mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt
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@ -1268,9 +1268,9 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
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if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) {
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if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) {
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/* When clearing the bridge/tunnel failed there are still vehicles on/in
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/* When clearing the bridge/tunnel failed there are still vehicles on/in
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* the bridge/tunnel. As all *our* vehicles are already removed, they
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* the bridge/tunnel. As all *our* vehicles are already removed, they
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* must be of another owner. Therefor this must be a road bridge/tunnel.
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* must be of another owner. Therefore this can't be rail tunnel/bridge.
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* In that case we can safely reassign the ownership to OWNER_NONE. */
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* In that case we can safely reassign the ownership to OWNER_NONE. */
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assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD);
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assert(GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL);
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SetTileOwner(tile, OWNER_NONE);
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SetTileOwner(tile, OWNER_NONE);
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}
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}
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}
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}
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@ -206,7 +206,7 @@ Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_c
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/** Procedure called for every vehicle found in tunnel/bridge in the hash map */
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/** Procedure called for every vehicle found in tunnel/bridge in the hash map */
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static void *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
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static void *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
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{
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{
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if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return NULL;
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if (v->type != VEH_TRAIN && v->type != VEH_ROAD && v->type != VEH_SHIP) return NULL;
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_error_message = VehicleInTheWayErrMsg(v);
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_error_message = VehicleInTheWayErrMsg(v);
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return v;
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return v;
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