mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r23607) -Add: wire GameScript in all the GUIs
This commit is contained in:
parent
c99950c215
commit
5718c2e2e3
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@ -31,6 +31,10 @@
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#include "ai_config.hpp"
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#include "ai_info.hpp"
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#include "ai_instance.hpp"
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#include "../game/game.hpp"
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#include "../game/game_config.hpp"
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#include "../game/game_info.hpp"
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#include "../game/game_instance.hpp"
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#include "../widgets/ai_widget.h"
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@ -38,13 +42,19 @@
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#include <vector>
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static ScriptConfig *GetConfig(CompanyID slot)
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{
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if (slot == OWNER_DEITY) return GameConfig::GetConfig();
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return AIConfig::GetConfig(slot);
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}
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/**
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* Window that let you choose an available AI.
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*/
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struct AIListWindow : public Window {
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const ScriptInfoList *ai_info_list; ///< The list of AIs.
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int selected; ///< The currently selected AI.
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CompanyID slot; ///< The company we're selecting a new AI for.
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const ScriptInfoList *info_list; ///< The list of Scripts.
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int selected; ///< The currently selected Script.
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CompanyID slot; ///< The company we're selecting a new Script for.
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int line_height; ///< Height of a row in the matrix widget.
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Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
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@ -56,20 +66,24 @@ struct AIListWindow : public Window {
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AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(),
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slot(slot)
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{
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this->ai_info_list = AI::GetUniqueInfoList();
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if (slot == OWNER_DEITY) {
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this->info_list = Game::GetUniqueInfoList();
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} else {
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this->info_list = AI::GetUniqueInfoList();
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}
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this->CreateNestedTree(desc);
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this->vscroll = this->GetScrollbar(WID_AIL_SCROLLBAR);
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this->FinishInitNested(desc); // Initializes 'this->line_height' as side effect.
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this->vscroll->SetCount((int)this->ai_info_list->size() + 1);
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this->vscroll->SetCount((int)this->info_list->size() + 1);
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/* Try if we can find the currently selected AI */
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this->selected = -1;
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if (AIConfig::GetConfig(slot)->HasScript()) {
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AIInfo *info = AIConfig::GetConfig(slot)->GetInfo();
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if (GetConfig(slot)->HasScript()) {
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ScriptInfo *info = GetConfig(slot)->GetInfo();
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int i = 0;
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for (ScriptInfoList::const_iterator it = this->ai_info_list->begin(); it != this->ai_info_list->end(); it++, i++) {
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for (ScriptInfoList::const_iterator it = this->info_list->begin(); it != this->info_list->end(); it++, i++) {
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if ((*it).second == info) {
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this->selected = i;
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break;
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@ -78,6 +92,15 @@ struct AIListWindow : public Window {
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}
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}
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virtual void SetStringParameters(int widget) const
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{
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switch (widget) {
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case WID_AIL_CAPTION:
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SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
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break;
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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if (widget == WID_AIL_LIST) {
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@ -97,11 +120,11 @@ struct AIListWindow : public Window {
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int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y;
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/* First AI in the list is hardcoded to random */
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if (this->vscroll->IsVisible(0)) {
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DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK);
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DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK);
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y += this->line_height;
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}
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ScriptInfoList::const_iterator it = this->ai_info_list->begin();
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for (int i = 1; it != this->ai_info_list->end(); i++, it++) {
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ScriptInfoList::const_iterator it = this->info_list->begin();
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for (int i = 1; it != this->info_list->end(); i++, it++) {
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if (this->vscroll->IsVisible(i)) {
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DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_BLACK);
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y += this->line_height;
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@ -111,8 +134,8 @@ struct AIListWindow : public Window {
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}
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case WID_AIL_INFO_BG: {
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AIInfo *selected_info = NULL;
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ScriptInfoList::const_iterator it = this->ai_info_list->begin();
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for (int i = 1; selected_info == NULL && it != this->ai_info_list->end(); i++, it++) {
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ScriptInfoList::const_iterator it = this->info_list->begin();
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for (int i = 1; selected_info == NULL && it != this->info_list->end(); i++, it++) {
