(svn r3116) -Fix: [autoreplace] fixed issue where autorenewing/autoreplacing a plane could lock up an airport

this will not fix already locked up airports
        this bug was introduced in rev 3111
This commit is contained in:
bjarni 2005-11-01 17:20:06 +00:00
parent 6390bcc636
commit 59913ae719
2 changed files with 20 additions and 5 deletions

View File

@ -526,6 +526,18 @@ Vehicle *_first_veh_in_depot_list;
*/
void VehicleEnteredDepotThisTick(Vehicle *v)
{
// we need to set v->leave_depot_instantly as we have no control of it's contents at this time
if (!HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
// the vehicle do not plan on stopping in the depot, so we stop it to ensure that it will not reserve the path
// out of the depot before we might autoreplace it to a different engine. The new engine would not own the reserved path
// we store that we stopped the vehicle, so autoreplace can start it again
v->vehstatus |= VS_STOPPED;
v->leave_depot_instantly = true;
} else {
// we keep the vehicle in the depot
v->leave_depot_instantly = false;
}
if (_first_veh_in_depot_list == NULL) {
_first_veh_in_depot_list = v;
} else {
@ -1610,9 +1622,11 @@ static void MaybeReplaceVehicle(Vehicle *v)
_current_player = v->owner;
assert(v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || v->type == VEH_Aircraft);
if (!(v->vehstatus&VS_STOPPED)) {
stopped = true; // we stop the vehicle to do this, so we have to remember to start it again when we are done
DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type));
if (v->leave_depot_instantly) {
// we stopped the vehicle to do this, so we have to remember to start it again when we are done
// we need to store this info as the engine might be replaced and lose this info
stopped = true;
}
while (true) {
@ -1663,7 +1677,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
}
if (stopped)
DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type)); //we start the vehicle again
v->vehstatus &= ~VS_STOPPED; //we start the vehicle again
return;
}
@ -1679,7 +1693,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
if (stopped)
DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type)); //we start the vehicle again
v->vehstatus &= ~VS_STOPPED; //we start the vehicle again
_current_player = OWNER_NONE;
}

View File

@ -166,6 +166,7 @@ struct Vehicle {
int32 x_pos; // coordinates
int32 y_pos;
bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace
byte z_pos;
byte direction; // facing