Codechange: [Win32] Split the video driver into a base class and a GDI backend class.

This commit is contained in:
Michael Lutz 2021-01-16 16:42:59 +01:00
parent 78d96dad2a
commit 59e0d9618b
2 changed files with 97 additions and 88 deletions

View File

@ -108,7 +108,7 @@ static void UpdatePalette(HDC dc, uint start, uint count)
SetDIBColorTable(dc, start, count, rgb);
}
bool VideoDriver_Win32::ClaimMousePointer()
bool VideoDriver_Win32Base::ClaimMousePointer()
{
MyShowCursor(false, true);
return true;
@ -231,7 +231,7 @@ int RedrawScreenDebug()
* @param full_screen Whether to make a full screen window or not.
* @return True if the window could be created.
*/
bool VideoDriver_Win32::MakeWindow(bool full_screen)
bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
{
/* full_screen is whether the new window should be fullscreen,
* _wnd.fullscreen is whether the current window is. */
@ -315,7 +315,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
char window_title[64];
seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
_wnd.main_wnd = CreateWindow(_T("OTTD"), MB_TO_WIDE(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), 0);
_wnd.main_wnd = CreateWindow(_T("OTTD"), MB_TO_WIDE(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
if (_wnd.main_wnd == nullptr) usererror("CreateWindow failed");
ShowWindow(_wnd.main_wnd, showstyle);
}
@ -328,7 +328,7 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
}
/** Do palette animation and blit to the window. */
void VideoDriver_Win32::Paint()
void VideoDriver_Win32Base::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
@ -371,7 +371,7 @@ void VideoDriver_Win32::Paint()
_dirty_rect = {};
}
void VideoDriver_Win32::PaintThread()
void VideoDriver_Win32Base::PaintThread()
{
/* First tell the main thread we're started */
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
@ -390,7 +390,7 @@ void VideoDriver_Win32::PaintThread()
}
}
/* static */ void VideoDriver_Win32::PaintThreadThunk(VideoDriver_Win32 *drv)
/* static */ void VideoDriver_Win32Base::PaintThreadThunk(VideoDriver_Win32Base *drv)
{
drv->PaintThread();
}
@ -594,13 +594,16 @@ static void CancelIMEComposition(HWND hwnd)
HandleTextInput(nullptr, true);
}
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static uint32 keycode = 0;
static bool console = false;
VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
switch (msg) {
case WM_CREATE:
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
_cursor.in_window = false; // Win32 has mouse tracking.
SetCompositionPos(hwnd);
_imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
@ -609,7 +612,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
case WM_PAINT: {
RECT r;
GetUpdateRect(hwnd, &r, FALSE);
static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
ValidateRect(hwnd, nullptr);
return 0;
@ -627,7 +630,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
SelectPalette(hDC, hOldPalette, TRUE);
ReleaseDC(hwnd, hDC);
if (nChanged != 0) {
static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeDirty(0, 0, _screen.width, _screen.height);
video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
}
return 0;
}
@ -937,7 +940,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
if (active && minimized) {
/* Restore the game window */
ShowWindow(hwnd, SW_RESTORE);
static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeWindow(true);
video_driver->MakeWindow(true);
} else if (!active && !minimized) {
/* Minimise the window and restore desktop */
ShowWindow(hwnd, SW_MINIMIZE);
@ -1053,55 +1056,13 @@ static void FindResolutions()
SortResolutions();
}
static FVideoDriver_Win32 iFVideoDriver_Win32;
const char *VideoDriver_Win32::Start(const StringList &parm)
{
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
this->UpdateAutoResolution();
memset(&_wnd, 0, sizeof(_wnd));
RegisterWndClass();
MakePalette();
FindResolutions();
DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
/* fullscreen uses those */
_wnd.width_org = _cur_resolution.width;
_wnd.height_org = _cur_resolution.height;
AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
this->MakeWindow(_fullscreen);
MarkWholeScreenDirty();
_draw_threaded = !GetDriverParamBool(parm, "no_threads") && !GetDriverParamBool(parm, "no_thread") && std::thread::hardware_concurrency() > 1;
return nullptr;
}
void VideoDriver_Win32::Stop()
{
DeleteObject(_wnd.gdi_palette);
DeleteObject(_wnd.dib_sect);
DestroyWindow(_wnd.main_wnd);
if (_wnd.fullscreen) ChangeDisplaySettings(nullptr, 0);
MyShowCursor(true);
}
void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height)
void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
{
Rect r = {left, top, left + width, top + height};
_dirty_rect = BoundingRect(_dirty_rect, r);
}
void VideoDriver_Win32::CheckPaletteAnim()
void VideoDriver_Win32Base::CheckPaletteAnim()
{
if (_cur_palette.count_dirty == 0) return;
@ -1109,7 +1070,7 @@ void VideoDriver_Win32::CheckPaletteAnim()
this->MakeDirty(0, 0, _screen.width, _screen.height);
}
void VideoDriver_Win32::InputLoop()
void VideoDriver_Win32Base::InputLoop()
{
bool old_ctrl_pressed = _ctrl_pressed;
@ -1143,7 +1104,7 @@ void VideoDriver_Win32::InputLoop()
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
void VideoDriver_Win32::MainLoop()
void VideoDriver_Win32Base::MainLoop()
{
MSG mesg;
@ -1163,7 +1124,7 @@ void VideoDriver_Win32::MainLoop()
this->draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
_draw_continue = true;
_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32::PaintThreadThunk, this);
_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32Base::PaintThreadThunk, this);
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {
@ -1222,7 +1183,7 @@ void VideoDriver_Win32::MainLoop()
}
}
bool VideoDriver_Win32::ChangeResolution(int w, int h)
bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
{
std::unique_lock<std::recursive_mutex> lock;
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
@ -1235,7 +1196,7 @@ bool VideoDriver_Win32::ChangeResolution(int w, int h)
return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
}
bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
bool VideoDriver_Win32Base::ToggleFullscreen(bool full_screen)
{
std::unique_lock<std::recursive_mutex> lock;
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
@ -1243,23 +1204,17 @@ bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
return this->MakeWindow(full_screen);
}
bool VideoDriver_Win32::AfterBlitterChange()
{
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
}
void VideoDriver_Win32::AcquireBlitterLock()
void VideoDriver_Win32Base::AcquireBlitterLock()
{
if (_draw_mutex != nullptr) _draw_mutex->lock();
}
void VideoDriver_Win32::ReleaseBlitterLock()
void VideoDriver_Win32Base::ReleaseBlitterLock()
{
if (_draw_mutex != nullptr) _draw_mutex->unlock();
}
void VideoDriver_Win32::EditBoxLostFocus()
void VideoDriver_Win32Base::EditBoxLostFocus()
{
std::unique_lock<std::recursive_mutex> lock;
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
@ -1269,12 +1224,12 @@ void VideoDriver_Win32::EditBoxLostFocus()
SetCandidatePos(_wnd.main_wnd);
}
Dimension VideoDriver_Win32::GetScreenSize() const
Dimension VideoDriver_Win32Base::GetScreenSize() const
{
return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
}
float VideoDriver_Win32::GetDPIScale()
float VideoDriver_Win32Base::GetDPIScale()
{
typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
@ -1314,13 +1269,62 @@ float VideoDriver_Win32::GetDPIScale()
return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
}
bool VideoDriver_Win32::LockVideoBuffer()
bool VideoDriver_Win32Base::LockVideoBuffer()
{
if (_draw_threaded) this->draw_lock.lock();
return true;
}
void VideoDriver_Win32::UnlockVideoBuffer()
void VideoDriver_Win32Base::UnlockVideoBuffer()
{
if (_draw_threaded) this->draw_lock.unlock();
}
static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
const char *VideoDriver_Win32GDI::Start(const StringList &param)
{
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
this->UpdateAutoResolution();
memset(&_wnd, 0, sizeof(_wnd));
RegisterWndClass();
MakePalette();
FindResolutions();
DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
/* fullscreen uses those */
_wnd.width_org = _cur_resolution.width;
_wnd.height_org = _cur_resolution.height;
AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
this->MakeWindow(_fullscreen);
MarkWholeScreenDirty();
_draw_threaded = !GetDriverParam(param, "no_threads") && !GetDriverParam(param, "no_thread") && std::thread::hardware_concurrency() > 1;
return nullptr;
}
void VideoDriver_Win32GDI::Stop()
{
DeleteObject(_wnd.gdi_palette);
DeleteObject(_wnd.dib_sect);
DestroyWindow(_wnd.main_wnd);
if (_wnd.fullscreen) ChangeDisplaySettings(nullptr, 0);
MyShowCursor(true);
}
bool VideoDriver_Win32GDI::AfterBlitterChange()
{
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
}