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if (this->selected == i - 1) selected_info = static_cast<AIInfo *>((*it).second);
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}
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/* Some info about the currently selected AI. */
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@ -143,11 +166,11 @@ struct AIListWindow : public Window {
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void ChangeAI()
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{
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if (this->selected == -1) {
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AIConfig::GetConfig(slot)->Change(NULL);
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GetConfig(slot)->Change(NULL);
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} else {
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ScriptInfoList::const_iterator it = this->ai_info_list->begin();
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ScriptInfoList::const_iterator it = this->info_list->begin();
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for (int i = 0; i < this->selected; i++) it++;
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AIConfig::GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
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GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
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}
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SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
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}
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@ -157,7 +180,7 @@ struct AIListWindow : public Window {
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switch (widget) {
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case WID_AIL_LIST: { // Select one of the AIs
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int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST, 0, this->line_height) - 1;
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if (sel < (int)this->ai_info_list->size()) {
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if (sel < (int)this->info_list->size()) {
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this->selected = sel;
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this->SetDirty();
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if (click_count > 1) {
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@ -201,7 +224,7 @@ struct AIListWindow : public Window {
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if (!gui_scope) return;
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this->vscroll->SetCount((int)this->ai_info_list->size() + 1);
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this->vscroll->SetCount((int)this->info_list->size() + 1);
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/* selected goes from -1 .. length of ai list - 1. */
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this->selected = min(this->selected, this->vscroll->GetCount() - 2);
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@ -212,7 +235,7 @@ struct AIListWindow : public Window {
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static const NWidgetPart _nested_ai_list_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
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NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetDataTip(0x501, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR),
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@ -252,7 +275,7 @@ static void ShowAIListWindow(CompanyID slot)
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*/
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struct AISettingsWindow : public Window {
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CompanyID slot; ///< The currently show company's setting.
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AIConfig *ai_config; ///< The configuration we're modifying.
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ScriptConfig *ai_config; ///< The configuration we're modifying.
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int clicked_button; ///< The button we clicked.
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bool clicked_increase; ///< Whether we clicked the increase or decrease button.
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int timeout; ///< Timeout for unclicking the button.
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@ -272,7 +295,7 @@ struct AISettingsWindow : public Window {
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clicked_button(-1),
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timeout(0)
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{
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this->ai_config = AIConfig::GetConfig(slot);
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this->ai_config = GetConfig(slot);
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this->RebuildVisibleSettings();
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this->CreateNestedTree(desc);
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@ -284,6 +307,15 @@ struct AISettingsWindow : public Window {
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this->vscroll->SetCount((int)this->visible_settings.size());
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}
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virtual void SetStringParameters(int widget) const
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{
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switch (widget) {
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case WID_AIS_CAPTION:
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SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
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break;
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}
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}
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/**
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* Rebuilds the list of visible settings. AI settings with the flag
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* AICONFIG_AI_DEVELOPER set will only be visible if the game setting
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@ -317,7 +349,7 @@ struct AISettingsWindow : public Window {
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{
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if (widget != WID_AIS_BACKGROUND) return;
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AIConfig *config = this->ai_config;
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ScriptConfig *config = this->ai_config;
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VisibleSettingsList::const_iterator it = this->visible_settings.begin();
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int i = 0;
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for (; !this->vscroll->IsVisible(i); i++) it++;
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@ -332,7 +364,7 @@ struct AISettingsWindow : public Window {
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for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
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const ScriptConfigItem &config_item = **it;
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int current_value = config->GetSetting((config_item).name);
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bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
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bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
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StringID str;
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TextColour colour;
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@ -397,7 +429,7 @@ struct AISettingsWindow : public Window {
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VisibleSettingsList::const_iterator it = this->visible_settings.begin();
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for (int i = 0; i < num; i++) it++;
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const ScriptConfigItem config_item = **it;
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
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bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
