mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: [Win32] Split the video driver into a base class and a GDI backend class.
This commit is contained in:
parent
78d96dad2a
commit
59e0d9618b
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@ -108,7 +108,7 @@ static void UpdatePalette(HDC dc, uint start, uint count)
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SetDIBColorTable(dc, start, count, rgb);
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}
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bool VideoDriver_Win32::ClaimMousePointer()
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bool VideoDriver_Win32Base::ClaimMousePointer()
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{
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MyShowCursor(false, true);
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return true;
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@ -231,7 +231,7 @@ int RedrawScreenDebug()
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* @param full_screen Whether to make a full screen window or not.
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* @return True if the window could be created.
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*/
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bool VideoDriver_Win32::MakeWindow(bool full_screen)
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bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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{
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/* full_screen is whether the new window should be fullscreen,
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* _wnd.fullscreen is whether the current window is. */
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@ -315,7 +315,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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char window_title[64];
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seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
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_wnd.main_wnd = CreateWindow(_T("OTTD"), MB_TO_WIDE(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), 0);
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_wnd.main_wnd = CreateWindow(_T("OTTD"), MB_TO_WIDE(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
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if (_wnd.main_wnd == nullptr) usererror("CreateWindow failed");
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ShowWindow(_wnd.main_wnd, showstyle);
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}
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@ -328,7 +328,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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}
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/** Do palette animation and blit to the window. */
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void VideoDriver_Win32::Paint()
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void VideoDriver_Win32Base::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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@ -371,7 +371,7 @@ void VideoDriver_Win32::Paint()
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_dirty_rect = {};
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}
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void VideoDriver_Win32::PaintThread()
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void VideoDriver_Win32Base::PaintThread()
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{
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/* First tell the main thread we're started */
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std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
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@ -390,7 +390,7 @@ void VideoDriver_Win32::PaintThread()
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}
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}
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/* static */ void VideoDriver_Win32::PaintThreadThunk(VideoDriver_Win32 *drv)
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/* static */ void VideoDriver_Win32Base::PaintThreadThunk(VideoDriver_Win32Base *drv)
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{
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drv->PaintThread();
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}
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@ -594,13 +594,16 @@ static void CancelIMEComposition(HWND hwnd)
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HandleTextInput(nullptr, true);
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}
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static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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static uint32 keycode = 0;
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static bool console = false;
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VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
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switch (msg) {
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case WM_CREATE:
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SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
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_cursor.in_window = false; // Win32 has mouse tracking.
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SetCompositionPos(hwnd);
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_imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
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@ -609,7 +612,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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case WM_PAINT: {
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RECT r;
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GetUpdateRect(hwnd, &r, FALSE);
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static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
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video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
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ValidateRect(hwnd, nullptr);
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return 0;
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@ -627,7 +630,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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SelectPalette(hDC, hOldPalette, TRUE);
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ReleaseDC(hwnd, hDC);
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if (nChanged != 0) {
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static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeDirty(0, 0, _screen.width, _screen.height);
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video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
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}
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return 0;
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}
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@ -937,7 +940,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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if (active && minimized) {
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/* Restore the game window */
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ShowWindow(hwnd, SW_RESTORE);
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static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeWindow(true);
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video_driver->MakeWindow(true);
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} else if (!active && !minimized) {
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/* Minimise the window and restore desktop */
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ShowWindow(hwnd, SW_MINIMIZE);
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@ -1053,55 +1056,13 @@ static void FindResolutions()
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SortResolutions();
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}
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static FVideoDriver_Win32 iFVideoDriver_Win32;
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const char *VideoDriver_Win32::Start(const StringList &parm)
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{
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
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this->UpdateAutoResolution();
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memset(&_wnd, 0, sizeof(_wnd));
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RegisterWndClass();
