(svn r1009) -Feature: per-station vehicle lists

This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
This commit is contained in:
tron 2004-12-10 18:16:08 +00:00
parent 55bac62c5a
commit 5b0915e677
18 changed files with 676 additions and 748 deletions

View File

@ -267,8 +267,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
_vehicle_sort_dirty[VEHAIRCRAFT] = true; // build aircraft
InvalidateWindow(WC_AIRCRAFT_LIST, v->owner);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
}
@ -299,8 +298,7 @@ static bool CheckStoppedInHangar(Vehicle *v)
static void DoDeleteAircraft(Vehicle *v)
{
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
_vehicle_sort_dirty[VEHAIRCRAFT] = true; // delete aircraft
InvalidateWindow(WC_AIRCRAFT_LIST, v->owner);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
DeleteVehicleChain(v);
}

View File

@ -884,158 +884,125 @@ static void DrawSmallSchedule(Vehicle *v, int x, int y) {
}
}
// used to get a sorted list of the vehicles
static SortStruct _aircraft_sort[NUM_NORMAL_VEHICLES];
static uint16 _num_aircraft_sort[MAX_PLAYERS];
static void GlobalSortAircraftList()
{
const Vehicle *v;
uint16 *i;
uint32 n = 0;
static Widget _player_aircraft_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_A009_AIRCRAFT, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_A003_NEW_AIRCRAFT, STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES},
{ WWT_PANEL, 14, 130, 259, 170, 181, 0x0, STR_NULL},
{ WIDGETS_END},
};
// reset #-of aircraft to 0 because ++ is used for value-assignment
for (i = _num_aircraft_sort; i != endof(_num_aircraft_sort); i++) {*i = 0;}
FOR_ALL_VEHICLES(v) {
if(v->type == VEH_Aircraft && v->subtype <= 2) {
_aircraft_sort[n].index = v->index;
_aircraft_sort[n++].owner = v->owner;
_num_aircraft_sort[v->owner]++; // add number of aircraft of player
}
}
// create cumulative aircraft-ownership
// aircraft are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_aircraft_sort[1]; i != endof(_num_aircraft_sort); i++) {*i += *(i-1);}
qsort(_aircraft_sort, n, sizeof(_aircraft_sort[0]), GeneralOwnerSorter); // sort by owner
// since indexes are messed up after adding/removing a station, mark all lists dirty
memset(_aircraft_sort_dirty, true, sizeof(_aircraft_sort_dirty));
_vehicle_sort_dirty[VEHAIRCRAFT] = false;
DEBUG(misc, 1) ("Resorting global aircraft list...");
}
static void MakeSortedAircraftList(byte owner)
{
SortStruct *firstelement;
uint32 n = 0;
if (owner == 0) { // first element starts at 0th element and has n elements as described above
firstelement = &_aircraft_sort[0];
n = _num_aircraft_sort[0];
} else { // nth element starts at the end of the previous one, and has n elements as described above
firstelement = &_aircraft_sort[_num_aircraft_sort[owner-1]];
n = _num_aircraft_sort[owner] - _num_aircraft_sort[owner-1];
}
_internal_sort_order = _aircraft_sort_order[owner];
_internal_name_sorter_id = STR_SV_AIRCRAFT_NAME;
_last_vehicle_idx = 0; // used for "cache" in namesorting
qsort(firstelement, n, sizeof(_aircraft_sort[0]), _vehicle_sorter[_aircraft_sort_type[owner]]);
_aircraft_sort_dirty[owner] = false;
DEBUG(misc, 1) ("Resorting Aircraft list player %d...", owner+1);
}
static Widget _other_player_aircraft_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_A009_AIRCRAFT, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
{
int station = (int)w->window_number >> 16;
int owner = w->window_number & 0xff;
vehiclelist_d *vl = &WP(w, vehiclelist_d);
switch(e->event) {
case WE_PAINT: {
uint32 i;
const byte window_number = (byte)w->window_number;
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
if (_aircraft_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria
BuildVehicleList(vl, VEH_Aircraft, owner, station);
SortVehicleList(vl);
SetVScrollCount(w, vl->list_length);
// disable 'Sort By' tooltip on Unsorted sorting criteria
if (vl->sort_type == SORT_BY_UNSORTED)
w->disabled_state |= (1 << 2);
// resort shipps window if roadvehicles have been added/removed
if (_vehicle_sort_dirty[VEHAIRCRAFT])
GlobalSortAircraftList();
if (_aircraft_sort_dirty[window_number]) {
MakeSortedAircraftList(window_number);
/* reset sorting timeout */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
}
// aircraft are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 aircraft
i = (window_number == 0) ? 0 : _num_aircraft_sort[window_number-1];
SetVScrollCount(w, _num_aircraft_sort[window_number] - i);
/* draw the widgets */
{
Player *p = DEREF_PLAYER(window_number);
/* Company Name -- (###) Aircraft */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
const Player *p = DEREF_PLAYER(owner);
/* XXX hack */
if (station == -1) {
/* Company Name -- (###) Aircraft */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
_player_aircraft_widgets[1].unkA = STR_A009_AIRCRAFT;
_other_player_aircraft_widgets[1].unkA = STR_A009_AIRCRAFT;
} else {
/* Station Name -- (###) Aircraft */
SetDParam(0, DEREF_STATION(station)->index);
SetDParam(1, w->vscroll.count);
_player_aircraft_widgets[1].unkA = STR_SCHEDULED_AIRCRAFT;
_other_player_aircraft_widgets[1].unkA = STR_SCHEDULED_AIRCRAFT;
}
DrawWindowWidgets(w);
}
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[_aircraft_sort_type[window_number]], 0x10);
/* draw arrow pointing up/down for ascending/descending soring */
DoDrawString(_aircraft_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10);
DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