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@ -457,7 +489,7 @@ struct AISettingsWindow : public Window {
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if (StrEmpty(str)) return;
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ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
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for (int i = 0; i < this->clicked_row; i++) it++;
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
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int32 value = atoi(str);
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this->ai_config->SetSetting((*it).name, value);
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this->CheckDifficultyLevel();
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@ -498,7 +530,7 @@ struct AISettingsWindow : public Window {
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static const NWidgetPart _nested_ai_settings_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
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NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x501, STR_NULL), SetScrollbar(WID_AIS_SCROLLBAR),
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@ -540,28 +572,33 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
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NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
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NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
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NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7),
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NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_NULL),
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NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(6, 0),
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NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0), SetPadding(1, 0, 0, 0),
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EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_LIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR),
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NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR),
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NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_AI, STR_NULL), SetPadding(0, 5, 0, 5),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_AILIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR),
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NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 9),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 0, 5),
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NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetDataTip(0x101, STR_AI_CONFIG_GAMELIST_TOOLTIP),
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EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
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EndContainer(),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 5, 9, 5), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
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EndContainer(),
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};
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@ -605,12 +642,28 @@ struct AIConfigWindow : public Window {
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case WID_AIC_NUMBER:
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SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
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break;
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case WID_AIC_CHANGE:
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switch (selected_slot) {
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case OWNER_DEITY:
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SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
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break;
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case INVALID_COMPANY:
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SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
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break;
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default:
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SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
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break;
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}
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break;
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}
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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switch (widget) {
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case WID_AIC_GAMELIST:
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case WID_AIC_LIST:
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
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@ -625,6 +678,8 @@ struct AIConfigWindow : public Window {
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*/
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static bool IsEditable(CompanyID slot)
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{
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if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL;
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if (_game_mode != GM_NORMAL) {
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return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
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}
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@ -640,6 +695,20 @@ struct AIConfigWindow : public Window {
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case WID_AIC_GAMELIST: {
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StringID text = STR_AI_CONFIG_NONE;
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if (GameConfig::GetConfig()->GetInfo() != NULL) {
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SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
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text = STR_JUST_RAW_STRING;
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}
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DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
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(this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
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break;
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}
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||||
|
||||
case WID_AIC_LIST: {
|
||||
int y = r.top;
|
||||
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
|
||||
|
@ -678,6 +747,13 @@ struct AIConfigWindow : public Window {
|
|||
break;
|
||||
}
|
||||
|
||||
case WID_AIC_GAMELIST: {
|
||||
this->selected_slot = OWNER_DEITY;
|
||||
this->InvalidateData();
|
||||
if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_AIC_LIST: { // Select a slot
|
||||
this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height);
|
||||
this->InvalidateData();
|
||||
|
@ -743,9 +819,9 @@ struct AIConfigWindow : public Window {
|
|||
this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
|
||||
this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
|
||||
this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY);
|
||||
this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY);
|
||||
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
|
||||
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
|
||||
this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
|
||||
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
|
||||
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -776,6 +852,12 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
int highlight_row; ///< The output row that matches the given string, or -1
|
||||
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
|
||||
|
||||
ScriptLog::LogData *GetLogPointer() const
|
||||
{
|
||||
if (ai_debug_company == OWNER_DEITY) return (ScriptLog::LogData *)Game::GetInstance()->GetLogPointer();
|
||||
return (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for the window.
|
||||
* @param desc The description of the window.
