mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks
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@ -1700,10 +1700,15 @@ bool AfterLoadGame()
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if (CheckSavegameVersion(101)) {
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Train *t;
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FOR_ALL_TRAINS(t) {
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if ((t->track & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
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TryReserveRailTrack(t->tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(t->tile)));
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} else if ((t->track & TRACK_BIT_MASK) != TRACK_BIT_NONE) {
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TryReserveRailTrack(t->tile, TrackBitsToTrack(t->track));
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switch (t->track) {
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case TRACK_BIT_WORMHOLE:
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TryReserveRailTrack(t->tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(t->tile)));
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break;
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case TRACK_BIT_DEPOT:
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break;
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default:
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TryReserveRailTrack(t->tile, TrackBitsToTrack(t->track));
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break;
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}
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}
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}
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@ -1925,7 +1925,7 @@ static void ReverseTrainDirection(Train *v)
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if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
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/* If we are inside a depot after reversing, don't bother with path reserving. */
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if (v->track & TRACK_BIT_DEPOT) {
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if (v->track == TRACK_BIT_DEPOT) {
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/* Can't be stuck here as inside a depot is always a safe tile. */
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if (HasBit(v->flags, VRF_TRAIN_STUCK)) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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ClrBit(v->flags, VRF_TRAIN_STUCK);
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@ -2369,7 +2369,7 @@ static void CheckNextTrainTile(Train *v)
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if (_settings_game.pf.path_backoff_interval == 255) return;
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/* Exit if we reached our destination depot or are inside a depot. */
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if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || (v->track & TRACK_BIT_DEPOT)) return;
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if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || v->track == TRACK_BIT_DEPOT) return;
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/* Exit if we are on a station tile and are going to stop. */
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if (IsRailwayStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return;
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/* Exit if the current order doesn't have a destination, but the train has orders. */
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@ -3104,7 +3104,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
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/* We have to handle depots specially as the track follower won't look
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* at the depot tile itself but starts from the next tile. If we are still
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* inside the depot, a depot reservation can never be ours. */
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if (v->track & TRACK_BIT_DEPOT) {
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if (v->track == TRACK_BIT_DEPOT) {
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if (GetDepotWaypointReservation(v->tile)) {
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if (mark_as_stuck) MarkTrainAsStuck(v);
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return false;
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@ -3148,7 +3148,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
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}
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/* If we are in a depot, tentativly reserve the depot. */
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if (v->track & TRACK_BIT_DEPOT) {
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if (v->track == TRACK_BIT_DEPOT) {
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SetDepotWaypointReservation(v->tile, true);
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if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile);
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}
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@ -3164,7 +3164,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
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if (!res_made) {
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/* Free the depot reservation as well. */
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if (v->track & TRACK_BIT_DEPOT) SetDepotWaypointReservation(v->tile, false);
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if (v->track == TRACK_BIT_DEPOT) SetDepotWaypointReservation(v->tile, false);
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return false;
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}
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@ -3572,11 +3572,11 @@ static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
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* As there might be more than two trains involved, we have to do that for all vehicles */
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const Train *u;
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FOR_ALL_TRAINS(u) {
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if ((u->vehstatus & VS_CRASHED) && (u->track & TRACK_BIT_DEPOT) == TRACK_BIT_NONE) {
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if ((u->vehstatus & VS_CRASHED) && u->track != TRACK_BIT_DEPOT) {
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TrackBits trackbits = u->track;
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if ((trackbits & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
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if (trackbits == TRACK_BIT_WORMHOLE) {
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/* Vehicle is inside a wormhole, v->track contains no useful value then. */
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trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(u->tile));
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trackbits = DiagDirToDiagTrackBits(GetTunnelBridgeDirection(u->tile));
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}
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TryReserveRailTrack(u->tile, TrackBitsToTrack(trackbits));
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}
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@ -3940,7 +3940,7 @@ static Vehicle *CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
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TrackBits *trackbits = (TrackBits *)data;
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if (v->type == VEH_TRAIN && (v->vehstatus & VS_CRASHED) != 0) {
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if ((Train::From(v)->track & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
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if (Train::From(v)->track == TRACK_BIT_WORMHOLE) {
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/* Vehicle is inside a wormhole, v->track contains no useful value then. */
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*trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(v->tile));
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} else {
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@ -3987,9 +3987,9 @@ static void DeleteLastWagon(Train *v)
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delete v;
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v = NULL; // make sure nobody will try to read 'v' anymore
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if ((trackbits & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
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if (trackbits == TRACK_BIT_WORMHOLE) {
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/* Vehicle is inside a wormhole, v->track contains no useful value then. */
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trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(tile));
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trackbits = DiagDirToDiagTrackBits(GetTunnelBridgeDirection(tile));
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}
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Track track = TrackBitsToTrack(trackbits);
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