mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r17370) -Codechange: make the saveload and network GUIs use the scrollbar wrappers
This commit is contained in:
parent
78c9827000
commit
59ac4f6b21
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@ -1763,7 +1763,7 @@ public:
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STR_SAVELOAD_LOAD_HEIGHTMAP,
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};
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this->vscroll.cap = 10;
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this->vscroll.SetCapacity(10);
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this->resize.step_width = 2;
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this->resize.step_height = 10;
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@ -1779,7 +1779,7 @@ public:
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case SLD_LOAD_SCENARIO:
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case SLD_LOAD_HEIGHTMAP:
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this->vscroll.cap--;
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this->vscroll.UpdateCapacity(-1);
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case SLD_SAVE_GAME: this->GenerateFileName(); break;
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case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
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@ -1845,7 +1845,7 @@ public:
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{
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int y;
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SetVScrollCount(this, _fios_items.Length());
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this->vscroll.SetCount(_fios_items.Length());
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this->DrawWidgets();
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DrawFiosTexts(this->widget[SLWW_BACKGROUND].left, this->widget[SLWW_BACKGROUND].right);
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@ -1859,12 +1859,12 @@ public:
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this->DrawSortButtonState(_savegame_sort_order & SORT_BY_NAME ? SLWW_SORT_BYNAME : SLWW_SORT_BYDATE, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
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y = widg->top + 1;
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for (uint pos = this->vscroll.pos; pos < _fios_items.Length(); pos++) {
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for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length(); pos++) {
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const FiosItem *item = _fios_items.Get(pos);
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DrawString(widg->left + 2, widg->right - 2, y, item->title, _fios_colours[item->type]);
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y += 10;
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if (y >= this->vscroll.cap * 10 + widg->top + 1) break;
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if (y >= this->vscroll.GetCapacity() * 10 + widg->top + 1) break;
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}
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if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
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@ -1898,7 +1898,7 @@ public:
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case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
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int y = (pt.y - this->widget[widget].top - 1) / 10;
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if (y < 0 || (y += this->vscroll.pos) >= this->vscroll.count) return;
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if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return;
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const FiosItem *file = _fios_items.Get(y);
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@ -2014,7 +2014,7 @@ public:
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this->widget[SLWW_SAVE_GAME].left += diff;
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}
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this->vscroll.cap += delta.y / 10;
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this->vscroll.UpdateCapacity(delta.y / 10);
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}
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virtual void OnInvalidateData(int data)
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@ -251,6 +251,8 @@ class NetworkContentListWindow : public QueryStringBaseWindow, ContentCallback {
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this->FilterContentList();
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this->content.Compact();
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this->content.RebuildDone();
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this->vscroll.SetCount(this->content.Length()); // Update the scrollbar
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}
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/** Sort content by name. */
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@ -328,13 +330,7 @@ class NetworkContentListWindow : public QueryStringBaseWindow, ContentCallback {
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{
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if (this->selected == NULL) return;
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if (this->list_pos < this->vscroll.pos) {
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/* scroll up to the server */
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this->vscroll.pos = this->list_pos;
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} else if (this->list_pos >= this->vscroll.pos + this->vscroll.cap) {
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/* scroll down so that the server is at the bottom */
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this->vscroll.pos = this->list_pos - this->vscroll.cap + 1;
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}
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this->vscroll.ScrollTowards(this->list_pos);
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}
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public:
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@ -349,7 +345,7 @@ public:
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InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, EDITBOX_MAX_LENGTH);
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this->SetFocusedWidget(NCLWW_FILTER);
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this->vscroll.cap = 14;
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this->vscroll.SetCapacity(14);
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this->resize.step_height = 14;
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this->resize.step_width = 2;
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@ -364,7 +360,6 @@ public:
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this->FilterContentList();
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this->SortContentList();
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SetVScrollCount(this, this->content.Length());
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this->FindWindowPlacementAndResize(desc);
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}
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@ -380,7 +375,6 @@ public:
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if (this->content.NeedRebuild()) {
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this->BuildContentList();
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SetVScrollCount(this, this->content.Length());
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}
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this->SortContentList();
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@ -428,7 +422,7 @@ public:
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/* Fill the matrix with the information */
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uint y = this->widget[NCLWW_MATRIX].top + 3;
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int cnt = 0;
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for (ConstContentIterator iter = this->content.Get(this->vscroll.pos); iter != this->content.End() && cnt < this->vscroll.cap; iter++, cnt++) {
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for (ConstContentIterator iter = this->content.Get(this->vscroll.GetPosition()); iter != this->content.End() && cnt < this->vscroll.GetCapacity(); iter++, cnt++) {
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const ContentInfo *ci = *iter;
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if (ci == this->selected) GfxFillRect(this->widget[NCLWW_CHECKBOX].left + 1, y - 2, this->widget[NCLWW_NAME].right - 1, y + 9, 10);
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@ -567,8 +561,8 @@ public:
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case NCLWW_MATRIX: {
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uint32 id_v = (pt.y - this->widget[NCLWW_MATRIX].top) / this->resize.step_height;
