mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page
This commit is contained in:
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14d99c6961
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@ -1037,6 +1037,7 @@
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<ClInclude Include="..\src\script\api\script_stationlist.hpp" />
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<ClInclude Include="..\src\script\api\script_story_page.hpp" />
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<ClInclude Include="..\src\script\api\script_storypagelist.hpp" />
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<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp" />
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<ClInclude Include="..\src\script\api\script_subsidy.hpp" />
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<ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
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<ClInclude Include="..\src\script\api\script_testmode.hpp" />
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@ -1100,6 +1101,7 @@
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<ClCompile Include="..\src\script\api\script_stationlist.cpp" />
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<ClCompile Include="..\src\script\api\script_story_page.cpp" />
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<ClCompile Include="..\src\script\api\script_storypagelist.cpp" />
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<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp" />
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<ClCompile Include="..\src\script\api\script_subsidy.cpp" />
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<ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
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<ClCompile Include="..\src\script\api\script_testmode.cpp" />
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@ -2340,6 +2340,9 @@
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<ClInclude Include="..\src\script\api\script_storypagelist.hpp">
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<Filter>Script API</Filter>
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</ClInclude>
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<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp">
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<Filter>Script API</Filter>
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</ClInclude>
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<ClInclude Include="..\src\script\api\script_subsidy.hpp">
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<Filter>Script API</Filter>
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</ClInclude>
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@ -2529,6 +2532,9 @@
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<ClCompile Include="..\src\script\api\script_storypagelist.cpp">
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<Filter>Script API Implementation</Filter>
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</ClCompile>
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<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp">
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<Filter>Script API Implementation</Filter>
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</ClCompile>
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<ClCompile Include="..\src\script\api\script_subsidy.cpp">
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<Filter>Script API Implementation</Filter>
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</ClCompile>
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@ -3482,6 +3482,10 @@
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RelativePath=".\..\src\script\api\script_storypagelist.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\api\script_subsidy.hpp"
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>
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@ -3738,6 +3742,10 @@
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RelativePath=".\..\src\script\api\script_storypagelist.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\api\script_subsidy.cpp"
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>
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@ -35,12 +35,10 @@ Global
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|Win32.ActiveCfg = Debug|Win32
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|Win32.Build.0 = Debug|Win32
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.ActiveCfg = Debug|x64
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.Build.0 = Debug|x64
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Debug|x64.ActiveCfg = Debug|Win32
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|Win32.ActiveCfg = Release|Win32
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|Win32.Build.0 = Release|Win32
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.ActiveCfg = Release|x64
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.Build.0 = Release|x64
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{668328A0-B40E-4CDB-BD72-D0064424414A}.Release|x64.ActiveCfg = Release|Win32
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{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|Win32.ActiveCfg = Debug|Win32
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{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|Win32.Build.0 = Debug|Win32
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{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}.Debug|x64.ActiveCfg = Debug|Win32
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@ -3479,6 +3479,10 @@
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RelativePath=".\..\src\script\api\script_storypagelist.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\api\script_subsidy.hpp"
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>
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@ -3735,6 +3739,10 @@
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RelativePath=".\..\src\script\api\script_storypagelist.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\api\script_subsidy.cpp"
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>
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@ -817,6 +817,7 @@ script/api/script_station.hpp
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script/api/script_stationlist.hpp
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script/api/script_story_page.hpp
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script/api/script_storypagelist.hpp
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script/api/script_storypageelementlist.hpp
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script/api/script_subsidy.hpp
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script/api/script_subsidylist.hpp
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script/api/script_testmode.hpp
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@ -882,6 +883,7 @@ script/api/script_station.cpp
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script/api/script_stationlist.cpp
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script/api/script_story_page.cpp
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script/api/script_storypagelist.cpp
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script/api/script_storypageelementlist.cpp
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script/api/script_subsidy.cpp
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script/api/script_subsidylist.cpp
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script/api/script_testmode.cpp
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@ -67,6 +67,7 @@
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#include "../script/api/game/game_station.hpp.sq"
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#include "../script/api/game/game_stationlist.hpp.sq"
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#include "../script/api/game/game_story_page.hpp.sq"
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#include "../script/api/game/game_storypageelementlist.hpp.sq"
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#include "../script/api/game/game_storypagelist.hpp.sq"
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#include "../script/api/game/game_subsidy.hpp.sq"
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#include "../script/api/game/game_subsidylist.hpp.sq"
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@ -172,6 +173,7 @@ void GameInstance::RegisterAPI()
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SQGSStationList_Register(this->engine);
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SQGSStationList_Vehicle_Register(this->engine);
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SQGSStoryPage_Register(this->engine);
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SQGSStoryPageElementList_Register(this->engine);
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SQGSStoryPageList_Register(this->engine);
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SQGSSubsidy_Register(this->engine);
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SQGSSubsidyList_Register(this->engine);
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@ -33,6 +33,7 @@ void SQGSStoryPage_Register(Squirrel *engine)
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SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::NewElement, "NewElement", 5, ".iii.");
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SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::UpdateElement, "UpdateElement", 4, ".ii.");
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SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageSort, "GetPageSort", 2, ".i");