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MakePalette();
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FindResolutions();
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DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
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/* fullscreen uses those */
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_wnd.width_org = _cur_resolution.width;
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_wnd.height_org = _cur_resolution.height;
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AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
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this->MakeWindow(_fullscreen);
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MarkWholeScreenDirty();
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_draw_threaded = !GetDriverParamBool(parm, "no_threads") && !GetDriverParamBool(parm, "no_thread") && std::thread::hardware_concurrency() > 1;
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return nullptr;
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}
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void VideoDriver_Win32::Stop()
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{
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DeleteObject(_wnd.gdi_palette);
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DeleteObject(_wnd.dib_sect);
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DestroyWindow(_wnd.main_wnd);
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if (_wnd.fullscreen) ChangeDisplaySettings(nullptr, 0);
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MyShowCursor(true);
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}
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void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height)
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void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
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{
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Rect r = {left, top, left + width, top + height};
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_dirty_rect = BoundingRect(_dirty_rect, r);
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}
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void VideoDriver_Win32::CheckPaletteAnim()
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void VideoDriver_Win32Base::CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty == 0) return;
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@ -1109,7 +1070,7 @@ void VideoDriver_Win32::CheckPaletteAnim()
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this->MakeDirty(0, 0, _screen.width, _screen.height);
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}
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void VideoDriver_Win32::InputLoop()
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void VideoDriver_Win32Base::InputLoop()
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{
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bool old_ctrl_pressed = _ctrl_pressed;
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@ -1143,7 +1104,7 @@ void VideoDriver_Win32::InputLoop()
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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}
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void VideoDriver_Win32::MainLoop()
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void VideoDriver_Win32Base::MainLoop()
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{
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MSG mesg;
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@ -1163,7 +1124,7 @@ void VideoDriver_Win32::MainLoop()
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this->draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
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_draw_continue = true;
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_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32::PaintThreadThunk, this);
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_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32Base::PaintThreadThunk, this);
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/* Free the mutex if we won't be able to use it. */
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if (!_draw_threaded) {
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@ -1222,7 +1183,7 @@ void VideoDriver_Win32::MainLoop()
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}
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}
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bool VideoDriver_Win32::ChangeResolution(int w, int h)
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bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
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{
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std::unique_lock<std::recursive_mutex> lock;
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if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
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@ -1235,7 +1196,7 @@ bool VideoDriver_Win32::ChangeResolution(int w, int h)
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return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
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}
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bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
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bool VideoDriver_Win32Base::ToggleFullscreen(bool full_screen)
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{
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std::unique_lock<std::recursive_mutex> lock;
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if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
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@ -1243,23 +1204,17 @@ bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
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return this->MakeWindow(full_screen);
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}
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bool VideoDriver_Win32::AfterBlitterChange()
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{
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assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
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return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
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}
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void VideoDriver_Win32::AcquireBlitterLock()
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void VideoDriver_Win32Base::AcquireBlitterLock()
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{
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if (_draw_mutex != nullptr) _draw_mutex->lock();
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}
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void VideoDriver_Win32::ReleaseBlitterLock()
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void VideoDriver_Win32Base::ReleaseBlitterLock()
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{
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if (_draw_mutex != nullptr) _draw_mutex->unlock();
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}
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void VideoDriver_Win32::EditBoxLostFocus()
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void VideoDriver_Win32Base::EditBoxLostFocus()
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{
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std::unique_lock<std::recursive_mutex> lock;
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if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
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@ -1269,12 +1224,12 @@ void VideoDriver_Win32::EditBoxLostFocus()
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SetCandidatePos(_wnd.main_wnd);
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}
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Dimension VideoDriver_Win32::GetScreenSize() const
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Dimension VideoDriver_Win32Base::GetScreenSize() const
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{
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return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
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}
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float VideoDriver_Win32::GetDPIScale()
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float VideoDriver_Win32Base::GetDPIScale()
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{