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if (id_v >= this->vscroll.cap) return; // click out of bounds
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id_v += this->vscroll.pos;
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if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
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id_v += this->vscroll.GetPosition();
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if (id_v >= this->content.Length()) return; // click out of bounds
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@ -641,11 +635,11 @@ public:
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break;
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case WKC_PAGEUP:
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/* scroll up a page */
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this->list_pos = (this->list_pos < this->vscroll.cap) ? 0 : this->list_pos - this->vscroll.cap;
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this->list_pos = (this->list_pos < this->vscroll.GetCapacity()) ? 0 : this->list_pos - this->vscroll.GetCapacity();
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break;
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case WKC_PAGEDOWN:
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/* scroll down a page */
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this->list_pos = min(this->list_pos + this->vscroll.cap, (int)this->content.Length() - 1);
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this->list_pos = min(this->list_pos + this->vscroll.GetCapacity(), (int)this->content.Length() - 1);
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break;
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case WKC_HOME:
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/* jump to beginning */
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@ -700,11 +694,8 @@ public:
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virtual void OnResize(Point delta)
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{
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this->vscroll.cap += delta.y / (int)this->resize.step_height;
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this->widget[NCLWW_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
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SetVScrollCount(this, this->content.Length());
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this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
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this->widget[NCLWW_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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/* Make the matrix and details section grow both bigger (or smaller) */
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delta.x /= 2;
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@ -151,6 +151,7 @@ protected:
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this->servers.Compact();
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this->servers.RebuildDone();
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this->vscroll.SetCount(this->servers.Length());
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}
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/** Sort servers by name. */
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@ -303,13 +304,7 @@ protected:
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void ScrollToSelectedServer()
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{
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if (this->list_pos == SLP_INVALID) return; // no server selected
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if (this->list_pos < this->vscroll.pos) {
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/* scroll up to the server */
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this->vscroll.pos = this->list_pos;
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} else if (this->list_pos >= this->vscroll.pos + this->vscroll.cap) {
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/* scroll down so that the server is at the bottom */
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this->vscroll.pos = this->list_pos - this->vscroll.cap + 1;
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}
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this->vscroll.ScrollTowards(this->list_pos);
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}
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public:
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@ -338,7 +333,7 @@ public:
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UpdateNetworkGameWindow(true);
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this->vscroll.cap = 11;
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this->vscroll.SetCapacity(11);
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this->resize.step_height = NET_PRC__SIZE_OF_ROW;
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this->field = NGWW_CLIENT;
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@ -367,7 +362,6 @@ public:
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if (this->servers.NeedRebuild()) {
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this->BuildNetworkGameList();
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SetVScrollCount(this, this->servers.Length());
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}
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this->SortNetworkGameList();
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@ -405,9 +399,9 @@ public:
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uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
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const int max = min(this->vscroll.pos + this->vscroll.cap, (int)this->servers.Length());
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const int max = min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), (int)this->servers.Length());
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for (int i = this->vscroll.pos; i < max; ++i) {
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for (int i = this->vscroll.GetPosition(); i < max; ++i) {
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const NetworkGameList *ngl = this->servers[i];
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this->DrawServerLine(ngl, y, ngl == sel);
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y += NET_PRC__SIZE_OF_ROW;
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@ -517,8 +511,8 @@ public:
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case NGWW_MATRIX: { // Matrix to show networkgames
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uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
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if (id_v >= this->vscroll.cap) return; // click out of bounds
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id_v += this->vscroll.pos;
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if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
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id_v += this->vscroll.GetPosition();
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this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL;
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this->list_pos = (server == NULL) ? SLP_INVALID : id_v;
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@ -666,12 +660,12 @@ public:
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case WKC_PAGEUP:
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/* scroll up a page */
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if (this->server == NULL) return ES_HANDLED;
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this->list_pos = (this->list_pos < this->vscroll.cap) ? 0 : this->list_pos - this->vscroll.cap;
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this->list_pos = (this->list_pos < this->vscroll.GetCapacity()) ? 0 : this->list_pos - this->vscroll.GetCapacity();
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break;
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case WKC_PAGEDOWN:
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/* scroll down a page */
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if (this->server == NULL) return ES_HANDLED;
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this->list_pos = min(this->list_pos + this->vscroll.cap, (int)this->servers.Length() - 1);
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this->list_pos = min(this->list_pos + this->vscroll.GetCapacity(), (int)this->servers.Length() - 1);
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break;
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case WKC_HOME:
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/* jump to beginning */
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@ -723,11 +717,8 @@ public:
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virtual void OnResize(Point delta)
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{
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this->vscroll.cap += delta.y / (int)this->resize.step_height;