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SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::GetPageElementSort, "GetPageElementSort", 2, ".i");
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SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::SetTitle, "SetTitle", 3, ".i.");
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SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Show, "Show", 2, ".i");
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SQGSStoryPage.DefSQStaticMethod(engine, &ScriptStoryPage::Remove, "Remove", 2, ".i");
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@ -0,0 +1,25 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_storypageelementlist.hpp"
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#include "../template/template_storypageelementlist.hpp.sq"
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template <> const char *GetClassName<ScriptStoryPageElementList, ST_GS>() { return "GSStoryPageElementList"; }
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void SQGSStoryPageElementList_Register(Squirrel *engine)
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{
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DefSQClass<ScriptStoryPageElementList, ST_GS> SQGSStoryPageElementList("GSStoryPageElementList");
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SQGSStoryPageElementList.PreRegister(engine, "GSList");
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SQGSStoryPageElementList.AddConstructor<void (ScriptStoryPageElementList::*)(ScriptStoryPage::StoryPageID story_page_id), 2>(engine, "xi");
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SQGSStoryPageElementList.PostRegister(engine);
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}
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@ -29,6 +29,7 @@
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* \li GSStation::HasCargoRating
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* \li GSStoryPage
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* \li GSStoryPageList
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* \li GSStoryPageElementList
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* \li GSTile::GetTerrainType
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* \li GSTown::FoundTown
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* \li GSTown::GetFundBuildingsDuration
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@ -105,6 +105,13 @@
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return StoryPage::Get(story_page_id)->sort_value;
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}
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/* static */ uint32 ScriptStoryPage::GetPageElementSort(StoryPageElementID story_page_element_id)
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{
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EnforcePrecondition(false, IsValidStoryPageElement(story_page_element_id));
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return StoryPageElement::Get(story_page_element_id)->sort_value;
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}
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/* static */ bool ScriptStoryPage::SetTitle(StoryPageID story_page_id, Text *title)
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{
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CCountedPtr<Text> counter(title);
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@ -128,6 +128,17 @@ public:
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*/
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static uint32 GetPageSort(StoryPageID story_page_id);
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/**
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* Get story page element sort value. Each page element has a sort value that is internally
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* assigned and used to sort the page elements within a page of the story book. OpenTTD
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* maintains this number so that the sort order is perceived. This API exist only so that
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* you can sort ScriptStoryPageList the same order as in GUI. You should not use this number
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* for anything else.
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* @param story_page_element_id The story page element to get the sort value of.
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* @return Page element sort value.
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*/
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static uint32 GetPageElementSort(StoryPageElementID story_page_element_id);
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/**
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* Update title of a story page. The title is shown in the page selector drop down.
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* @param story_page_id The story page to update.
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@ -0,0 +1,26 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_storypageelementlist.cpp Implementation of ScriptStoryPageElementList and friends. */
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#include "../../stdafx.h"
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#include "script_storypageelementlist.hpp"
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#include "../../story_base.h"
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ScriptStoryPageElementList::ScriptStoryPageElementList(ScriptStoryPage::StoryPageID story_page_id)
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{
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if (!ScriptStoryPage::IsValidStoryPage(story_page_id)) return;
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StoryPageElement *pe;
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FOR_ALL_STORY_PAGE_ELEMENTS(pe) {
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if (pe->page == story_page_id) {
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this->AddItem(pe->index);
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}
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}
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}
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@ -0,0 +1,32 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_storypageelementlist.hpp List all story page elements. */
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#ifndef SCRIPT_STORYPAGEELEMENTLIST_HPP
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#define SCRIPT_STORYPAGEELEMENTLIST_HPP
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#include "script_list.hpp"
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#include "script_company.hpp"
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#include "script_story_page.hpp"
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/**
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* Create a list of all story page elements.
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* @api game
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* @ingroup ScriptList
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*/
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class ScriptStoryPageElementList : public ScriptList {
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public:
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/**
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* @param story_page_id The page id of the story page of which all page elements should be included in the list.
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*/
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ScriptStoryPageElementList(ScriptStoryPage::StoryPageID story_page_id);
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};
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#endif /* SCRIPT_STORYPAGEELEMENTLIST_HPP */
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@ -0,0 +1,21 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_storypageelementlist.hpp"
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namespace SQConvert {
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/* Allow ScriptStoryPageElementList to be used as Squirrel parameter */
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template <> inline ScriptStoryPageElementList *GetParam(ForceType<ScriptStoryPageElementList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptStoryPageElementList *)instance; }
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template <> inline ScriptStoryPageElementList &GetParam(ForceType<ScriptStoryPageElementList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptStoryPageElementList *)instance; }
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template <> inline const ScriptStoryPageElementList *GetParam(ForceType<const ScriptStoryPageElementList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptStoryPageElementList *)instance; }
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template <> inline const ScriptStoryPageElementList &GetParam(ForceType<const ScriptStoryPageElementList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptStoryPageElementList *)instance; }
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template <> inline int Return<ScriptStoryPageElementList *>(HSQUIRRELVM vm, ScriptStoryPageElementList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "StoryPageElementList", res, NULL, DefSQDestructorCallback<ScriptStoryPageElementList>, true); return 1; }
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} // namespace SQConvert
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