diff --git a/src/saveload/misc_sl.cpp b/src/saveload/misc_sl.cpp index 052c63360c..b6a4c5b9b5 100644 --- a/src/saveload/misc_sl.cpp +++ b/src/saveload/misc_sl.cpp @@ -29,6 +29,7 @@ extern TileIndex _cur_tileloop_tile; /* Keep track of current game position */ int _saved_scrollpos_x; int _saved_scrollpos_y; +ZoomLevelByte _saved_scrollpos_zoom; void SaveViewportBeforeSaveGame() { @@ -51,7 +52,7 @@ void ResetViewportAfterLoadGame() w->viewport->dest_scrollpos_y = _saved_scrollpos_y; ViewPort *vp = w->viewport; - vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX); + vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX); vp->virtual_width = ScaleByZoom(vp->width, vp->zoom); vp->virtual_height = ScaleByZoom(vp->height, vp->zoom); diff --git a/src/saveload/saveload_internal.h b/src/saveload/saveload_internal.h index 6e7a6e1d7c..03912c6739 100644 --- a/src/saveload/saveload_internal.h +++ b/src/saveload/saveload_internal.h @@ -45,6 +45,7 @@ void CopyTempEngineData(); extern int32 _saved_scrollpos_x; extern int32 _saved_scrollpos_y; +extern ZoomLevelByte _saved_scrollpos_zoom; extern SavegameType _savegame_type; extern uint32 _ttdp_version; diff --git a/src/viewport.cpp b/src/viewport.cpp index 4f8c1c1e8f..1ad38c8375 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -53,7 +53,6 @@ PlaceProc *_place_proc; Point _tile_fract_coords; -ZoomLevel _saved_scrollpos_zoom; struct StringSpriteToDraw { StringID string; diff --git a/src/zoom_func.h b/src/zoom_func.h index 180e15f6ce..aa4bf3d69f 100644 --- a/src/zoom_func.h +++ b/src/zoom_func.h @@ -14,8 +14,6 @@ #include "zoom_type.h" -extern ZoomLevel _saved_scrollpos_zoom; - /** * Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) * When shifting right, value is rounded up diff --git a/src/zoom_type.h b/src/zoom_type.h index a474a913b4..e2698ae487 100644 --- a/src/zoom_type.h +++ b/src/zoom_type.h @@ -44,4 +44,6 @@ enum ZoomLevel { }; DECLARE_POSTFIX_INCREMENT(ZoomLevel) +typedef SimpleTinyEnumT ZoomLevelByte; + #endif /* ZOOM_TYPE_H */