(svn r17598) [0.7] -Backport from trunk:

- Fix: Vehicle image was not always updated when needed (r17594)
- Fix: [NoAI] Could not query the size of small airports when they could not be build anymore [FS#3212] (r17591)
- Fix: Erroneous message about changing the difficulty level [FS#3220] (r17588)
- Fix: Assertion triggered when the second vehicle in a 101+ (or 11+ if mammoth trains is disabled) vehicle free wagon chain is an engine and the first vehicle is moved to another chain [FS#3208] (r17576)
This commit is contained in:
rubidium 2009-09-21 15:41:58 +00:00
parent 429eb416ac
commit 57992d5eac
13 changed files with 124 additions and 71 deletions

View File

@ -213,10 +213,11 @@ function Regression::Airport()
print(" GetAirportType(): " + AIAirport.GetAirportType(32116));
for (local i = -1; i < 10; i++) {
print(" IsValidAirportType(" + i + "): " + AIAirport.IsValidAirportType(i));
print(" GetAirportWidth(" + i + "): " + AIAirport.GetAirportWidth(i));
print(" GetAirportHeight(" + i + "): " + AIAirport.GetAirportHeight(i));
print(" GetAirportCoverageRadius(" + i + "): " + AIAirport.GetAirportCoverageRadius(i));
print(" IsAirportInformationAvailable(" + i + "): " + AIAirport.IsAirportInformationAvailable(i));
print(" IsValidAirportType(" + i + "): " + AIAirport.IsValidAirportType(i));
print(" GetAirportWidth(" + i + "): " + AIAirport.GetAirportWidth(i));
print(" GetAirportHeight(" + i + "): " + AIAirport.GetAirportHeight(i));
print(" GetAirportCoverageRadius(" + i + "): " + AIAirport.GetAirportCoverageRadius(i));
}
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));

View File

@ -575,50 +575,61 @@
IsAirportTile(): false
GetHangarOfAirport(): -1
GetAirportType(): 255
IsValidAirportType(-1): false
GetAirportWidth(-1): -1
GetAirportHeight(-1): -1
GetAirportCoverageRadius(-1): -1
IsValidAirportType(0): true
GetAirportWidth(0): 4
GetAirportHeight(0): 3
GetAirportCoverageRadius(0): 4
IsValidAirportType(1): false
GetAirportWidth(1): -1
GetAirportHeight(1): -1
GetAirportCoverageRadius(1): -1
IsValidAirportType(2): false
GetAirportWidth(2): -1
GetAirportHeight(2): -1
GetAirportCoverageRadius(2): -1
IsValidAirportType(3): false
GetAirportWidth(3): -1
GetAirportHeight(3): -1
GetAirportCoverageRadius(3): -1
IsValidAirportType(4): false
GetAirportWidth(4): -1
GetAirportHeight(4): -1
GetAirportCoverageRadius(4): -1
IsValidAirportType(5): false
GetAirportWidth(5): -1
GetAirportHeight(5): -1
GetAirportCoverageRadius(5): -1
IsValidAirportType(6): false
GetAirportWidth(6): -1
GetAirportHeight(6): -1
GetAirportCoverageRadius(6): -1
IsValidAirportType(7): false
GetAirportWidth(7): -1
GetAirportHeight(7): -1
GetAirportCoverageRadius(7): -1
IsValidAirportType(8): false
GetAirportWidth(8): -1
GetAirportHeight(8): -1
GetAirportCoverageRadius(8): -1
IsValidAirportType(9): false
GetAirportWidth(9): -1
GetAirportHeight(9): -1
GetAirportCoverageRadius(9): -1
IsAirportInformationAvailable(-1): false
IsValidAirportType(-1): false
GetAirportWidth(-1): -1
GetAirportHeight(-1): -1
GetAirportCoverageRadius(-1): -1
IsAirportInformationAvailable(0): true
IsValidAirportType(0): true
GetAirportWidth(0): 4
GetAirportHeight(0): 3
GetAirportCoverageRadius(0): 4
IsAirportInformationAvailable(1): true
IsValidAirportType(1): false
GetAirportWidth(1): 6
GetAirportHeight(1): 6
GetAirportCoverageRadius(1): 5
IsAirportInformationAvailable(2): true
IsValidAirportType(2): false
GetAirportWidth(2): 1
GetAirportHeight(2): 1
GetAirportCoverageRadius(2): 4
IsAirportInformationAvailable(3): true
IsValidAirportType(3): false
GetAirportWidth(3): 6
GetAirportHeight(3): 6
GetAirportCoverageRadius(3): 6
IsAirportInformationAvailable(4): true
IsValidAirportType(4): false
GetAirportWidth(4): 7
GetAirportHeight(4): 7
GetAirportCoverageRadius(4): 8
IsAirportInformationAvailable(5): true
IsValidAirportType(5): false
GetAirportWidth(5): 5
GetAirportHeight(5): 4
GetAirportCoverageRadius(5): 4
IsAirportInformationAvailable(6): true
IsValidAirportType(6): false
GetAirportWidth(6): 2
GetAirportHeight(6): 2
GetAirportCoverageRadius(6): 4
IsAirportInformationAvailable(7): true
IsValidAirportType(7): false
GetAirportWidth(7): 9
GetAirportHeight(7): 11
GetAirportCoverageRadius(7): 10
IsAirportInformationAvailable(8): true
IsValidAirportType(8): false
GetAirportWidth(8): 4
GetAirportHeight(8): 2
GetAirportCoverageRadius(8): 4
IsAirportInformationAvailable(9): false
IsValidAirportType(9): false
GetAirportWidth(9): -1
GetAirportHeight(9): -1
GetAirportCoverageRadius(9): -1
GetBankBalance(): 100000
GetPrice(): 84
BuildAirport(): true