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typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
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typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
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@ -1314,13 +1269,62 @@ float VideoDriver_Win32::GetDPIScale()
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return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
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}
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bool VideoDriver_Win32::LockVideoBuffer()
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bool VideoDriver_Win32Base::LockVideoBuffer()
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{
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if (_draw_threaded) this->draw_lock.lock();
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return true;
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}
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void VideoDriver_Win32::UnlockVideoBuffer()
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void VideoDriver_Win32Base::UnlockVideoBuffer()
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{
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if (_draw_threaded) this->draw_lock.unlock();
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}
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static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
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const char *VideoDriver_Win32GDI::Start(const StringList ¶m)
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{
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
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this->UpdateAutoResolution();
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memset(&_wnd, 0, sizeof(_wnd));
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RegisterWndClass();
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MakePalette();
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FindResolutions();
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DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
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/* fullscreen uses those */
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_wnd.width_org = _cur_resolution.width;
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_wnd.height_org = _cur_resolution.height;
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AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
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this->MakeWindow(_fullscreen);
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MarkWholeScreenDirty();
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_draw_threaded = !GetDriverParam(param, "no_threads") && !GetDriverParam(param, "no_thread") && std::thread::hardware_concurrency() > 1;
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return nullptr;
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}
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void VideoDriver_Win32GDI::Stop()
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{
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DeleteObject(_wnd.gdi_palette);
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DeleteObject(_wnd.dib_sect);
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DestroyWindow(_wnd.main_wnd);
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if (_wnd.fullscreen) ChangeDisplaySettings(nullptr, 0);
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MyShowCursor(true);
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}
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bool VideoDriver_Win32GDI::AfterBlitterChange()
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{
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assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
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return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
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}
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@ -12,13 +12,9 @@
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#include "video_driver.hpp"
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/** The video driver for windows. */
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class VideoDriver_Win32 : public VideoDriver {
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/** Base class for Windows video drivers. */
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class VideoDriver_Win32Base : public VideoDriver {
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public:
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const char *Start(const StringList ¶m) override;
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void Stop() override;
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void MakeDirty(int left, int top, int width, int height) override;
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void MainLoop() override;
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@ -27,8 +23,6 @@ public:
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bool ToggleFullscreen(bool fullscreen) override;
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bool AfterBlitterChange() override;
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void AcquireBlitterLock() override;
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void ReleaseBlitterLock() override;
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@ -37,10 +31,6 @@ public:
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void EditBoxLostFocus() override;
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const char *GetName() const override { return "win32"; }
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bool MakeWindow(bool full_screen);
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protected:
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Dimension GetScreenSize() const override;
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float GetDPIScale() override;
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@ -51,17 +41,32 @@ protected:
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void PaintThread() override;
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void CheckPaletteAnim() override;
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bool MakeWindow(bool full_screen);
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private:
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std::unique_lock<std::recursive_mutex> draw_lock;
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static void PaintThreadThunk(VideoDriver_Win32 *drv);
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static void PaintThreadThunk(VideoDriver_Win32Base *drv);
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friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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};
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/** The GDI video driver for windows. */
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class VideoDriver_Win32GDI : public VideoDriver_Win32Base {
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public:
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const char *Start(const StringList ¶m) override;
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void Stop() override;
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bool AfterBlitterChange() override;
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const char *GetName() const override { return "win32"; }
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};
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/** The factory for Windows' video driver. */
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class FVideoDriver_Win32 : public DriverFactoryBase {
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class FVideoDriver_Win32GDI : public DriverFactoryBase {
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public:
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FVideoDriver_Win32() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32", "Win32 GDI Video Driver") {}
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Driver *CreateInstance() const override { return new VideoDriver_Win32(); }
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FVideoDriver_Win32GDI() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32", "Win32 GDI Video Driver") {}
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Driver *CreateInstance() const override { return new VideoDriver_Win32GDI(); }
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};
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#endif /* VIDEO_WIN32_H */
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