mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r17370) -Codechange: make the saveload and network GUIs use the scrollbar wrappers
This commit is contained in:
parent
78c9827000
commit
59ac4f6b21
|
@ -1763,7 +1763,7 @@ public:
|
||||||
STR_SAVELOAD_LOAD_HEIGHTMAP,
|
STR_SAVELOAD_LOAD_HEIGHTMAP,
|
||||||
};
|
};
|
||||||
|
|
||||||
this->vscroll.cap = 10;
|
this->vscroll.SetCapacity(10);
|
||||||
this->resize.step_width = 2;
|
this->resize.step_width = 2;
|
||||||
this->resize.step_height = 10;
|
this->resize.step_height = 10;
|
||||||
|
|
||||||
|
@ -1779,7 +1779,7 @@ public:
|
||||||
|
|
||||||
case SLD_LOAD_SCENARIO:
|
case SLD_LOAD_SCENARIO:
|
||||||
case SLD_LOAD_HEIGHTMAP:
|
case SLD_LOAD_HEIGHTMAP:
|
||||||
this->vscroll.cap--;
|
this->vscroll.UpdateCapacity(-1);
|
||||||
|
|
||||||
case SLD_SAVE_GAME: this->GenerateFileName(); break;
|
case SLD_SAVE_GAME: this->GenerateFileName(); break;
|
||||||
case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
|
case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
|
||||||
|
@ -1845,7 +1845,7 @@ public:
|
||||||
{
|
{
|
||||||
int y;
|
int y;
|
||||||
|
|
||||||
SetVScrollCount(this, _fios_items.Length());
|
this->vscroll.SetCount(_fios_items.Length());
|
||||||
this->DrawWidgets();
|
this->DrawWidgets();
|
||||||
DrawFiosTexts(this->widget[SLWW_BACKGROUND].left, this->widget[SLWW_BACKGROUND].right);
|
DrawFiosTexts(this->widget[SLWW_BACKGROUND].left, this->widget[SLWW_BACKGROUND].right);
|
||||||
|
|
||||||
|
@ -1859,12 +1859,12 @@ public:
|
||||||
this->DrawSortButtonState(_savegame_sort_order & SORT_BY_NAME ? SLWW_SORT_BYNAME : SLWW_SORT_BYDATE, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
|
this->DrawSortButtonState(_savegame_sort_order & SORT_BY_NAME ? SLWW_SORT_BYNAME : SLWW_SORT_BYDATE, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
|
||||||
|
|
||||||
y = widg->top + 1;
|
y = widg->top + 1;
|
||||||
for (uint pos = this->vscroll.pos; pos < _fios_items.Length(); pos++) {
|
for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length(); pos++) {
|
||||||
const FiosItem *item = _fios_items.Get(pos);
|
const FiosItem *item = _fios_items.Get(pos);
|
||||||
|
|
||||||
DrawString(widg->left + 2, widg->right - 2, y, item->title, _fios_colours[item->type]);
|
DrawString(widg->left + 2, widg->right - 2, y, item->title, _fios_colours[item->type]);
|
||||||
y += 10;
|
y += 10;
|
||||||
if (y >= this->vscroll.cap * 10 + widg->top + 1) break;
|
if (y >= this->vscroll.GetCapacity() * 10 + widg->top + 1) break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
|
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
|
||||||
|
@ -1898,7 +1898,7 @@ public:
|
||||||
case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
|
case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
|
||||||
int y = (pt.y - this->widget[widget].top - 1) / 10;
|
int y = (pt.y - this->widget[widget].top - 1) / 10;
|
||||||
|
|
||||||
if (y < 0 || (y += this->vscroll.pos) >= this->vscroll.count) return;
|
if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return;
|
||||||
|
|
||||||
const FiosItem *file = _fios_items.Get(y);
|
const FiosItem *file = _fios_items.Get(y);
|
||||||
|
|
||||||
|
@ -2014,7 +2014,7 @@ public:
|
||||||
this->widget[SLWW_SAVE_GAME].left += diff;
|
this->widget[SLWW_SAVE_GAME].left += diff;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->vscroll.cap += delta.y / 10;
|