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this->widget[NGWW_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
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SetVScrollCount(this, this->servers.Length());
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this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
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this->widget[NGWW_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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/* Additional colums in server list */
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if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) +
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@ -1009,8 +1000,8 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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_saveload_mode = SLD_NEW_GAME;
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BuildFileList();
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this->vscroll.cap = 12;
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this->vscroll.count = _fios_items.Length() + 1;
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this->vscroll.SetCapacity(12);
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this->vscroll.SetCount(_fios_items.Length() + 1);
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this->afilter = CS_ALPHANUMERAL;
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InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 160);
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@ -1043,7 +1034,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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/* draw list of maps */
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GfxFillRect(this->widget[NSSW_SELMAP].left + 1, this->widget[NSSW_SELMAP].top + 1, this->widget[NSSW_SELMAP].right - 1, this->widget[NSSW_SELMAP].bottom - 1, 0xD7); // black background of maps list
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for (uint pos = this->vscroll.pos; pos < _fios_items.Length() + 1; pos++) {
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for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length() + 1; pos++) {
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item = _fios_items.Get(pos - 1);
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if (item == this->map || (pos == 0 && this->map == NULL)) {
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GfxFillRect(this->widget[NSSW_SELMAP].left + 1, y - 1, this->widget[NSSW_SELMAP].right - 1, y + 10, 155); // show highlighted item with a different colour
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@ -1056,7 +1047,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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}
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y += NSSWND_ROWSIZE;
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if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
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if (y >= this->vscroll.GetCapacity() * NSSWND_ROWSIZE + NSSWND_START) break;
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}
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}
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@ -1078,8 +1069,8 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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case NSSW_SELMAP: { // Select map
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int y = (pt.y - NSSWND_START) / NSSWND_ROWSIZE;
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y += this->vscroll.pos;
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if (y >= this->vscroll.count) return;
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y += this->vscroll.GetPosition();
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if (y >= this->vscroll.GetCount()) return;
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this->map = (y == 0) ? NULL : _fios_items.Get(y - 1);
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this->SetDirty();
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@ -1403,7 +1394,7 @@ struct NetworkLobbyWindow : public Window {
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NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) :
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Window(desc), company(INVALID_COMPANY), server(ngl)
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{
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this->vscroll.cap = 10;
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this->vscroll.SetCapacity(10);
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this->FindWindowPlacementAndResize(desc);
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}
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@ -1436,10 +1427,10 @@ struct NetworkLobbyWindow : public Window {
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SetDParamStr(0, gi->server_name);
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this->DrawWidgets();
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SetVScrollCount(this, gi->companies_on);
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this->vscroll.SetCount(gi->companies_on);
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/* Draw company list */
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pos = this->vscroll.pos;
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pos = this->vscroll.GetPosition();
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while (pos < gi->companies_on) {
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byte company = NetworkLobbyFindCompanyIndex(pos);
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bool income = false;
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@ -1456,7 +1447,7 @@ struct NetworkLobbyWindow : public Window {
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pos++;
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y += NET_PRC__SIZE_OF_ROW;
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if (pos >= this->vscroll.pos + this->vscroll.cap) break;
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if (pos >= this->vscroll.GetPosition() + this->vscroll.GetCapacity()) break;
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}
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/* Draw info about selected company when it is selected in the left window */
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@ -1529,9 +1520,9 @@ struct NetworkLobbyWindow : public Window {
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case NLWW_MATRIX: { // Company list
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uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
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if (id_v >= this->vscroll.cap) break;
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if (id_v >= this->vscroll.GetCapacity()) break;
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id_v += this->vscroll.pos;
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id_v += this->vscroll.GetPosition();
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this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v);
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this->SetDirty();
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} break;
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@ -289,6 +289,23 @@ public:
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if (difference == 0) return;
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this->SetPosition(Clamp(this->pos + difference, 0, this->count - this->cap));
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}
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/**
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* Scroll towards the given position; if the item is visible nothing
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* happens, otherwise it will be shown either at the bottom or top of
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* the window depending on where in the list it was.
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* @param position the position to scroll towards.
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*/
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void ScrollTowards(int position)
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{
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if (position < this->GetPosition()) {
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/* scroll up to the item */
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this->SetPosition(position);
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} else if (position >= this->GetPosition() + this->GetCapacity()) {
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/* scroll down so that the item is at the bottom */
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this->SetPosition(position - this->GetCapacity() + 1);
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}
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}
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};
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/**
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