(svn r6668) -Codechange: [depot window] simplified the engine drawing loop in the depot window

This commit is contained in:
bjarni 2006-10-06 10:16:47 +00:00
parent 7fb948e1cf
commit 592ed98a19
1 changed files with 54 additions and 52 deletions

View File

@ -256,13 +256,56 @@ static void ShowDepotSellAllWindow(TileIndex tile, byte type)
}
}
/** Draw a vehicle in the depot window in the box with the top left corner at x,y
* @param *w Window to draw in
* @param *v Vehicle to draw
* @param x Left side of the box to draw in
* @param y Top of the box to draw in
*/
static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
{
byte diff_x = 0, diff_y = 0;
switch (v->type) {
case VEH_Train:
DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
break;
case VEH_Road: DrawRoadVehImage( v, x + 24, y, WP(w, depot_d).sel); break;
case VEH_Ship: DrawShipImage( v, x + 19, y, WP(w, depot_d).sel); break;
case VEH_Aircraft: DrawAircraftImage(v, x + 12, y, WP(w, depot_d).sel); break;
default: NOT_REACHED();
}
if (w->resize.step_height == 14) {
/* VEH_Train and VEH_Road, which are low */
diff_x = 15;
} else {
/* VEH_Ship and VEH_Aircraft, which are tall */
diff_y = 12;
}
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + diff_x, y + diff_y);
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
}
static void DrawDepotWindow(Window *w)
{
Vehicle **vl = WP(w, depot_d).vehicle_list;
TileIndex tile = w->window_number;
int x, y, i, hnum, max;
uint16 num = WP(w, depot_d).engine_count;
bool is_localplayer = IsTileOwner(tile, _local_player);
bool is_localplayer = IsTileOwner(tile, _local_player);
/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
uint16 rows_in_display = w->widget[DEPOT_WIDGET_MATRIX].data >> 8;
uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
/* setup disabled buttons */
SetWindowWidgetDisabledState(w, DEPOT_WIDGET_STOP_ALL, !is_localplayer);
@ -300,63 +343,23 @@ static void DrawDepotWindow(Window *w)
DrawWindowWidgets(w);
x = 2;
y = 15;
num = w->vscroll.pos * w->hscroll.cap;
if (WP(w, depot_d).type == VEH_Train) {
max = min(WP(w, depot_d).engine_count, w->vscroll.pos + w->vscroll.cap);
num = w->vscroll.pos;
} else {
max = min(WP(w, depot_d).engine_count, num + (w->vscroll.cap * w->hscroll.cap));
num = w->vscroll.pos * w->hscroll.cap;
}
num = w->vscroll.pos * boxes_in_each_row;
max = min(WP(w, depot_d).engine_count, num + (rows_in_display * boxes_in_each_row));
for (; num < max; num++) {
const Vehicle *v = vl[num];
byte diff_x = 0, diff_y = 0;
for (x = 2, y = 15; num < max; y += w->resize.step_height, x = 2) { // Draw the rows
byte i;
switch (WP(w, depot_d).type) {
case VEH_Train:
DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
break;
case VEH_Road: DrawRoadVehImage( v, x + 24, y, WP(w, depot_d).sel); break;
case VEH_Ship: DrawShipImage( v, x + 19, y, WP(w, depot_d).sel); break;
case VEH_Aircraft: DrawAircraftImage(v, x + 12, y, WP(w, depot_d).sel); break;
default: NOT_REACHED();
}
if (w->resize.step_height == 14) {
/* VEH_Train and VEH_Road, which are low */
diff_x = 15;
} else {
/* VEH_Ship and VEH_Aircraft, which are tall */
diff_y = 12;
}
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + diff_x, y + diff_y);
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
if (WP(w, depot_d).type == VEH_Train) {
y += w->resize.step_height;
} else {
if ((x += w->resize.step_width) == 2 + (int)w->resize.step_width * w->hscroll.cap) {
x = 2;
y += w->resize.step_height;
}
for (i = 0; i < boxes_in_each_row && num < max; i++, num++, x += w->resize.step_width) {
/* Draw all vehicles in the current row */
const Vehicle *v = vl[num];
DrawVehicleInDepot(w, v, x, y);
}
}
max = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, w->vscroll.pos + w->vscroll.cap);
max = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, (w->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
/* draw the train wagons, that do not have an engine in front */
for (; num < max; num++) {
for (; num < max; num++, y += 14) {
const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
const Vehicle *u;
@ -369,7 +372,6 @@ static void DrawDepotWindow(Window *w)
do i++; while ( (u=u->next) != NULL); // Determine length of train
SetDParam(0, i); // Set the counter
DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
y += 14;
}
}