this->vscroll.UpdateCapacity(delta.y / 10);
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnInvalidateData(int data)
|
virtual void OnInvalidateData(int data)
|
||||||
|
|
|
@ -251,6 +251,8 @@ class NetworkContentListWindow : public QueryStringBaseWindow, ContentCallback {
|
||||||
this->FilterContentList();
|
this->FilterContentList();
|
||||||
this->content.Compact();
|
this->content.Compact();
|
||||||
this->content.RebuildDone();
|
this->content.RebuildDone();
|
||||||
|
|
||||||
|
this->vscroll.SetCount(this->content.Length()); // Update the scrollbar
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Sort content by name. */
|
/** Sort content by name. */
|
||||||
|
@ -328,13 +330,7 @@ class NetworkContentListWindow : public QueryStringBaseWindow, ContentCallback {
|
||||||
{
|
{
|
||||||
if (this->selected == NULL) return;
|
if (this->selected == NULL) return;
|
||||||
|
|
||||||
if (this->list_pos < this->vscroll.pos) {
|
this->vscroll.ScrollTowards(this->list_pos);
|
||||||
/* scroll up to the server */
|
|
||||||
this->vscroll.pos = this->list_pos;
|
|
||||||
} else if (this->list_pos >= this->vscroll.pos + this->vscroll.cap) {
|
|
||||||
/* scroll down so that the server is at the bottom */
|
|
||||||
this->vscroll.pos = this->list_pos - this->vscroll.cap + 1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -349,7 +345,7 @@ public:
|
||||||
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, EDITBOX_MAX_LENGTH);
|
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, EDITBOX_MAX_LENGTH);
|
||||||
this->SetFocusedWidget(NCLWW_FILTER);
|
this->SetFocusedWidget(NCLWW_FILTER);
|
||||||
|
|
||||||
this->vscroll.cap = 14;
|
this->vscroll.SetCapacity(14);
|
||||||
this->resize.step_height = 14;
|
this->resize.step_height = 14;
|
||||||
this->resize.step_width = 2;
|
this->resize.step_width = 2;
|
||||||
|
|
||||||
|
@ -364,7 +360,6 @@ public:
|
||||||
this->FilterContentList();
|
this->FilterContentList();
|
||||||
this->SortContentList();
|
this->SortContentList();
|
||||||
|
|
||||||
SetVScrollCount(this, this->content.Length());
|
|
||||||
this->FindWindowPlacementAndResize(desc);
|
this->FindWindowPlacementAndResize(desc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -380,7 +375,6 @@ public:
|
||||||
|
|
||||||
if (this->content.NeedRebuild()) {
|
if (this->content.NeedRebuild()) {
|
||||||
this->BuildContentList();
|
this->BuildContentList();
|
||||||
SetVScrollCount(this, this->content.Length());
|
|
||||||
}
|
}
|
||||||
this->SortContentList();
|
this->SortContentList();
|
||||||
|
|
||||||
|
@ -428,7 +422,7 @@ public:
|
||||||
/* Fill the matrix with the information */
|
/* Fill the matrix with the information */
|
||||||
uint y = this->widget[NCLWW_MATRIX].top + 3;
|
uint y = this->widget[NCLWW_MATRIX].top + 3;
|
||||||
int cnt = 0;
|
int cnt = 0;
|
||||||
for (ConstContentIterator iter = this->content.Get(this->vscroll.pos); iter != this->content.End() && cnt < this->vscroll.cap; iter++, cnt++) {
|
for (ConstContentIterator iter = this->content.Get(this->vscroll.GetPosition()); iter != this->content.End() && cnt < this->vscroll.GetCapacity(); iter++, cnt++) {
|
||||||
const ContentInfo *ci = *iter;
|
const ContentInfo *ci = *iter;
|
||||||
|
|
||||||
if (ci == this->selected) GfxFillRect(this->widget[NCLWW_CHECKBOX].left + 1, y - 2, this->widget[NCLWW_NAME].right - 1, y + 9, 10);
|
if (ci == this->selected) GfxFillRect(this->widget[NCLWW_CHECKBOX].left + 1, y - 2, this->widget[NCLWW_NAME].right - 1, y + 9, 10);