|
||||
|
@ -794,6 +876,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
|
||||
this->SetWidgetDisabledState(i + WID_AID_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
|
||||
}
|
||||
this->EnableWidget(WID_AID_SCRIPT_GAME);
|
||||
this->DisableWidget(WID_AID_RELOAD_TOGGLE);
|
||||
this->DisableWidget(WID_AID_SETTINGS);
|
||||
this->DisableWidget(WID_AID_CONTINUE_BTN);
|
||||
|
@ -808,7 +891,11 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
UpdateTextBufferSize(&this->text);
|
||||
|
||||
/* Restore button state from static class variables */
|
||||
if (ai_debug_company != INVALID_COMPANY) this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
|
||||
if (ai_debug_company == OWNER_DEITY) {
|
||||
this->LowerWidget(WID_AID_SCRIPT_GAME);
|
||||
} else if (ai_debug_company != INVALID_COMPANY) {
|
||||
this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
|
||||
}
|
||||
this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
|
||||
this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
|
||||
|
||||
|
@ -825,7 +912,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
virtual void OnPaint()
|
||||
{
|
||||
/* Check if the currently selected company is still active. */
|
||||
if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
|
||||
if (ai_debug_company == INVALID_COMPANY || (ai_debug_company != OWNER_DEITY && !Company::IsValidAiID(ai_debug_company))) {
|
||||
if (ai_debug_company != INVALID_COMPANY) {
|
||||
/* Raise the widget for the previous selection. */
|
||||
this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
|
||||
|
@ -846,10 +933,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
}
|
||||
|
||||
/* Update "Reload AI" and "AI settings" buttons */
|
||||
this->SetWidgetsDisabledState(ai_debug_company == INVALID_COMPANY,
|
||||
WID_AID_RELOAD_TOGGLE,
|
||||
WID_AID_SETTINGS,
|
||||
WIDGET_LIST_END);
|
||||
this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
|
||||
this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY);
|
||||
this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == NULL);
|
||||
|
||||
/* Draw standard stuff */
|
||||
this->DrawWidgets();
|
||||
|
@ -891,7 +977,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
/* If there are no active companies, don't display anything else. */
|
||||
if (ai_debug_company == INVALID_COMPANY) return;
|
||||
|
||||
ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
|
||||
ScriptLog::LogData *log = this->GetLogPointer();
|
||||
|
||||
int scroll_count = (log == NULL) ? 0 : log->used;
|
||||
if (this->vscroll->GetCount() != scroll_count) {
|
||||
|
@ -925,7 +1011,13 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
{
|
||||
switch (widget) {
|
||||
case WID_AID_NAME_TEXT:
|
||||
if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
|
||||
if (ai_debug_company == OWNER_DEITY) {
|
||||
const GameInfo *info = Game::GetInfo();
|
||||
assert(info != NULL);
|
||||
SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
|
||||
SetDParamStr(1, info->GetName());
|
||||
SetDParam(2, info->GetVersion());
|
||||
} else if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
|
||||
SetDParam(0, STR_EMPTY);
|
||||
} else {
|
||||
const AIInfo *info = Company::Get(ai_debug_company)->ai_info;
|
||||
|
@ -944,7 +1036,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
|
||||
switch (widget) {
|
||||
case WID_AID_LOG_PANEL: {
|
||||
ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
|
||||
ScriptLog::LogData *log = this->GetLogPointer();
|
||||
if (log == NULL) return;
|
||||
|
||||
int y = this->top_offset;
|
||||
|
@ -982,13 +1074,22 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
*/
|
||||
void ChangeToAI(CompanyID show_ai)
|
||||
{
|
||||
this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
|
||||
if (ai_debug_company == OWNER_DEITY) {
|
||||
this->RaiseWidget(WID_AID_SCRIPT_GAME);
|
||||
} else {
|
||||
this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
|
||||
}
|
||||
ai_debug_company = show_ai;
|
||||
|
||||
ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
|
||||
ScriptLog::LogData *log = this->GetLogPointer();
|
||||
this->vscroll->SetCount((log == NULL) ? 0 : log->used);
|
||||
|
||||
this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
|
||||
if (ai_debug_company == OWNER_DEITY) {
|
||||
this->LowerWidget(WID_AID_SCRIPT_GAME);
|
||||
} else {
|
||||
this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
|
||||
}
|
||||
|
||||
this->autoscroll = true;
|
||||
this->last_vscroll_pos = this->vscroll->GetPosition();
|
||||
this->SetDirty();
|
||||
|
@ -1007,7 +1108,12 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
}
|
||||
|
||||
switch (widget) {
|
||||
case WID_AID_SCRIPT_GAME:
|
||||
ChangeToAI(OWNER_DEITY);
|
||||
break;
|
||||
|
||||
case WID_AID_RELOAD_TOGGLE:
|
||||
if (ai_debug_company == OWNER_DEITY) break;
|
||||
/* First kill the company of the AI, then start a new one. This should start the current AI again */
|
||||
DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
|
||||
DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
|
||||
|
@ -1082,9 +1188,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
|||
|
||||
/* If the log message is related to the active company tab, check the break string.
|
||||
* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
|
||||
if (!gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
|
||||
if (ai_debug_company != OWNER_DEITY && !gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
|
||||
/* Get the log instance of the active company */
|
||||
ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
|
||||
ScriptLog::LogData *log = this->GetLogPointer();
|
||||
|
||||
if (log != NULL && case_sensitive_break_check?
