engine_type)->base_cost * (_price.aircraft_base>>3)>>5;
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}
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@ -111,6 +112,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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Vehicle *vl[3], *v, *u, *w;
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byte unit_num;
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uint tile = TILE_FROM_XY(x,y);
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const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
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Engine *e;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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@ -121,7 +123,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return value;
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// allocate 2 or 3 vehicle structs, depending on type
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if (!AllocateVehicles(vl, (aircraft_vehinfo(p1).subtype & 1) == 0 ? 3 : 2) ||
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if (!AllocateVehicles(vl, (avi->subtype & 1) == 0 ? 3 : 2) ||
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_ptr_to_next_order >= endof(_order_array))
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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@ -163,11 +165,11 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_DISASTER;
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v->spritenum = aircraft_vehinfo(p1).image_index;
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v->spritenum = avi->image_index;
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// v->cargo_count = u->number_of_pieces = 0;
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v->cargo_cap = aircraft_vehinfo(p1).passanger_capacity;
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u->cargo_cap = aircraft_vehinfo(p1).mail_capacity;
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v->cargo_cap = avi->passanger_capacity;
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u->cargo_cap = avi->mail_capacity;
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v->cargo_type = CT_PASSENGERS;
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u->cargo_type = CT_MAIL;
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@ -180,11 +182,11 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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v->last_station_visited = 0xFF;
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// v->destination_coords = 0;
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v->max_speed = aircraft_vehinfo(p1).max_speed;
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v->acceleration = aircraft_vehinfo(p1).acceleration;
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v->max_speed = avi->max_speed;
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v->acceleration = avi->acceleration;
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v->engine_type = (byte)p1;
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v->subtype = (aircraft_vehinfo(p1).subtype & 1) == 0 ? 0 : 2;
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v->subtype = (avi->subtype & 1) == 0 ? 0 : 2;
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v->value = value;
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u->subtype = 4;
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@ -416,7 +418,7 @@ int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!CheckOwnership(v->owner) || !CheckStoppedInHangar(v))
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return CMD_ERROR;
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pass = aircraft_vehinfo(v->engine_type).passanger_capacity;
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pass = AircraftVehInfo(v->engine_type)->passanger_capacity;
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if (p2 != 0) {
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pass >>= 1;
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if (p2 != 5)
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@ -433,7 +435,7 @@ int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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v->cargo_cap = pass;
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u = v->next;
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mail = aircraft_vehinfo(v->engine_type).mail_capacity;
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mail = AircraftVehInfo(v->engine_type)->mail_capacity;
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if (p2 != 0) {
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mail = 0;
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}
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@ -502,7 +504,7 @@ void OnNewDay_Aircraft(Vehicle *v)
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if (v->vehstatus & VS_STOPPED)
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return;
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cost = aircraft_vehinfo(v->engine_type).running_cost * _price.aircraft_running / 364;
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cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