|
||||||
|
@ -567,8 +561,8 @@ public:
|
||||||
case NCLWW_MATRIX: {
|
case NCLWW_MATRIX: {
|
||||||
uint32 id_v = (pt.y - this->widget[NCLWW_MATRIX].top) / this->resize.step_height;
|
uint32 id_v = (pt.y - this->widget[NCLWW_MATRIX].top) / this->resize.step_height;
|
||||||
|
|
||||||
if (id_v >= this->vscroll.cap) return; // click out of bounds
|
if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
|
||||||
id_v += this->vscroll.pos;
|
id_v += this->vscroll.GetPosition();
|
||||||
|
|
||||||
if (id_v >= this->content.Length()) return; // click out of bounds
|
if (id_v >= this->content.Length()) return; // click out of bounds
|
||||||
|
|
||||||
|
@ -641,11 +635,11 @@ public:
|
||||||
break;
|
break;
|
||||||
case WKC_PAGEUP:
|
case WKC_PAGEUP:
|
||||||
/* scroll up a page */
|
/* scroll up a page */
|
||||||
this->list_pos = (this->list_pos < this->vscroll.cap) ? 0 : this->list_pos - this->vscroll.cap;
|
this->list_pos = (this->list_pos < this->vscroll.GetCapacity()) ? 0 : this->list_pos - this->vscroll.GetCapacity();
|
||||||
break;
|
break;
|
||||||
case WKC_PAGEDOWN:
|
case WKC_PAGEDOWN:
|
||||||
/* scroll down a page */
|
/* scroll down a page */
|
||||||
this->list_pos = min(this->list_pos + this->vscroll.cap, (int)this->content.Length() - 1);
|
this->list_pos = min(this->list_pos + this->vscroll.GetCapacity(), (int)this->content.Length() - 1);
|
||||||
break;
|
break;
|
||||||
case WKC_HOME:
|
case WKC_HOME:
|
||||||
/* jump to beginning */
|
/* jump to beginning */
|
||||||
|
@ -700,11 +694,8 @@ public:
|
||||||
|
|
||||||
virtual void OnResize(Point delta)
|
virtual void OnResize(Point delta)
|
||||||
{
|
{
|
||||||
this->vscroll.cap += delta.y / (int)this->resize.step_height;
|
this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
|
||||||
|
this->widget[NCLWW_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
|
||||||
this->widget[NCLWW_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
|
|
||||||
|
|
||||||
SetVScrollCount(this, this->content.Length());
|
|
||||||
|
|
||||||
/* Make the matrix and details section grow both bigger (or smaller) */
|
/* Make the matrix and details section grow both bigger (or smaller) */
|
||||||
delta.x /= 2;
|
delta.x /= 2;
|
||||||
|
|
|
@ -151,6 +151,7 @@ protected:
|
||||||
|
|
||||||
this->servers.Compact();
|
this->servers.Compact();
|
||||||
this->servers.RebuildDone();
|
this->servers.RebuildDone();
|
||||||
|
this->vscroll.SetCount(this->servers.Length());
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Sort servers by name. */
|
/** Sort servers by name. */
|
||||||
|
@ -303,13 +304,7 @@ protected:
|
||||||
void ScrollToSelectedServer()
|
void ScrollToSelectedServer()
|
||||||
{
|
{
|
||||||
if (this->list_pos == SLP_INVALID) return; // no server selected
|
if (this->list_pos == SLP_INVALID) return; // no server selected
|
||||||
if (this->list_pos < this->vscroll.pos) {
|
this->vscroll.ScrollTowards(this->list_pos);
|
||||||
/* scroll up to the server */
|
|
||||||
this->vscroll.pos = this->list_pos;
|
|
||||||
} else if (this->list_pos >= this->vscroll.pos + this->vscroll.cap) {
|
|
||||||
/* scroll down so that the server is at the bottom */
|
|
||||||
this->vscroll.pos = this->list_pos - this->vscroll.cap + 1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -338,7 +333,7 @@ public:
|
||||||
|
|
||||||
UpdateNetworkGameWindow(true);