|
||||
strstr(log->lines[log->pos], this->edit_str_buf) != 0 :
|
||||
|
@ -1136,6 +1242,7 @@ static const NWidgetPart _nested_ai_debug_widgets[] = {
|
|||
NWidgetFunction(MakeCompanyButtonRowsAIDebug), SetPadding(0, 2, 1, 2),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SCRIPT_GAME), SetMinimalSize(100, 20), SetResize(1, 0), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
|
||||
|
|
|
@ -43,6 +43,11 @@ public:
|
|||
*/
|
||||
static class GameInstance *GetGameInstance() { return Game::instance; }
|
||||
|
||||
/**
|
||||
* Get the current GameInfo.
|
||||
*/
|
||||
static class GameInfo *GetInfo() { return Game::info; }
|
||||
|
||||
static void Rescan();
|
||||
static void ResetConfig();
|
||||
|
||||
|
@ -55,6 +60,11 @@ public:
|
|||
/** Wrapper function for GameScannerInfo::FindInfo */
|
||||
static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
|
||||
|
||||
/**
|
||||
* Get the current active instance.
|
||||
*/
|
||||
static class GameInstance *GetInstance() { return Game::instance; }
|
||||
|
||||
private:
|
||||
static uint frame_counter; ///< Tick counter for the Game code.
|
||||
static class GameInstance *instance; ///< Instance to the current active Game.
|
||||
|
|
|
@ -244,7 +244,7 @@ static const NWidgetPart _nested_select_game_widgets[] = {
|
|||
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
|
||||
SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
|
||||
SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
|
||||
SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
|
||||
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
|
||||
|
|
|
@ -349,7 +349,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Quit
|
|||
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
|
||||
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :AI settings
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI / Game settings
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
|
||||
|
@ -443,7 +443,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
|
|||
STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
|
||||
STR_ABOUT_MENU_SEPARATOR :
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI debug
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI / GameScript debug
|
||||
STR_ABOUT_MENU_SCREENSHOT :Screenshot
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoomed in screenshot
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot
|
||||
|
@ -1404,7 +1404,7 @@ STR_INTRO_DIFFICULTY :{BLACK}Difficul
|
|||
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Advanced Settings
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}AI Settings
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI / Game Settings
|
||||
STR_INTRO_QUIT :{BLACK}Quit
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
|
||||
|
@ -1424,7 +1424,7 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display
|
|||
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Display advanced settings
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Display AI settings
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI and Game settings
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
|
||||
|
||||
STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
|
||||
|
@ -3449,11 +3449,11 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Select y
|
|||
|
||||
|
||||
# AI debug window
|
||||
STR_AI_DEBUG :{WHITE}AI Debug
|
||||
STR_AI_DEBUG :{WHITE}AI / GameScript Debug
|
||||
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{RAW_STRING} (v{NUM})
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}AI Settings
|
||||
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the AI
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}Settings
|
||||
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
|
||||
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
|
||||
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string
|
||||
|
@ -3465,42 +3465,56 @@ STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle m
|
|||
STR_AI_DEBUG_CONTINUE :{BLACK}Continue
|
||||
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI
|
||||
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI
|
||||
STR_AI_GAME_SCRIPT :{BLACK}Game Script
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / GameScript Debug window is only available for the server
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration
|
||||
STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}All AIs that will be loaded in the next game
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}AI / Game Configuration
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The GameScript that will be loaded in the next game
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Human player
|
||||
