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(svn r18479) -Fix (r6532): Direction is accounted for long before motion counter is updated
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@ -649,7 +649,7 @@ void CallVehicleTicks()
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if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
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if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
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if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsRoadVehFront()) continue;
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if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsRoadVehFront()) continue;
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v->motion_counter += (v->direction & 1) ? (v->cur_speed * 3) / 4 : v->cur_speed;
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v->motion_counter += v->cur_speed;
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/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
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/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
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if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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