(svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed

This commit is contained in:
smatz 2009-01-20 22:33:29 +00:00
parent ff328bf68b
commit 5aa1171988
1 changed files with 15 additions and 3 deletions

View File

@ -39,7 +39,6 @@
#include "../unmovable_map.h"
#include "../tree_map.h"
#include "../company_func.h"
#include "../command_func.h"
#include "../road_cmd.h"
#include "../ai/ai.hpp"
@ -1452,8 +1451,21 @@ bool AfterLoadGame()
Owner o = GetTileOwner(t);
if (!IsValidCompanyID(o)) {
/* remove leftover rail piece from crossing (from very old savegames) */
_current_company = o;
DoCommand(t, 0, GetCrossingRailTrack(t), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
Vehicle *v = NULL, *w;
FOR_ALL_VEHICLES(w) {
if (w->type == VEH_TRAIN && w->tile == t) {
v = w;
break;
}
}
if (v != NULL) {
/* when there is a train on crossing (it could happen in TTD), set owner of crossing to train owner */
SetTileOwner(t, v->owner);
} else {
/* else change the crossing to normal road (road vehicles won't care) */
MakeRoadNormal(t, GetCrossingRoadBits(t), GetRoadTypes(t), GetTownIndex(t),
GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM), GetRoadOwner(t, ROADTYPE_HWAY));
}
}
}
}