STR_AI_CONFIG_RANDOM_AI :Random AI
|
||||
STR_AI_CONFIG_NONE :(none)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
|
||||
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}Select AI
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another AI
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}GameScript
|
||||
STR_AI_CONFIG_AI :{SILVER}AIs
|
||||
|
||||
STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
|
||||
STR_AI_CONFIG_CHANGE_NONE :
|
||||
STR_AI_CONFIG_CHANGE_AI :AI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :GameScript
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the AI
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
|
||||
|
||||
# Available AIs window
|
||||
STR_AI_LIST_CAPTION :{WHITE}Available AIs
|
||||
STR_AI_LIST_TOOLTIP :{BLACK}Click to select an AI
|
||||
STR_AI_LIST_CAPTION :{WHITE}Available {STRING}
|
||||
STR_AI_LIST_CAPTION_AI :AIs
|
||||
STR_AI_LIST_CAPTION_GAMESCRIPT :GameScripts
|
||||
STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script
|
||||
|
||||
STR_AI_LIST_AUTHOR :{BLACK}Author: {RAW_STRING}
|
||||
STR_AI_LIST_VERSION :{BLACK}Version: {NUM}
|
||||
STR_AI_LIST_URL :{BLACK}URL: {RAW_STRING}
|
||||
|
||||
STR_AI_LIST_ACCEPT :{BLACK}Accept
|
||||
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted AI
|
||||
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script
|
||||
STR_AI_LIST_CANCEL :{BLACK}Cancel
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change AI
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :AI
|
||||
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :GameScript
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Close
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Reset
|
||||
STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1}
|
||||
|
|
|
@ -249,7 +249,7 @@ enum OptionMenuEntries {
|
|||
OME_GAMEOPTIONS,
|
||||
OME_DIFFICULTIES,
|
||||
OME_SETTINGS,
|
||||
OME_AI_SETTINGS,
|
||||
OME_SCRIPT_SETTINGS,
|
||||
OME_NEWGRFSETTINGS,
|
||||
OME_TRANSPARENCIES,
|
||||
OME_SHOW_TOWNNAMES,
|
||||
|
@ -278,7 +278,7 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
|
|||
/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
|
||||
* the settings once they join but never update it. As such don't show the window at all
|
||||
* to network clients. */
|
||||
if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
|
||||
if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false));
|
||||
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
|
||||
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
|
||||
list->push_back(new DropDownListItem(-1, false));
|
||||
|
@ -309,7 +309,7 @@ static CallBackFunction MenuClickSettings(int index)
|
|||
case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
|
||||
case OME_DIFFICULTIES: ShowGameDifficulty(); return CBF_NONE;
|
||||
case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
|
||||
case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
|
||||
case OME_SCRIPT_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
|
||||
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
|
||||
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
/** Widgets of the #AIListWindow class. */
|
||||
enum AIListWidgets {
|
||||
WID_AIL_CAPTION, ///< Caption of the window.
|
||||
WID_AIL_LIST, ///< The matrix with all available AIs.
|
||||
WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list.
|
||||
WID_AIL_INFO_BG, ///< Panel to draw some AI information on.
|
||||
|
@ -23,6 +24,7 @@ enum AIListWidgets {
|
|||
|
||||
/** Widgets of the #AISettingsWindow class. */
|
||||
enum AISettingsWidgets {
|
||||
WID_AIS_CAPTION, ///< Caption of the window.
|
||||
WID_AIS_BACKGROUND, ///< Panel to draw the settings on.
|
||||
WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings.
|
||||
WID_AIS_ACCEPT, ///< Accept button.
|
||||
|
@ -35,6 +37,7 @@ enum AIConfigWidgets {
|
|||
WID_AIC_DECREASE, ///< Decrease the number of AIs.
|
||||
WID_AIC_INCREASE, ///< Increase the number of AIs.
|
||||
WID_AIC_NUMBER, ///< Number of AIs.
|
||||
WID_AIC_GAMELIST, ///< List with current selected GameScript.
|
||||
WID_AIC_LIST, ///< List with currently selected AIs.
|
||||
WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs.
|
||||
WID_AIC_MOVE_UP, ///< Move up button.
|
||||
|
@ -50,6 +53,7 @@ enum AIDebugWidgets {
|
|||
WID_AID_VIEW, ///< The row of company buttons.
|
||||
WID_AID_NAME_TEXT, ///< Name of the current selected.
|
||||
WID_AID_SETTINGS, ///< Settings button.
|
||||
WID_AID_SCRIPT_GAME, ///< Game Script button.
|
||||
WID_AID_RELOAD_TOGGLE, ///< Reload button.
|
||||
WID_AID_LOG_PANEL, ///< Panel where the log is in.
|
||||
WID_AID_SCROLLBAR, ///< Scrollbar of the log pannel.
|
||||
|
|
Loading…
Reference in New Issue