(svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page

This commit is contained in:
zuu 2014-02-06 19:41:56 +00:00
parent 14d99c6961
commit 57a88c9de2
15 changed files with 154 additions and 4 deletions

View File

@ -1037,6 +1037,7 @@
<ClInclude Include="..\src\script\api\script_stationlist.hpp" />
<ClInclude Include="..\src\script\api\script_story_page.hpp" />
<ClInclude Include="..\src\script\api\script_storypagelist.hpp" />
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp" />
<ClInclude Include="..\src\script\api\script_subsidy.hpp" />
<ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
<ClInclude Include="..\src\script\api\script_testmode.hpp" />
@ -1100,6 +1101,7 @@
<ClCompile Include="..\src\script\api\script_stationlist.cpp" />
<ClCompile Include="..\src\script\api\script_story_page.cpp" />
<ClCompile Include="..\src\script\api\script_storypagelist.cpp" />
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp" />
<ClCompile Include="..\src\script\api\script_subsidy.cpp" />
<ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
<ClCompile Include="..\src\script\api\script_testmode.cpp" />

View File

@ -2340,6 +2340,9 @@
<ClInclude Include="..\src\script\api\script_storypagelist.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp">
<Filter>Script API</Filter>
</ClInclude>
<ClInclude Include="..\src\script\api\script_subsidy.hpp">
<Filter>Script API</Filter>
</ClInclude>
@ -2529,6 +2532,9 @@
<ClCompile Include="..\src\script\api\script_storypagelist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>
<ClCompile Include="..\src\script\api\script_subsidy.cpp">
<Filter>Script API Implementation</Filter>
</ClCompile>

View File

@ -3482,6 +3482,10 @@
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.hpp"
>
@ -3738,6 +3742,10 @@
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.cpp"
>

View File

@ -35,12 +35,10 @@ Global
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|Win32.ActiveCfg = Debug|Win32
{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|Win32.Build.0 = Debug|Win32
{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.ActiveCfg = Debug|x64
{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.Build.0 = Debug|x64
{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.ActiveCfg = Debug|Win32
{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|Win32.ActiveCfg = Release|Win32
{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|Win32.Build.0 = Release|Win32
{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.ActiveCfg = Release|x64
{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.Build.0 = Release|x64
{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.ActiveCfg = Release|Win32
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|Win32.ActiveCfg = Debug|Win32
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|Win32.Build.0 = Debug|Win32
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|x64.ActiveCfg = Debug|Win32

View File

@ -3479,6 +3479,10 @@
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.hpp"
>
@ -3735,6 +3739,10 @@
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
>
</File>
<File
RelativePath=".\..\src\script\api\script_subsidy.cpp"
>

View File

@ -817,6 +817,7 @@ script/api/script_station.hpp
script/api/script_stationlist.hpp
script/api/script_story_page.hpp
script/api/script_storypagelist.hpp
script/api/script_storypageelementlist.hpp
script/api/script_subsidy.hpp
script/api/script_subsidylist.hpp
script/api/script_testmode.hpp
@ -882,6 +883,7 @@ script/api/script_station.cpp
script/api/script_stationlist.cpp
script/api/script_story_page.cpp
script/api/script_storypagelist.cpp
script/api/script_storypageelementlist.cpp
script/api/script_subsidy.cpp
script/api/script_subsidylist.cpp
script/api/script_testmode.cpp

View File

@ -67,6 +67,7 @@
#include "../script/api/game/game_station.hpp.sq"
#include "../script/api/game/game_stationlist.hpp.sq"
#include "../script/api/game/game_story_page.hpp.sq"
#include "../script/api/game/game_storypageelementlist.hpp.sq"
#include "../script/api/game/game_storypagelist.hpp.sq"
#include "../script/api/game/game_subsidy.hpp.sq"
#include "../script/api/game/game_subsidylist.hpp.sq"
@ -172,6 +173,7 @@ void GameInstance::RegisterAPI()
SQGSStationList_Register(this->engine);
SQGSStationList_Vehicle_Register(this->engine);
SQGSStoryPage_Register(this->engine);
SQGSStoryPageElementList_Register(this->engine);
SQGSStoryPageList_Register(this->engine);
SQGSSubsidy_Register(this->engine);
SQGSSubsidyList_Register(this->engine);

View File

@ -33,6 +33,7 @@ void SQGSStoryPage_Register(Squirrel *engine)
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::NewElement, "NewElement", 5, ".iii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::UpdateElement, "UpdateElement", 4, ".ii.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageSort, "GetPageSort", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageElementSort, "GetPageElementSort", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetTitle, "SetTitle", 3, ".i.");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Show, "Show", 2, ".i");
SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Remove, "Remove", 2, ".i");