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v->profit_this_year -= cost >> 8;
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@ -652,7 +654,7 @@ static void ServiceAircraft(Vehicle *v)
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static void PlayAircraftSound(Vehicle *v)
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{
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SndPlayVehicleFx(aircraft_vehinfo(v->engine_type).sfx, v);
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SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v);
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}
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static bool UpdateAircraftSpeed(Vehicle *v)
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@ -1062,7 +1064,7 @@ static void MaybeCrashAirplane(Vehicle *v)
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//FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports
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prob = 0x10000 / 1500;
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if (st->airport_type == AT_SMALL && (aircraft_vehinfo(v->engine_type).subtype & 2) && !_cheats.no_jetcrash.value) {
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if (st->airport_type == AT_SMALL && (AircraftVehInfo(v->engine_type)->subtype & 2) && !_cheats.no_jetcrash.value) {
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prob = 0x10000 / 20;
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}
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@ -88,13 +88,14 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e)
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WP(w,buildtrain_d).sel_engine = selected_id;
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if (selected_id != -1) {
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const AircraftVehicleInfo *avi = AircraftVehInfo(selected_id);
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Engine *e;
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SetDParam(0, aircraft_vehinfo(selected_id).base_cost * (_price.aircraft_base>>3)>>5);
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SetDParam(1, aircraft_vehinfo(selected_id).max_speed * 8);
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SetDParam(2, aircraft_vehinfo(selected_id).passanger_capacity);
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SetDParam(3, aircraft_vehinfo(selected_id).mail_capacity);
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SetDParam(4, aircraft_vehinfo(selected_id).running_cost * _price.aircraft_running >> 8);
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SetDParam(0, avi->base_cost * (_price.aircraft_base>>3)>>5);
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SetDParam(1, avi->max_speed * 8);
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SetDParam(2, avi->passanger_capacity);
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SetDParam(3, avi->mail_capacity);
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SetDParam(4, avi->running_cost * _price.aircraft_running >> 8);
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e = &_engines[selected_id];
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SetDParam(6, e->lifelength);
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@ -350,7 +351,7 @@ static void AircraftDetailsWndProc(Window *w, WindowEvent *e)
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}
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SetDParam(0, str);
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SetDParam(2, v->max_age / 366);
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SetDParam(3, _price.aircraft_running * aircraft_vehinfo(v->engine_type).running_cost >> 8);
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SetDParam(3, _price.aircraft_running * AircraftVehInfo(v->engine_type)->running_cost >> 8);
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DrawString(2, 15, STR_A00D_AGE_RUNNING_COST_YR, 0);
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}
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31
engine.h
31
engine.h
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@ -156,12 +156,29 @@ extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
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extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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/* TODO: Change this to return a pointer type instead, for the sake of consistency.
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* --pasky. XXX - really needed? Why?. Best to remove the pointer type as well cause
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* _map uses it that way...less conflicts - Darkvater */
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#define rail_vehinfo(e) _rail_vehicle_info[e]
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#define ship_vehicle_info(e) _ship_vehicle_info[e - SHIP_ENGINES_INDEX]
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#define aircraft_vehinfo(e) _aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX]
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#define road_vehicle_info(e) (&_road_vehicle_info[e - ROAD_ENGINES_INDEX])
