(svn r5173) Use map manipulation functions instead of SB()

This commit is contained in:
tron 2006-06-08 19:27:20 +00:00
parent 7c1f1d823f
commit 5ab592667f
1 changed files with 3 additions and 3 deletions

View File

@ -1382,12 +1382,12 @@ bool AfterLoadGame(void)
if (CheckSavegameVersion(21) && !CheckSavegameVersion(15)) {
BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
if (IsTileType(tile, MP_RAILWAY)) {
// Clear PBS signals, move back sempahore bit to 2
if (HasSignals(tile)) {
// convert PBS signals to combo-signals
if (HASBIT(_m[tile].m4, 2)) SB(_m[tile].m4, 0, 2, 3);
if (HASBIT(_m[tile].m4, 2)) SetSignalType(tile, SIGTYPE_COMBO);
SB(_m[tile].m4, 2, 2, HASBIT(_m[tile].m4, 3));
// move the signal variant back
SetSignalVariant(tile, HASBIT(_m[tile].m4, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC);
CLRBIT(_m[tile].m4, 3);
}