|
UpdateNetworkGameWindow(true);
|
||||||
|
|
||||||
this->vscroll.cap = 11;
|
this->vscroll.SetCapacity(11);
|
||||||
this->resize.step_height = NET_PRC__SIZE_OF_ROW;
|
this->resize.step_height = NET_PRC__SIZE_OF_ROW;
|
||||||
|
|
||||||
this->field = NGWW_CLIENT;
|
this->field = NGWW_CLIENT;
|
||||||
|
@ -367,7 +362,6 @@ public:
|
||||||
|
|
||||||
if (this->servers.NeedRebuild()) {
|
if (this->servers.NeedRebuild()) {
|
||||||
this->BuildNetworkGameList();
|
this->BuildNetworkGameList();
|
||||||
SetVScrollCount(this, this->servers.Length());
|
|
||||||
}
|
}
|
||||||
this->SortNetworkGameList();
|
this->SortNetworkGameList();
|
||||||
|
|
||||||
|
@ -405,9 +399,9 @@ public:
|
||||||
|
|
||||||
uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
|
uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
|
||||||
|
|
||||||
const int max = min(this->vscroll.pos + this->vscroll.cap, (int)this->servers.Length());
|
const int max = min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), (int)this->servers.Length());
|
||||||
|
|
||||||
for (int i = this->vscroll.pos; i < max; ++i) {
|
for (int i = this->vscroll.GetPosition(); i < max; ++i) {
|
||||||
const NetworkGameList *ngl = this->servers[i];
|
const NetworkGameList *ngl = this->servers[i];
|
||||||
this->DrawServerLine(ngl, y, ngl == sel);
|
this->DrawServerLine(ngl, y, ngl == sel);
|
||||||
y += NET_PRC__SIZE_OF_ROW;
|
y += NET_PRC__SIZE_OF_ROW;
|
||||||
|
@ -517,8 +511,8 @@ public:
|
||||||
case NGWW_MATRIX: { // Matrix to show networkgames
|
case NGWW_MATRIX: { // Matrix to show networkgames
|
||||||
uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
|
uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
|
||||||
|
|
||||||
if (id_v >= this->vscroll.cap) return; // click out of bounds
|
if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
|
||||||
id_v += this->vscroll.pos;
|
id_v += this->vscroll.GetPosition();
|
||||||
|
|
||||||
this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL;
|
this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL;
|
||||||
this->list_pos = (server == NULL) ? SLP_INVALID : id_v;
|
this->list_pos = (server == NULL) ? SLP_INVALID : id_v;
|
||||||
|
@ -666,12 +660,12 @@ public:
|
||||||
case WKC_PAGEUP:
|
case WKC_PAGEUP:
|
||||||
/* scroll up a page */
|
/* scroll up a page */
|
||||||
if (this->server == NULL) return ES_HANDLED;
|
if (this->server == NULL) return ES_HANDLED;
|
||||||
this->list_pos = (this->list_pos < this->vscroll.cap) ? 0 : this->list_pos - this->vscroll.cap;
|
this->list_pos = (this->list_pos < this->vscroll.GetCapacity()) ? 0 : this->list_pos - this->vscroll.GetCapacity();
|
||||||
break;
|
break;
|
||||||
case WKC_PAGEDOWN:
|
case WKC_PAGEDOWN:
|
||||||
/* scroll down a page */
|
/* scroll down a page */
|
||||||
if (this->server == NULL) return ES_HANDLED;
|
if (this->server == NULL) return ES_HANDLED;
|
||||||
this->list_pos = min(this->list_pos + this->vscroll.cap, (int)this->servers.Length() - 1);
|
this->list_pos = min(this->list_pos + this->vscroll.GetCapacity(), (int)this->servers.Length() - 1);
|
||||||
break;
|
break;
|
||||||
case WKC_HOME:
|
case WKC_HOME:
|
||||||
/* jump to beginning */
|
/* jump to beginning */
|
||||||
|
@ -723,11 +717,8 @@ public:
|
||||||
|
|
||||||
virtual void OnResize(Point delta)
|
virtual void OnResize(Point delta)
|
||||||
{
|
{
|
||||||
this->vscroll.cap += delta.y / (int)this->resize.step_height;