View File

@ -12,7 +12,12 @@
/* static */ bool AIAirport::IsValidAirportType(AirportType type)
{
return type >= AT_SMALL && type <= AT_HELISTATION && HasBit(::GetValidAirports(), type);
return IsAirportInformationAvailable(type) && HasBit(::GetValidAirports(), type);
}
/* static */ bool AIAirport::IsAirportInformationAvailable(AirportType type)
{
return type >= 0 && type <= AT_HELISTATION;
}
/* static */ Money AIAirport::GetPrice(AirportType type)
@ -39,21 +44,21 @@
/* static */ int32 AIAirport::GetAirportWidth(AirportType type)
{
if (!IsValidAirportType(type)) return -1;
if (!IsAirportInformationAvailable(type)) return -1;
return ::GetAirport(type)->size_x;
}
/* static */ int32 AIAirport::GetAirportHeight(AirportType type)
{
if (!IsValidAirportType(type)) return -1;
if (!IsAirportInformationAvailable(type)) return -1;
return ::GetAirport(type)->size_y;
}
/* static */ int32 AIAirport::GetAirportCoverageRadius(AirportType type)
{
if (!IsValidAirportType(type)) return -1;
if (!IsAirportInformationAvailable(type)) return -1;
return _settings_game.station.modified_catchment ? ::GetAirport(type)->catchment : (uint)CA_UNMODIFIED;
}
@ -136,7 +141,7 @@
extern Town *AirportGetNearestTown(const AirportFTAClass *afc, TileIndex airport_tile);
if (!::IsValidTile(tile)) return INVALID_TOWN;
if (!IsValidAirportType(type)) return INVALID_TOWN;
if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
return AirportGetNearestTown(GetAirport(type), tile)->index;
}

View File

@ -50,12 +50,24 @@ public:
* Checks whether the given AirportType is valid and available.
* @param type The AirportType to check.
* @return True if and only if the AirportType is valid and available.
* @post return value == true -> IsAirportInformationAvailable returns true.
*/
static bool IsValidAirportType(AirportType type);
/**
* Can you get information on this airport type? As opposed to
* IsValidAirportType this will return also return true when
* an airport type is no longer buildable.
* @param type The AirportType to check.
* @return True if and only if the AirportType is valid.
* @post return value == false -> IsValidAirportType returns false.
*/
static bool IsAirportInformationAvailable(AirportType type);
/**
* Get the cost to build this AirportType.
* @param type The AirportType to check.
* @pre AirportAvailable(type).
* @return The cost of building this AirportType.
*/
static Money GetPrice(AirportType type);
@ -79,6 +91,7 @@ public:
/**
* Get the width of this type of airport.
* @param type The type of airport.
* @pre IsAirportInformationAvailable(type).
* @return The width in tiles.
*/
static int32 GetAirportWidth(AirportType type);
@ -86,6 +99,7 @@ public:
/**
* Get the height of this type of airport.
* @param type The type of airport.
* @pre IsAirportInformationAvailable(type).
* @return The height in tiles.
*/
static int32 GetAirportHeight(AirportType type);
@ -93,6 +107,7 @@ public:
/**
* Get the coverage radius of this type of airport.
* @param type The type of airport.
* @pre IsAirportInformationAvailable(type).
* @return The radius in tiles.
*/
static int32 GetAirportCoverageRadius(AirportType type);
@ -167,6 +182,7 @@ public:
* an airport at some tile.
* @param tile The tile to check.
* @param type The AirportType to check.
* @pre IsAirportInformationAvailable(type).
* @return The TownID of the town closest to the tile.
*/
static TownID GetNearestTown(TileIndex tile, AirportType type);