DoDrawString(
vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
/* draw the aircraft */
{
Vehicle *v;
int n = 0;
const int x = 2; // offset from left side of widget
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; // offset from top of widget
i += w->vscroll.pos; // offset from sorted aircraft list of current player
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
StringID str;
while (i < _num_aircraft_sort[window_number]) {
StringID str;
v = DEREF_VEHICLE(_aircraft_sort[i].index);
assert(v->type == VEH_Aircraft && v->subtype <= 2);
assert(v->type == VEH_Aircraft && v->subtype <= 2 && v->owner == window_number);
DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y + 13);
DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y+13);
SetDParam(0, v->unitnumber);
if (IsAircraftHangarTile(v->tile))
str = STR_021F;
else
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
DrawString(x, y + 2, str, 0);
SetDParam(0, v->unitnumber);
if (IsAircraftHangarTile(v->tile)) {
str = STR_021F;
} else {
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
}
DrawString(x, y+2, str, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x+19, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
if (v->string_id != STR_SV_AIRCRAFT_NAME) {
SetDParam(0, v->string_id);
DrawString(x+19, y, STR_01AB, 0);
}
DrawSmallSchedule(v, x+136, y);
y += PLY_WND_PRC__SIZE_OF_ROW_BIG;
i++; // next aircraft
if (++n == w->vscroll.cap) { break;} // max number of aircraft in the window
if (v->string_id != STR_SV_AIRCRAFT_NAME) {
SetDParam(0, v->string_id);
DrawString(x + 19, y, STR_01AB, 0);
}
DrawSmallSchedule(v, x + 136, y);
y += PLY_WND_PRC__SIZE_OF_ROW_BIG;
}
} break;
case WE_CLICK: {
switch(e->click.widget) {
case 2: /* Flip sorting method ascending/descending */
_aircraft_sort_order[(byte)w->window_number] ^= 1;
_aircraft_sort_dirty[(byte)w->window_number] = true;
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
break;
case 3: case 4:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, _aircraft_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 4, 0);
return;
case 6: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
@ -1044,15 +1011,13 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll.pos;
{
const byte owner = (byte)w->window_number;
Vehicle *v;
id_v += (owner == 0) ? 0 : _num_aircraft_sort[owner - 1]; // first element in list
if (id_v >= _num_aircraft_sort[owner]) { return;} // click out of vehicle bound
if (id_v >= vl->list_length) return; // click out of list bound
v = DEREF_VEHICLE(_aircraft_sort[id_v].index); // add the offset id_x to that
v = DEREF_VEHICLE(vl->sort_list[id_v].index);
assert(v->type == VEH_Aircraft && v->subtype <= 2 && v->owner == owner);
assert(v->type == VEH_Aircraft && v->subtype <= 2);
ShowAircraftViewWindow(v);
}
@ -1078,48 +1043,37 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (_aircraft_sort_type[(byte)w->window_number] != e->dropdown.index) // if value hasn't changed, dont resort list
_aircraft_sort_dirty[(byte)w->window_number] = true;
_aircraft_sort_type[(byte)w->window_number] = e->dropdown.index;
if (_aircraft_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen
w->disabled_state &= ~(1 << 2);
if (vl->sort_type != e->dropdown.index) {
// value has changed -> resort
vl->flags |= VL_RESORT;
vl->sort_type = e->dropdown.index;
// enable 'Sort By' if a sorter criteria is chosen
if (vl->sort_type != SORT_BY_UNSORTED)
w->disabled_state &= ~(1 << 2);
}
SetWindowDirty(w);
break;
case WE_CREATE: /* set up resort timer */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
vl->sort_list = NULL;
vl->flags = VL_REBUILD;
vl->sort_type = SORT_BY_UNSORTED;
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--w->custom[0] == 0) {
w->custom[0] = DAY_TICKS;
if (--w->custom[1] == 0) {
w->custom[1] = PERIODIC_RESORT_DAYS;
_aircraft_sort_dirty[(byte)w->window_number] = true;
DEBUG(misc, 1) ("Periodic resort Aircraft list player %d...", w->window_number+1);
SetWindowDirty(w);
}
if (--vl->resort_timer == 0) {
DEBUG(misc, 1) ("Periodic resort aircraft list player %d station %d",
owner, station);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
}
}
static const Widget _player_aircraft_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_A009_AIRCRAFT, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_A003_NEW_AIRCRAFT, STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES},
{ WWT_PANEL, 14, 130, 259, 170, 181, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _player_aircraft_desc = {
-1, -1, 260, 182,
WC_AIRCRAFT_LIST,0,
@ -1128,18 +1082,6 @@ static const WindowDesc _player_aircraft_desc = {
PlayerAircraftWndProc
};
static const Widget _other_player_aircraft_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_A009_AIRCRAFT, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static const WindowDesc _other_player_aircraft_desc = {
-1, -1, 260, 170,
WC_AIRCRAFT_LIST,0,
@ -1148,14 +1090,14 @@ static const WindowDesc _other_player_aircraft_desc = {
PlayerAircraftWndProc
};
void ShowPlayerAircraft(int player)
void ShowPlayerAircraft(int player, int station)
{
Window *w;
if (player == _local_player) {
w = AllocateWindowDescFront(&_player_aircraft_desc, player);
w = AllocateWindowDescFront(&_player_aircraft_desc, (station << 16) | player);
} else {
w = AllocateWindowDescFront(&_other_player_aircraft_desc, player);
w = AllocateWindowDescFront(&_other_player_aircraft_desc, (station << 16) | player);
}
if (w) {

