(svn r27190) -Fix [FS#6255] (r27106): Original road vehicle acceleration crashed for vehicles taking over.

This commit is contained in:
frosch 2015-03-16 20:01:14 +00:00
parent 83b2ea0eaf
commit 59d41a89c4
1 changed files with 3 additions and 2 deletions

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@ -824,8 +824,9 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return;
/* Can't overtake a vehicle that is moving faster than us. If the vehicle in front is
* accelerating, take the maximum speed for the comparison, else the current speed. */
int u_speed = u->GetAcceleration() > 0 ? u->GetCurrentMaxSpeed() : u->cur_speed;
* accelerating, take the maximum speed for the comparison, else the current speed.
* Original acceleration always accelerates, so always use the maximum speed. */
int u_speed = (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL || u->GetAcceleration() > 0) ? u->GetCurrentMaxSpeed() : u->cur_speed;
if (u_speed >= v->GetCurrentMaxSpeed() &&
!(u->vehstatus & VS_STOPPED) &&
u->cur_speed != 0) {