mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r27342) -Add: Optionally return the number of sprites in the spriteset from GetCustomRailSprite.
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@ -100,9 +100,10 @@ RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo *rti, TileInde
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* @param tile The tile to get the sprite for.
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* @param tile The tile to get the sprite for.
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* @param rtsg The type of sprite to draw.
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* @param rtsg The type of sprite to draw.
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* @param content Where are we drawing the tile?
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* @param content Where are we drawing the tile?
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* @param [out] num_results If not NULL, return the number of sprites in the spriteset.
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* @return The sprite to draw.
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* @return The sprite to draw.
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*/
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*/
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SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context)
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SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results)
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{
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{
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assert(rtsg < RTSG_END);
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assert(rtsg < RTSG_END);
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@ -112,6 +113,8 @@ SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSp
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const SpriteGroup *group = object.Resolve();
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const SpriteGroup *group = object.Resolve();
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if (group == NULL || group->GetNumResults() == 0) return 0;
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if (group == NULL || group->GetNumResults() == 0) return 0;
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if (num_results) *num_results = group->GetNumResults();
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return group->GetResult();
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return group->GetResult();
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}
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}
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@ -44,7 +44,7 @@ struct RailTypeResolverObject : public ResolverObject {
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/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
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/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
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};
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};
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SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL);
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SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = NULL);
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SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false);
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SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false);
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uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile);
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uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile);
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