8
gui.h
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@ -34,7 +34,7 @@ void ShowBuildRailToolbar(int index, int button);
void PlaceProc_BuyLand(uint tile);
/* train_gui.c */
void ShowPlayerTrains(int player);
void ShowPlayerTrains(int player, int station);
void ShowTrainViewWindow(Vehicle *v);
void ShowTrainDetailsWindow(Vehicle *v);
void ShowOrdersWindow(Vehicle *v);
@ -44,17 +44,17 @@ void ShowRoadVehViewWindow(Vehicle *v);
/* road_gui.c */
void ShowBuildRoadToolbar();
void ShowBuildRoadScenToolbar();
void ShowPlayerRoadVehicles(int player);
void ShowPlayerRoadVehicles(int player, int station);
/* dock_gui.c */
void ShowBuildDocksToolbar();
void ShowPlayerShips(int player);
void ShowPlayerShips(int player, int station);
void ShowShipViewWindow(Vehicle *v);
/* aircraft_gui.c */
void ShowBuildAirToolbar();
void ShowPlayerAircraft(int player);
void ShowPlayerAircraft(int player, int station);
/* terraform_gui.c */
void PlaceProc_DemolishArea(uint tile);

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@ -2697,3 +2697,13 @@ STR_NEWGRF_TIP :{BLACK}A list of all the Newgrf sets that you have in
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}There are currently no newgrf files installed! Please refer to the manual for instructions to install new graphics.
STR_NEWGRF_FILENAME :{BLACK}Filename:
STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_TRAIN :{BLACK}{TRAIN}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA16} Trains
STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA16} Road Vehicles
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA16} Aircraft
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA16} Ships

