(svn r18913) -Fix (r18892): the deadlock was still possible

This commit is contained in:
glx 2010-01-25 00:43:51 +00:00
parent 388c713f08
commit 57718cc5a7
1 changed files with 14 additions and 6 deletions

View File

@ -38,16 +38,18 @@ static void PrepareHeader(WAVEHDR *hdr)
static DWORD WINAPI SoundThread(LPVOID arg)
{
MSG msg;
WAVEHDR *hdr;
while (_waveout != NULL) {
for (hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
if ((hdr->dwFlags & WHDR_INQUEUE) != 0) continue;
MxMixSamples(hdr->lpData, hdr->dwBufferLength / 4);
if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) usererror("waveOutWrite failed");
}
GetMessage(&msg, NULL, MM_WOM_DONE, MM_WOM_DONE);
/* Wait for the device to be closed or ready to play new data. */
GetMessage(&msg, NULL, MM_WOM_CLOSE, MM_WOM_DONE);
}
return 0;
}
@ -63,8 +65,10 @@ const char *SoundDriver_Win32::Start(const char * const *parm)
_bufsize = GetDriverParamInt(parm, "bufsize", (GB(GetVersion(), 0, 8) > 5) ? 8192 : 4096);
/* Create the sound thread in suspended state because we are not ready to play anything. */
if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, CREATE_SUSPENDED, &_threadId))) return "Failed to create thread";
/* Open the sound device, it will send messages to sound thread. */
if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD_PTR)_threadId, 0, CALLBACK_THREAD) != MMSYSERR_NOERROR) return "waveOutOpen failed";
MxInitialize(wfex.nSamplesPerSec);
@ -72,6 +76,7 @@ const char *SoundDriver_Win32::Start(const char * const *parm)
PrepareHeader(&_wave_hdr[0]);
PrepareHeader(&_wave_hdr[1]);
/* We are now ready to play sound, so resume the sound thread. */
ResumeThread(_thread);
return NULL;
@ -81,13 +86,16 @@ void SoundDriver_Win32::Stop()
{
HWAVEOUT waveout = _waveout;
/* Break the sound thread loop, but the thread can still be waiting for a message. */
_waveout = NULL;
WaitForMultipleObjects(1, &_thread, true, INFINITE);
waveOutReset(waveout);
/* Stop the playback (if any) and close the device. This will unlock the thread if it's waiting for a message. */
waveOutReset(waveout); // Triggers MM_WOM_DONE message if there were pending playbacks.
waveOutUnprepareHeader(waveout, &_wave_hdr[0], sizeof(WAVEHDR));
waveOutUnprepareHeader(waveout, &_wave_hdr[1], sizeof(WAVEHDR));
waveOutClose(waveout);
waveOutClose(waveout); // Triggers MM_WOM_CLOSE message.
/* Now we can wait for the sound thread to finish because we know it will. */
WaitForMultipleObjects(1, &_thread, true, INFINITE);
CloseHandle(_thread);
}