Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.

This commit is contained in:
Michael Lutz 2021-02-21 00:35:35 +01:00
parent 3a77ade6b2
commit 5ad545dcc1
4 changed files with 20 additions and 10 deletions

View File

@ -24,6 +24,7 @@
#include "opengl.h"
#include "../core/mem_func.hpp"
#include "../core/geometry_func.hpp"
#include "../gfx_func.h"
#include "../debug.h"
@ -292,8 +293,9 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
/**
* Render video buffer to the screen.
* @param update_rect Rectangle encompassing the dirty region of the video buffer.
*/
void OpenGLBackend::Paint()
void OpenGLBackend::Paint(Rect update_rect)
{
assert(this->vid_buffer != nullptr);
@ -301,8 +303,10 @@ void OpenGLBackend::Paint()
/* Update changed rect of the video buffer texture. */
glBindTexture(GL_TEXTURE_2D, this->vid_texture);
glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _screen.width, _screen.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, this->vid_buffer);
if (!IsEmptyRect(update_rect)) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch);
glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, (uint32 *)this->vid_buffer + update_rect.top * _screen.pitch + update_rect.left);
}
/* Blit video buffer to screen. */
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

View File

@ -13,6 +13,7 @@
#define VIDEO_OPENGL_H
#include "../core/alloc_type.hpp"
#include "../core/geometry_type.hpp"
typedef void (*OGLProc)();
typedef OGLProc (*GetOGLProcAddressProc)(const char *proc);
@ -42,7 +43,7 @@ public:
static void Destroy();
bool Resize(int w, int h, bool force = false);
void Paint();
void Paint(Rect update_rect);
/**
* Get a pointer to the memory for the video driver to draw to.

View File

@ -64,8 +64,6 @@ static std::condition_variable_any *_draw_signal = nullptr;
static volatile bool _draw_continue;
/** Local copy of the palette for use in the drawing thread. */
static Palette _local_palette;
/** Region of the screen that needs redrawing. */
static Rect _dirty_rect;
bool VideoDriver_Win32Base::ClaimMousePointer()
{
@ -886,7 +884,7 @@ void VideoDriver_Win32Base::Stop()
void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
{
Rect r = {left, top, left + width, top + height};
_dirty_rect = BoundingRect(_dirty_rect, r);
this->dirty_rect = BoundingRect(this->dirty_rect, r);
}
void VideoDriver_Win32Base::CheckPaletteAnim()
@ -1243,7 +1241,7 @@ void VideoDriver_Win32GDI::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
if (IsEmptyRect(_dirty_rect)) return;
if (IsEmptyRect(this->dirty_rect)) return;
HDC dc = GetDC(this->main_wnd);
HDC dc2 = CreateCompatibleDC(dc);
@ -1279,7 +1277,7 @@ void VideoDriver_Win32GDI::Paint()
ReleaseDC(this->main_wnd, dc);
_dirty_rect = {};
this->dirty_rect = {};
}
void VideoDriver_Win32GDI::PaintThread()
@ -1446,6 +1444,8 @@ bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
if (this->gl_rc == nullptr) return false;
this->dirty_rect = {};
bool res = OpenGLBackend::Get()->Resize(w, h);
_wnd.buffer_bits = OpenGLBackend::Get()->GetVideoBuffer();
return res;
@ -1455,6 +1455,8 @@ void VideoDriver_Win32OpenGL::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
if (IsEmptyRect(this->dirty_rect)) return;
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
@ -1473,8 +1475,10 @@ void VideoDriver_Win32OpenGL::Paint()
_cur_palette.count_dirty = 0;
}
OpenGLBackend::Get()->Paint();
OpenGLBackend::Get()->Paint(this->dirty_rect);
SwapBuffers(this->dc);
this->dirty_rect = {};
}
#endif /* WITH_OPENGL */

View File

@ -38,6 +38,7 @@ public:
protected:
HWND main_wnd; ///< Handle to system window.
bool fullscreen; ///< Whether to use (true) fullscreen mode.
Rect dirty_rect; ///< Region of the screen that needs redrawing.
Dimension GetScreenSize() const override;
float GetDPIScale() override;