|
this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height);
|
||||||
|
this->widget[NGWW_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
|
||||||
this->widget[NGWW_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START);
|
|
||||||
|
|
||||||
SetVScrollCount(this, this->servers.Length());
|
|
||||||
|
|
||||||
/* Additional colums in server list */
|
/* Additional colums in server list */
|
||||||
if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) +
|
if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) +
|
||||||
|
@ -1009,8 +1000,8 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
|
||||||
|
|
||||||
_saveload_mode = SLD_NEW_GAME;
|
_saveload_mode = SLD_NEW_GAME;
|
||||||
BuildFileList();
|
BuildFileList();
|
||||||
this->vscroll.cap = 12;
|
this->vscroll.SetCapacity(12);
|
||||||
this->vscroll.count = _fios_items.Length() + 1;
|
this->vscroll.SetCount(_fios_items.Length() + 1);
|
||||||
|
|
||||||
this->afilter = CS_ALPHANUMERAL;
|
this->afilter = CS_ALPHANUMERAL;
|
||||||
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 160);
|
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 160);
|
||||||
|
@ -1043,7 +1034,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
|
||||||
/* draw list of maps */
|
/* draw list of maps */
|
||||||
GfxFillRect(this->widget[NSSW_SELMAP].left + 1, this->widget[NSSW_SELMAP].top + 1, this->widget[NSSW_SELMAP].right - 1, this->widget[NSSW_SELMAP].bottom - 1, 0xD7); // black background of maps list
|
GfxFillRect(this->widget[NSSW_SELMAP].left + 1, this->widget[NSSW_SELMAP].top + 1, this->widget[NSSW_SELMAP].right - 1, this->widget[NSSW_SELMAP].bottom - 1, 0xD7); // black background of maps list
|
||||||
|
|
||||||
for (uint pos = this->vscroll.pos; pos < _fios_items.Length() + 1; pos++) {
|
for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length() + 1; pos++) {
|
||||||
item = _fios_items.Get(pos - 1);
|
item = _fios_items.Get(pos - 1);
|
||||||
if (item == this->map || (pos == 0 && this->map == NULL)) {
|
if (item == this->map || (pos == 0 && this->map == NULL)) {
|
||||||
GfxFillRect(this->widget[NSSW_SELMAP].left + 1, y - 1, this->widget[NSSW_SELMAP].right - 1, y + 10, 155); // show highlighted item with a different colour
|
GfxFillRect(this->widget[NSSW_SELMAP].left + 1, y - 1, this->widget[NSSW_SELMAP].right - 1, y + 10, 155); // show highlighted item with a different colour
|
||||||
|
@ -1056,7 +1047,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
|
||||||
}
|
}
|
||||||
y += NSSWND_ROWSIZE;
|
y += NSSWND_ROWSIZE;
|
||||||
|
|
||||||
if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
|
if (y >= this->vscroll.GetCapacity() * NSSWND_ROWSIZE + NSSWND_START) break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1078,8 +1069,8 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
|
||||||
case NSSW_SELMAP: { // Select map
|
case NSSW_SELMAP: { // Select map
|
||||||
int y = (pt.y - NSSWND_START) / NSSWND_ROWSIZE;
|
int y = (pt.y - NSSWND_START) / NSSWND_ROWSIZE;
|
||||||
|
|
||||||
y += this->vscroll.pos;
|
y += this->vscroll.GetPosition();
|
||||||
if (y >= this->vscroll.count) return;
|
if (y >= this->vscroll.GetCount()) return;
|
||||||
|
|
||||||
this->map = (y == 0) ? NULL : _fios_items.Get(y - 1);
|
this->map = (y == 0) ? NULL : _fios_items.Get(y - 1);
|
||||||
this->SetDirty();
|
this->SetDirty();
|
||||||
|
@ -1403,7 +1394,7 @@ struct NetworkLobbyWindow : public Window {