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static inline RailVehicleInfo *rail_vehinfo(uint e)
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{
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assert(e < lengthof(_rail_vehicle_info));
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return &_rail_vehicle_info[e];
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}
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static inline ShipVehicleInfo *ShipVehInfo(uint e)
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{
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assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info));
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return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
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}
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static inline AircraftVehicleInfo *AircraftVehInfo(uint e)
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{
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assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info));
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return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
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}
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static inline RoadVehicleInfo *RoadVehInfo(uint e)
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{
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assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info));
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return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
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}
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#endif
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@ -71,7 +71,7 @@ int GetRoadVehImage(Vehicle *v, byte direction)
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void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod)
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{
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int spritenum = road_vehicle_info(engine)->image_index;
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int spritenum = RoadVehInfo(engine)->image_index;
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if (is_custom_sprite(spritenum)) {
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int sprite = GetCustomVehicleIcon(engine, 6);
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@ -87,19 +87,21 @@ void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod)
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void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw)
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{
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SetDParam(0, ((_price.roadveh_base >> 3) * road_vehicle_info(engine)->base_cost) >> 5);
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SetDParam(1, road_vehicle_info(engine)->max_speed * 10 >> 5);
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SetDParam(2, road_vehicle_info(engine)->running_cost * _price.roadveh_running >> 8);
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const RoadVehicleInfo *rvi = RoadVehInfo(engine);
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SetDParam(4, road_vehicle_info(engine)->capacity);
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SetDParam(3, _cargoc.names_long_p[road_vehicle_info(engine)->cargo_type]);
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SetDParam(0, ((_price.roadveh_base >> 3) * rvi->base_cost) >> 5);
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SetDParam(1, rvi->max_speed * 10 >> 5);
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SetDParam(2, rvi->running_cost * _price.roadveh_running >> 8);
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SetDParam(4, rvi->capacity);
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SetDParam(3, _cargoc.names_long_p[rvi->cargo_type]);
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DrawStringMultiCenter(x, y, STR_902A_COST_SPEED_RUNNING_COST, maxw);
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}
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static int32 EstimateRoadVehCost(byte engine_type)
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{
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return ((_price.roadveh_base >> 3) * road_vehicle_info(engine_type)->base_cost) >> 5;
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return ((_price.roadveh_base >> 3) * RoadVehInfo(engine_type)->base_cost) >> 5;
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}
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int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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@ -126,6 +128,8 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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if (flags & DC_EXEC) {
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const RoadVehicleInfo *rvi = RoadVehInfo(p1);
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v->unitnumber = unit_num;