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@ -292,22 +292,22 @@ static void MenuClickIndustry(int index)
static void MenuClickShowTrains(int index)
{
ShowPlayerTrains(index);
ShowPlayerTrains(index, -1);
}
static void MenuClickShowRoad(int index)
{
ShowPlayerRoadVehicles(index);
ShowPlayerRoadVehicles(index, -1);
}
static void MenuClickShowShips(int index)
{
ShowPlayerShips(index);
ShowPlayerShips(index, -1);
}
static void MenuClickShowAir(int index)
{
ShowPlayerAircraft(index);
ShowPlayerAircraft(index, -1);
}
static void MenuClickBuildRail(int index)
@ -1819,10 +1819,10 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WKC_F10:ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowPlayerTrains(local); break;
case WKC_SHIFT | WKC_F2: ShowPlayerRoadVehicles(local); break;
case WKC_SHIFT | WKC_F3: ShowPlayerShips(local); break;
case WKC_SHIFT | WKC_F4: ShowPlayerAircraft(local); break;
case WKC_SHIFT | WKC_F1: ShowPlayerTrains(local, -1); break;
case WKC_SHIFT | WKC_F2: ShowPlayerRoadVehicles(local, -1); break;
case WKC_SHIFT | WKC_F3: ShowPlayerShips(local, -1); break;
case WKC_SHIFT | WKC_F4: ShowPlayerAircraft(local, -1); break;
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype,-1); break;

View File

@ -62,6 +62,8 @@ int32 CmdInsertOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
}
}
RebuildVehicleLists();
}
return 0;
@ -81,6 +83,8 @@ static int32 DecloneOrder(Vehicle *dst, uint32 flags)
dst->schedule_ptr = _ptr_to_next_order++;
InvalidateWindow(WC_VEHICLE_ORDERS, dst->index);
RebuildVehicleLists();
}
return 0;
}
@ -126,6 +130,8 @@ int32 CmdDeleteOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
}
}
RebuildVehicleLists();
}
return 0;
@ -240,6 +246,8 @@ int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindow(WC_VEHICLE_ORDERS, src->index);
InvalidateWindow(WC_VEHICLE_ORDERS, dst->index);
RebuildVehicleLists();
}
break;
}
@ -281,6 +289,8 @@ int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
memcpy(dst->schedule_ptr, src->schedule_ptr, (src->num_orders + 1) * sizeof(uint16));
InvalidateWindow(WC_VEHICLE_ORDERS, dst->index);
RebuildVehicleLists();
}
break;
}

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@ -184,8 +184,7 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
VehiclePositionChanged(v);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
_vehicle_sort_dirty[VEHROAD] = true; // build a new bus/truck
InvalidateWindow(WC_ROADVEH_LIST, v->owner);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
}
@ -228,8 +227,7 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
// Invalidate depot
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
_vehicle_sort_dirty[VEHROAD] = true; // sell a bus/truck
InvalidateWindow(WC_ROADVEH_LIST, v->owner);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteVehicle(v);
@ -422,8 +420,7 @@ static void RoadVehDelete(Vehicle *v)
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
_vehicle_sort_dirty[VEHROAD] = true; // delete bus/truck (eg. crash for example)
InvalidateWindow(WC_ROADVEH_LIST, v->owner);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if(IS_TILETYPE(v->tile, MP_STATION))

