(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h

This commit is contained in:
tron 2005-01-29 12:19:05 +00:00
parent 3b6901f7fd
commit 5885b31bb4
32 changed files with 73 additions and 38 deletions

1
ai.c
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@ -1,6 +1,7 @@
#include "stdafx.h"
#include "ttd.h"
#include "map.h"
#include "tile.h"
#include "player.h"
#include "vehicle.h"
#include "engine.h"

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@ -1,6 +1,7 @@
#include "stdafx.h"
#include "ttd.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "ai.h"
#include "engine.h"

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@ -17,6 +17,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "ai.h"
#include "town.h"

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@ -1,6 +1,7 @@
#include "stdafx.h"
#include "ttd.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "ai.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "engine.h"
#include "command.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "window.h"
#include "gui.h"
#include "vehicle.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "viewport.h"
#include "command.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "command.h"
#include "news.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "viewport.h"
#include "command.h"
#include "industry.h"

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@ -1,6 +1,7 @@
#include "stdafx.h"
#include "ttd.h"
#include "map.h"
#include "tile.h"
#include <stdarg.h>
#include "gfx.h"
#include "viewport.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"

38
map.h
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@ -76,42 +76,4 @@ static inline TileIndexDiff TileOffsByDir(uint dir)
return ToTileIndexDiff(_tileoffs_by_dir[dir]);
}
static inline uint TileHeight(TileIndex tile)
{
assert(tile < MapSize());
return _map_type_and_height[tile] & 0xf;
}
static inline void SetTileHeight(TileIndex tile, uint height)
{
assert(tile < MapSize());
assert(height < 16);
_map_type_and_height[tile] &= ~0x0F;
_map_type_and_height[tile] |= height;
}
static inline uint TilePixelHeight(TileIndex tile)
{
return TileHeight(tile) * 8;
}
static inline int TileType(TileIndex tile)
{
assert(tile < MapSize());
return _map_type_and_height[tile] >> 4;
}
static inline void SetTileType(TileIndex tile, uint type)
{
assert(tile < MapSize());
_map_type_and_height[tile] &= ~0xF0;
_map_type_and_height[tile] |= type << 4;
}
static inline bool IsTileType(TileIndex tile, int type)
{
return TileType(tile) == type;
}
#endif

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "town.h"
#include "industry.h"
#include "station.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"

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@ -1,6 +1,7 @@
#include "stdafx.h"
#include "ttd.h"
#include "map.h"
#include "tile.h"
#include "pathfind.h"
// remember which tiles we have already visited so we don't visit them again.

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@ -3,6 +3,7 @@
#include "table/strings.h"
#include "gfx.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "engine.h"
#include "command.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "command.h"
#include "pathfind.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "gui.h"
#include "window.h"
#include "gfx.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "station.h"
#include "gfx.h"
#include "window.h"

43
tile.h Normal file
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@ -0,0 +1,43 @@
#ifndef TILE_H
#define TILE_H
#include "map.h"
static inline uint TileHeight(TileIndex tile)
{
assert(tile < MapSize());
return _map_type_and_height[tile] & 0xf;
}
static inline void SetTileHeight(TileIndex tile, uint height)
{
assert(tile < MapSize());
assert(height < 16);
_map_type_and_height[tile] &= ~0x0F;
_map_type_and_height[tile] |= height;
}
static inline uint TilePixelHeight(TileIndex tile)
{
return TileHeight(tile) * 8;
}
static inline int TileType(TileIndex tile)
{
assert(tile < MapSize());
return _map_type_and_height[tile] >> 4;
}
static inline void SetTileType(TileIndex tile, uint type)
{
assert(tile < MapSize());
_map_type_and_height[tile] &= ~0xF0;
_map_type_and_height[tile] |= type << 4;
}
static inline bool IsTileType(TileIndex tile, int type)
{
return TileType(tile) == type;
}
#endif

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "viewport.h"
#include "town.h"
#include "command.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "command.h"
#include "pathfind.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "viewport.h"
#include "command.h"
#include "town.h"

1
ttd.c
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@ -1,6 +1,7 @@
#include "stdafx.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#define VARDEF
#include "ttd.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "viewport.h"
#include "player.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "gfx.h"
#include "viewport.h"

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@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"