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v->direction = 0;
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v->owner = _current_player;
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@ -141,9 +145,9 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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v->u.road.state = 254;
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v->vehstatus = VS_HIDDEN|VS_STOPPED|VS_DEFPAL;
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v->spritenum = road_vehicle_info(p1)->image_index;
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v->cargo_type = road_vehicle_info(p1)->cargo_type;
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v->cargo_cap = road_vehicle_info(p1)->capacity;
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v->spritenum = rvi->image_index;
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v->cargo_type = rvi->cargo_type;
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v->cargo_cap = rvi->capacity;
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// v->cargo_count = 0;
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v->value = cost;
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// v->day_counter = 0;
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@ -155,7 +159,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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// v->u.road.overtaking = 0;
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v->last_station_visited = 0xFF;
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v->max_speed = road_vehicle_info(p1)->max_speed;
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v->max_speed = rvi->max_speed;
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v->engine_type = (byte)p1;
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e = &_engines[p1];
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@ -631,7 +635,7 @@ static void HandleRoadVehLoading(Vehicle *v)
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static void StartRoadVehSound(Vehicle *v)
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{
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int s = road_vehicle_info(v->engine_type)->sfx;
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int s = RoadVehInfo(v->engine_type)->sfx;
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if (s == 23 && (v->tick_counter&3) == 0) s++;
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SndPlayVehicleFx(s, v);
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}
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@ -1476,7 +1480,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
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if (v->vehstatus & VS_STOPPED)
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return;
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cost = road_vehicle_info(v->engine_type)->running_cost * _price.roadveh_running / 364;
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cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
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v->profit_this_year -= cost >> 8;
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@ -54,7 +54,7 @@ static void RoadVehDetailsWndProc(Window *w, WindowEvent *e)
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}
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SetDParam(0, str);
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SetDParam(2, v->max_age / 366);
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SetDParam(3, road_vehicle_info(v->engine_type)->running_cost * _price.roadveh_running >> 8);
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SetDParam(3, RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running >> 8);
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DrawString(2, 15, STR_900D_AGE_RUNNING_COST_YR, 0);
|
||||
}
|
||||
|
||||
|
@ -348,13 +348,14 @@ static void DrawNewRoadVehWindow(Window *w)
|
|||
|
||||
WP(w,buildtrain_d).sel_engine = selected_id;
|
||||
if (selected_id != -1) {
|
||||
const RoadVehicleInfo *rvi = RoadVehInfo(selected_id);
|
||||
Engine *e;
|
||||
|
||||
SetDParam(0, road_vehicle_info(selected_id)->base_cost * (_price.roadveh_base>>3)>>5);
|
||||
SetDParam(1, road_vehicle_info(selected_id)->max_speed * 10 >> 5);
|
||||
SetDParam(2, road_vehicle_info(selected_id)->running_cost * _price.roadveh_running >> 8);
|
||||
SetDParam(4, road_vehicle_info(selected_id)->capacity);
|
||||
SetDParam(3, _cargoc.names_long_p[road_vehicle_info(selected_id)->cargo_type]);
|
||||
SetDParam(0, rvi->base_cost * (_price.roadveh_base>>3)>>5);
|
||||
SetDParam(1, rvi->max_speed * 10 >> 5);
|
||||
SetDParam(2, rvi->running_cost * _price.roadveh_running >> 8);
|
||||
SetDParam(4, rvi->capacity);
|
||||
SetDParam(3, _cargoc.names_long_p[rvi->cargo_type]);
|
||||
|
||||
e = &_engines[selected_id];
|
||||
SetDParam(6, e->lifelength);
|
||||
|
|
20
ship_cmd.c
20
ship_cmd.c
|
@ -22,7 +22,7 @@ static byte GetTileShipTrackStatus(uint tile) {
|
|||
|
||||
void DrawShipEngine(int x, int y, int engine, uint32 image_ormod)
|
||||
{
|
||||
int spritenum = ship_vehicle_info(engine).image_index;
|
||||
int spritenum = ShipVehInfo(engine)->image_index;
|
||||
|
||||