View File

@ -0,0 +1,25 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_storypageelementlist.hpp"
#include "../template/template_storypageelementlist.hpp.sq"
template <> const char *GetClassName<ScriptStoryPageElementList, ST_GS>() { return "GSStoryPageElementList"; }
void SQGSStoryPageElementList_Register(Squirrel *engine)
{
DefSQClass<ScriptStoryPageElementList, ST_GS> SQGSStoryPageElementList("GSStoryPageElementList");
SQGSStoryPageElementList.PreRegister(engine, "GSList");
SQGSStoryPageElementList.AddConstructor<void (ScriptStoryPageElementList::*)(ScriptStoryPage::StoryPageID story_page_id), 2>(engine, "xi");
SQGSStoryPageElementList.PostRegister(engine);
}

View File

@ -29,6 +29,7 @@
* \li GSStation::HasCargoRating
* \li GSStoryPage
* \li GSStoryPageList
* \li GSStoryPageElementList
* \li GSTile::GetTerrainType
* \li GSTown::FoundTown
* \li GSTown::GetFundBuildingsDuration

View File

@ -105,6 +105,13 @@
return StoryPage::Get(story_page_id)->sort_value;
}
/* static */ uint32 ScriptStoryPage::GetPageElementSort(StoryPageElementID story_page_element_id)
{
EnforcePrecondition(false, IsValidStoryPageElement(story_page_element_id));
return StoryPageElement::Get(story_page_element_id)->sort_value;
}
/* static */ bool ScriptStoryPage::SetTitle(StoryPageID story_page_id, Text *title)
{
CCountedPtr<Text> counter(title);

View File

@ -128,6 +128,17 @@ public:
*/
static uint32 GetPageSort(StoryPageID story_page_id);
/**
* Get story page element sort value. Each page element has a sort value that is internally
* assigned and used to sort the page elements within a page of the story book. OpenTTD
* maintains this number so that the sort order is perceived. This API exist only so that
* you can sort ScriptStoryPageList the same order as in GUI. You should not use this number
* for anything else.
* @param story_page_element_id The story page element to get the sort value of.
* @return Page element sort value.
*/
static uint32 GetPageElementSort(StoryPageElementID story_page_element_id);
/**
* Update title of a story page. The title is shown in the page selector drop down.
* @param story_page_id The story page to update.

View File

@ -0,0 +1,26 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_storypageelementlist.cpp Implementation of ScriptStoryPageElementList and friends. */
#include "../../stdafx.h"
#include "script_storypageelementlist.hpp"
#include "../../story_base.h"
ScriptStoryPageElementList::ScriptStoryPageElementList(ScriptStoryPage::StoryPageID story_page_id)
{
if (!ScriptStoryPage::IsValidStoryPage(story_page_id)) return;
StoryPageElement *pe;
FOR_ALL_STORY_PAGE_ELEMENTS(pe) {
if (pe->page == story_page_id) {
this->AddItem(pe->index);
}
}
}

View File

@ -0,0 +1,32 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_storypageelementlist.hpp List all story page elements. */
#ifndef SCRIPT_STORYPAGEELEMENTLIST_HPP
#define SCRIPT_STORYPAGEELEMENTLIST_HPP
#include "script_list.hpp"
#include "script_company.hpp"
#include "script_story_page.hpp"
/**
* Create a list of all story page elements.
* @api game
* @ingroup ScriptList
*/
class ScriptStoryPageElementList : public ScriptList {
public:
/**
* @param story_page_id The page id of the story page of which all page elements should be included in the list.
*/
ScriptStoryPageElementList(ScriptStoryPage::StoryPageID story_page_id);
};
#endif /* SCRIPT_STORYPAGEELEMENTLIST_HPP */

View File

@ -0,0 +1,21 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_storypageelementlist.hpp"
namespace SQConvert {
/* Allow ScriptStoryPageElementList to be used as Squirrel parameter */
template <> inline ScriptStoryPageElementList *GetParam(ForceType<ScriptStoryPageElementList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptStoryPageElementList *)instance; }
template <> inline ScriptStoryPageElementList &GetParam(ForceType<ScriptStoryPageElementList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptStoryPageElementList *)instance; }
template <> inline const ScriptStoryPageElementList *GetParam(ForceType<const ScriptStoryPageElementList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptStoryPageElementList *)instance; }
template <> inline const ScriptStoryPageElementList &GetParam(ForceType<const ScriptStoryPageElementList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptStoryPageElementList *)instance; }
template <> inline int Return<ScriptStoryPageElementList *>(HSQUIRRELVM vm, ScriptStoryPageElementList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "StoryPageElementList", res, NULL, DefSQDestructorCallback<ScriptStoryPageElementList>, true); return 1; }
} // namespace SQConvert