View File

@ -12,13 +12,9 @@
#include "video_driver.hpp"
/** The video driver for windows. */
class VideoDriver_Win32 : public VideoDriver {
/** Base class for Windows video drivers. */
class VideoDriver_Win32Base : public VideoDriver {
public:
const char *Start(const StringList &param) override;
void Stop() override;
void MakeDirty(int left, int top, int width, int height) override;
void MainLoop() override;
@ -27,8 +23,6 @@ public:
bool ToggleFullscreen(bool fullscreen) override;
bool AfterBlitterChange() override;
void AcquireBlitterLock() override;
void ReleaseBlitterLock() override;
@ -37,10 +31,6 @@ public:
void EditBoxLostFocus() override;
const char *GetName() const override { return "win32"; }
bool MakeWindow(bool full_screen);
protected:
Dimension GetScreenSize() const override;
float GetDPIScale() override;
@ -51,17 +41,32 @@ protected:
void PaintThread() override;
void CheckPaletteAnim() override;
bool MakeWindow(bool full_screen);
private:
std::unique_lock<std::recursive_mutex> draw_lock;
static void PaintThreadThunk(VideoDriver_Win32 *drv);
static void PaintThreadThunk(VideoDriver_Win32Base *drv);
friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
};
/** The GDI video driver for windows. */
class VideoDriver_Win32GDI : public VideoDriver_Win32Base {
public:
const char *Start(const StringList &param) override;
void Stop() override;
bool AfterBlitterChange() override;
const char *GetName() const override { return "win32"; }
};
/** The factory for Windows' video driver. */
class FVideoDriver_Win32 : public DriverFactoryBase {
class FVideoDriver_Win32GDI : public DriverFactoryBase {
public:
FVideoDriver_Win32() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32", "Win32 GDI Video Driver") {}
Driver *CreateInstance() const override { return new VideoDriver_Win32(); }
FVideoDriver_Win32GDI() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32", "Win32 GDI Video Driver") {}
Driver *CreateInstance() const override { return new VideoDriver_Win32GDI(); }
};
#endif /* VIDEO_WIN32_H */