View File

@ -38,20 +38,21 @@ void SQAIAirport_Register(Squirrel *engine) {
SQAIAirport.DefSQConst(engine, AIAirport::PT_BIG_PLANE, "PT_BIG_PLANE");
SQAIAirport.DefSQConst(engine, AIAirport::PT_INVALID, "PT_INVALID");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsValidAirportType, "IsValidAirportType", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetPrice, "GetPrice", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsHangarTile, "IsHangarTile", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsAirportTile, "IsAirportTile", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportWidth, "GetAirportWidth", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportHeight, "GetAirportHeight", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportCoverageRadius, "GetAirportCoverageRadius", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNumHangars, "GetNumHangars", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetHangarOfAirport, "GetHangarOfAirport", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::BuildAirport, "BuildAirport", 4, ".iii");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::RemoveAirport, "RemoveAirport", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportType, "GetAirportType", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNoiseLevelIncrease, "GetNoiseLevelIncrease", 3, ".ii");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNearestTown, "GetNearestTown", 3, ".ii");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsValidAirportType, "IsValidAirportType", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsAirportInformationAvailable, "IsAirportInformationAvailable", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetPrice, "GetPrice", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsHangarTile, "IsHangarTile", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsAirportTile, "IsAirportTile", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportWidth, "GetAirportWidth", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportHeight, "GetAirportHeight", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportCoverageRadius, "GetAirportCoverageRadius", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNumHangars, "GetNumHangars", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetHangarOfAirport, "GetHangarOfAirport", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::BuildAirport, "BuildAirport", 4, ".iii");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::RemoveAirport, "RemoveAirport", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportType, "GetAirportType", 2, ".i");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNoiseLevelIncrease, "GetNoiseLevelIncrease", 3, ".ii");
SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNearestTown, "GetNearestTown", 3, ".ii");
SQAIAirport.PostRegister(engine);
}

View File

@ -19,6 +19,7 @@
* API additions:
* \li AIAbstractList::SORT_ASCENDING
* \li AIAbstractList::SORT_DESCENDING
* \li AIAirport::IsAirportInformationAvailable
* \li AICompany::GetPresidentGender
* \li AICompany::SetPresidentGender
* \li AIEngine::GetDesignDate
@ -27,7 +28,7 @@
* Other changes:
* \li AIs are now killed when they execute a DoCommand or Sleep at a time
* they are not allowed to do so.
* \li When the API requests a string as parameter you can give ever squirrel
* \li When the API requests a string as parameter you can give every squirrel
* type and it'll be converted to a string
* \li AIs can create subclasses of API classes and use API constants as part
* of their own constants

View File

@ -1303,6 +1303,7 @@ static void CrashAirplane(Vehicle *v)
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
v->MarkDirty();
uint amt = 2;
if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) amt += v->cargo.Count();

View File

@ -651,6 +651,7 @@ static void HandleBrokenRoadVeh(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
v->MarkDirty();
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
@ -667,6 +668,7 @@ static void HandleBrokenRoadVeh(Vehicle *v)
if (--v->breakdown_delay == 0) {
v->breakdown_ctr = 0;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
v->MarkDirty();
}
}
}

View File

@ -551,6 +551,9 @@ public:
GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
uint i;
GetSettingFromName("difficulty.diff_level", &i);
DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) {
int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
@ -560,9 +563,6 @@ public:
DoCommandP(0, i + btn, new_val, CMD_CHANGE_SETTING);
}
}
GetSettingFromName("difficulty.diff_level", &i);
DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);
delete this;
/* If we are in the editor, we should reload the economy.
* This way when you load a game, the max loan and interest rate

View File

@ -189,6 +189,7 @@ static void HandleBrokenShip(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
v->MarkDirty();
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
@ -205,6 +206,7 @@ static void HandleBrokenShip(Vehicle *v)
if (!--v->breakdown_delay) {
v->breakdown_ctr = 0;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
v->MarkDirty();
}
}
}

View File

@ -1061,6 +1061,15 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
}
if (src_head == src && !HasBit(p2, 0)) {
/* Moving of a *single* vehicle at the front of the train.
* If the next vehicle is an engine a new train will be created
* instead of removing a vehicle from a free chain. The newly
* created train may not be too long. */
const Vehicle *u = GetNextVehicle(src_head);
if (u != NULL && IsTrainEngine(u) && (src_len - 1) > max_len) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
}
/* We are moving between rows, so only count the wagons from the source
* row that are being moved. */
if (HasBit(p2, 0)) {
@ -4048,6 +4057,7 @@ static void HandleBrokenTrain(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
v->MarkDirty();
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
@ -4064,6 +4074,7 @@ static void HandleBrokenTrain(Vehicle *v)
if (!--v->breakdown_delay) {
v->breakdown_ctr = 0;
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
v->MarkDirty();
}
}
}

View File

@ -1734,6 +1734,7 @@ void StopAllVehicles()
v->vehstatus |= VS_STOPPED;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
v->MarkDirty();
}
}

View File

@ -115,6 +115,7 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClasses(vehicle_list[v->type]);
v->MarkDirty();
}
return CommandCost();
}