if (is_custom_sprite(spritenum)) {
|
||||
int sprite = GetCustomVehicleIcon(engine, 6);
|
||||
|
@ -38,7 +38,7 @@ void DrawShipEngine(int x, int y, int engine, uint32 image_ormod)
|
|||
|
||||
void DrawShipEngineInfo(int engine, int x, int y, int maxw)
|
||||
{
|
||||
ShipVehicleInfo *svi = &ship_vehicle_info(engine);
|
||||
const ShipVehicleInfo *svi = ShipVehInfo(engine);
|
||||
SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
|
||||
SetDParam(1, svi->max_speed * 10 >> 5);
|
||||
SetDParam(2, _cargoc.names_long_p[svi->cargo_type]);
|
||||
|
@ -135,7 +135,7 @@ void OnNewDay_Ship(Vehicle *v)
|
|||
|
||||
|
||||
|
||||
cost = ship_vehicle_info(v->engine_type).running_cost * _price.ship_running / 364;
|
||||
cost = ShipVehInfo(v->engine_type)->running_cost * _price.ship_running / 364;
|
||||
v->profit_this_year -= cost >> 8;
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
|
||||
|
@ -182,7 +182,7 @@ static void MarkShipDirty(Vehicle *v)
|
|||
|
||||
static void PlayShipSound(Vehicle *v)
|
||||
{
|
||||
SndPlayVehicleFx(ship_vehicle_info(v->engine_type).sfx, v);
|
||||
SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
|
||||
}
|
||||
|
||||
static const TileIndexDiff _dock_offs[] = {
|
||||
|
@ -782,7 +782,7 @@ void ShipsYearlyLoop()
|
|||
|
||||
static int32 EstimateShipCost(uint16 engine_type)
|
||||
{
|
||||
return ship_vehicle_info(engine_type).base_cost * (_price.ship_base>>3)>>5;
|
||||
return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
|
||||
}
|
||||
|
||||
// p1 = type to build
|
||||
|
@ -806,6 +806,8 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
const ShipVehicleInfo *svi = ShipVehInfo(p1);
|
||||
|
||||
v->unitnumber = unit_num;
|
||||
|
||||
v->owner = _current_player;
|
||||
|
@ -823,13 +825,13 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
v->y_offs = -3;
|
||||
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
|
||||
|
||||
v->spritenum = ship_vehicle_info(p1).image_index;
|
||||
v->cargo_type = ship_vehicle_info(p1).cargo_type;
|
||||
v->cargo_cap = ship_vehicle_info(p1).capacity;
|
||||
v->spritenum = svi->image_index;
|
||||
v->cargo_type = svi->cargo_type;
|
||||
v->cargo_cap = svi->capacity;
|
||||
v->value = value;
|
||||
|
||||
v->last_station_visited = 255;
|
||||
v->max_speed = ship_vehicle_info(p1).max_speed;
|
||||
v->max_speed = svi->max_speed;
|
||||
v->engine_type = (byte)p1;
|
||||
|
||||
e = &_engines[p1];
|
||||
|
|
17
ship_gui.c
17
ship_gui.c
|
@ -175,7 +175,7 @@ static void ShipDetailsWndProc(Window *w, WindowEvent *e)
|
|||
}
|
||||
SetDParam(0, str);
|
||||
SetDParam(2, v->max_age / 366);
|
||||
SetDParam(3, ship_vehicle_info(v->engine_type).running_cost * _price.ship_running >> 8);
|
||||
SetDParam(3, ShipVehInfo(v->engine_type)->running_cost * _price.ship_running >> 8);
|
||||
DrawString(2, 15, STR_9812_AGE_RUNNING_COST_YR, 0);
|
||||
}
|
||||
|
||||
|
@ -361,14 +361,15 @@ static void NewShipWndProc(Window *w, WindowEvent *e)
|
|||
WP(w,buildtrain_d).sel_engine = selected_id;
|
||||
|
||||
if (selected_id != -1) {
|
||||
const ShipVehicleInfo *svi = ShipVehInfo(selected_id);
|
||||
Engine *e;
|
||||
|
||||
SetDParam(0, ship_vehicle_info(selected_id).base_cost * (_price.ship_base>>3)>>5);
|
||||
SetDParam(1, ship_vehicle_info(selected_id).max_speed * 10 >> 5);
|
||||
SetDParam(2, _cargoc.names_long_p[ship_vehicle_info(selected_id).cargo_type]);
|
||||
SetDParam(3, ship_vehicle_info(selected_id).capacity);
|
||||
SetDParam(4, ship_vehicle_info(selected_id).refittable ? STR_9842_REFITTABLE : STR_EMPTY);
|
||||
SetDParam(5, ship_vehicle_info(selected_id).running_cost * _price.ship_running >> 8);
|
||||
SetDParam(0, svi->base_cost * (_price.ship_base>>3)>>5);
|
||||
SetDParam(1, svi->max_speed * 10 >> 5);
|
||||
SetDParam(2, _cargoc.names_long_p[svi->cargo_type]);
|
||||
SetDParam(3, svi->capacity);
|
||||
SetDParam(4, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY);
|
||||
SetDParam(5, svi->running_cost * _price.ship_running >> 8);
|
||||
|
||||
e = &_engines[selected_id];
|
||||
SetDParam(7, e->lifelength);
|
||||
|
@ -474,7 +475,7 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) {
|
|||
StringID str;
|
||||
|
||||
// Possible to refit?
|
||||
if (ship_vehicle_info(v->engine_type).refittable &&
|
||||
if (ShipVehInfo(v->engine_type)->refittable &&
|
||||
v->vehstatus&VS_STOPPED &&
|
||||
v->u.ship.state == 0x80 &&
|
||||
IsShipDepotTile(v->tile))
|
||||
|
|
|
@ -65,7 +65,7 @@ static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
|
|||
|
||||
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
|
||||
const Engine *e = DEREF_ENGINE(i);
|
||||
const RailVehicleInfo *rvi = &rail_vehinfo(i);
|
||||
const RailVehicleInfo *rvi = rail_vehinfo(i);
|
||||
|
||||
if (e->railtype != railtype || !(rvi->flags & RVI_WAGON) != is_engine ||
|
||||
!HASBIT(e->player_avail, _local_player))
|
||||
|
@ -128,7 +128,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
|
|||
WP(w,buildtrain_d).sel_engine = selected_id;
|
||||
|
||||
if (selected_id != -1) {
|
||||
const RailVehicleInfo *rvi = &rail_vehinfo(selected_id);
|
||||
const RailVehicleInfo *rvi = rail_vehinfo(selected_id);
|
||||
Engine *e;
|
||||
YearMonthDay ymd;
|
||||
|
||||
|
|
Loading…
Reference in New Issue