|
||||||
NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) :
|
NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) :
|
||||||
Window(desc), company(INVALID_COMPANY), server(ngl)
|
Window(desc), company(INVALID_COMPANY), server(ngl)
|
||||||
{
|
{
|
||||||
this->vscroll.cap = 10;
|
this->vscroll.SetCapacity(10);
|
||||||
|
|
||||||
this->FindWindowPlacementAndResize(desc);
|
this->FindWindowPlacementAndResize(desc);
|
||||||
}
|
}
|
||||||
|
@ -1436,10 +1427,10 @@ struct NetworkLobbyWindow : public Window {
|
||||||
SetDParamStr(0, gi->server_name);
|
SetDParamStr(0, gi->server_name);
|
||||||
this->DrawWidgets();
|
this->DrawWidgets();
|
||||||
|
|
||||||
SetVScrollCount(this, gi->companies_on);
|
this->vscroll.SetCount(gi->companies_on);
|
||||||
|
|
||||||
/* Draw company list */
|
/* Draw company list */
|
||||||
pos = this->vscroll.pos;
|
pos = this->vscroll.GetPosition();
|
||||||
while (pos < gi->companies_on) {
|
while (pos < gi->companies_on) {
|
||||||
byte company = NetworkLobbyFindCompanyIndex(pos);
|
byte company = NetworkLobbyFindCompanyIndex(pos);
|
||||||
bool income = false;
|
bool income = false;
|
||||||
|
@ -1456,7 +1447,7 @@ struct NetworkLobbyWindow : public Window {
|
||||||
|
|
||||||
pos++;
|
pos++;
|
||||||
y += NET_PRC__SIZE_OF_ROW;
|
y += NET_PRC__SIZE_OF_ROW;
|
||||||
if (pos >= this->vscroll.pos + this->vscroll.cap) break;
|
if (pos >= this->vscroll.GetPosition() + this->vscroll.GetCapacity()) break;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Draw info about selected company when it is selected in the left window */
|
/* Draw info about selected company when it is selected in the left window */
|
||||||
|
@ -1529,9 +1520,9 @@ struct NetworkLobbyWindow : public Window {
|
||||||
case NLWW_MATRIX: { // Company list
|
case NLWW_MATRIX: { // Company list
|
||||||
uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
|
uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
|
||||||
|
|
||||||
if (id_v >= this->vscroll.cap) break;
|
if (id_v >= this->vscroll.GetCapacity()) break;
|
||||||
|
|
||||||
id_v += this->vscroll.pos;
|
id_v += this->vscroll.GetPosition();
|
||||||
this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v);
|
this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v);
|
||||||
this->SetDirty();
|
this->SetDirty();
|
||||||
} break;
|
} break;
|
||||||
|
|
|
@ -289,6 +289,23 @@ public:
|
||||||
if (difference == 0) return;
|
if (difference == 0) return;
|
||||||
this->SetPosition(Clamp(this->pos + difference, 0, this->count - this->cap));
|
this->SetPosition(Clamp(this->pos + difference, 0, this->count - this->cap));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Scroll towards the given position; if the item is visible nothing
|
||||||
|
* happens, otherwise it will be shown either at the bottom or top of
|
||||||
|
* the window depending on where in the list it was.
|
||||||
|
* @param position the position to scroll towards.
|
||||||
|
*/
|
||||||
|
void ScrollTowards(int position)
|
||||||
|
{
|
||||||
|
if (position < this->GetPosition()) {
|
||||||
|
/* scroll up to the item */
|
||||||
|
this->SetPosition(position);
|
||||||
|
} else if (position >= this->GetPosition() + this->GetCapacity()) {
|
||||||
|
/* scroll down so that the item is at the bottom */
|
||||||
|
this->SetPosition(position - this->GetCapacity() + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in New Issue