View File

@ -698,154 +698,122 @@ void ShowRoadDepotWindow(uint tile)
}
}
// used to get a sorted list of the vehicles
static SortStruct _road_sort[NUM_NORMAL_VEHICLES];
static uint16 _num_road_sort[MAX_PLAYERS];
static void GlobalSortRoadVehList()
{
const Vehicle *v;
uint16 *i;
uint32 n = 0;
static Widget _player_roadveh_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* only for our road list, a 'Build Vehicle' button that opens the depot of the last built depot */
{ WWT_PUSHTXTBTN, 14, 0, 129, 208, 219, STR_8815_NEW_VEHICLES, STR_901B_BUILD_NEW_ROAD_VEHICLES},
{ WWT_PANEL, 14, 130, 259, 208, 219, 0x0, STR_NULL},
{ WIDGETS_END},
};
// reset #-of roadvehicles to 0 because ++ is used for value-assignment
for (i = _num_road_sort; i != endof(_num_road_sort); i++) {*i = 0;}
FOR_ALL_VEHICLES(v) {
if(v->type == VEH_Road) {
_road_sort[n].index = v->index;
_road_sort[n++].owner = v->owner;
_num_road_sort[v->owner]++; // add number of roadvehicless of player
}
}
// create cumulative roadvehicle-ownership
// roads are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_road_sort[1]; i != endof(_num_road_sort); i++) {*i += *(i-1);}
qsort(_road_sort, n, sizeof(_road_sort[0]), GeneralOwnerSorter); // sort by owner
// since indexes are messed up after adding/removing a station, mark all lists dirty
memset(_road_sort_dirty, true, sizeof(_road_sort_dirty));
_vehicle_sort_dirty[VEHROAD] = false;
DEBUG(misc, 1) ("Resorting global roadvehicles list...");
}
static void MakeSortedRoadVehList(byte owner)
{
SortStruct *firstelement;
uint32 n = 0;
if (owner == 0) { // first element starts at 0th element and has n elements as described above
firstelement = &_road_sort[0];
n = _num_road_sort[0];
} else { // nth element starts at the end of the previous one, and has n elements as described above
firstelement = &_road_sort[_num_road_sort[owner-1]];
n = _num_road_sort[owner] - _num_road_sort[owner-1];
}
_internal_sort_order = _road_sort_order[owner];
_internal_name_sorter_id = STR_SV_ROADVEH_NAME;
_last_vehicle_idx = 0; // used for "cache" in namesorting
qsort(firstelement, n, sizeof(_road_sort[0]), _vehicle_sorter[_road_sort_type[owner]]);
_road_sort_dirty[owner] = false;
DEBUG(misc, 1) ("Resorting Roadvehicles list player %d...", owner+1);
}
static Widget _other_player_roadveh_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
{
int station = (int)w->window_number >> 16;
int owner = w->window_number & 0xff;
vehiclelist_d *vl = &WP(w, vehiclelist_d);
switch(e->event) {
case WE_PAINT: {
uint32 i;
const byte window_number = (byte)w->window_number;
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
if (_road_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria
BuildVehicleList(vl, VEH_Road, owner, station);
SortVehicleList(vl);
SetVScrollCount(w, vl->list_length);
// disable 'Sort By' tooltip on Unsorted sorting criteria
if (vl->sort_type == SORT_BY_UNSORTED)
w->disabled_state |= (1 << 2);
// resort roadvehicles window if roadvehicles have been added/removed
if (_vehicle_sort_dirty[VEHROAD])
GlobalSortRoadVehList();
if (_road_sort_dirty[window_number]) {
MakeSortedRoadVehList(window_number);
/* reset sorting timeout */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
}
// roads are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 roads
i = (window_number == 0) ? 0 : _num_road_sort[window_number-1];
SetVScrollCount(w, _num_road_sort[window_number] - i);
/* draw the widgets */
{
Player *p = DEREF_PLAYER(window_number);
/* Company Name -- (###) Roadvehicles */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
const Player *p = DEREF_PLAYER(owner);
/* XXX hack */
if (station == -1) {
/* Company Name -- (###) Road vehicles */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
_player_roadveh_widgets[1].unkA = STR_9001_ROAD_VEHICLES;
_other_player_roadveh_widgets[1].unkA = STR_9001_ROAD_VEHICLES;
} else {
/* Station Name -- (###) Road vehicles */
SetDParam(0, DEREF_STATION(station)->index);
SetDParam(1, w->vscroll.count);
_player_roadveh_widgets[1].unkA = STR_SCHEDULED_ROAD_VEHICLES;
_other_player_roadveh_widgets[1].unkA = STR_SCHEDULED_ROAD_VEHICLES;
}
DrawWindowWidgets(w);
}
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[_road_sort_type[window_number]], 0x10);
/* draw arrow pointing up/down for ascending/descending soring */
DoDrawString(_road_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10);
DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
DoDrawString(
vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
/* draw the roadvehicles */
{
Vehicle *v;
int n = 0;
const int x = 2; // offset from left side of widget
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; // offset from top of widget
i += w->vscroll.pos; // offset from sorted roads list of current player
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
StringID str;
while (i < _num_road_sort[window_number]) {
StringID str;
v = DEREF_VEHICLE(_road_sort[i].index);
assert(v->type == VEH_Road && v->owner == owner);
assert(v->type == VEH_Road && v->owner == window_number);
DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y + 13);
DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y+13);
SetDParam(0, v->unitnumber);
if (IsRoadDepotTile(v->tile))
str = STR_021F;
else
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
DrawString(x, y + 2, str, 0);
SetDParam(0, v->unitnumber);
if (IsRoadDepotTile(v->tile)) {
str = STR_021F;
} else {
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
}
DrawString(x, y+2, str, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
if (v->string_id != STR_SV_ROADVEH_NAME) {
SetDParam(0, v->string_id);
DrawString(x+24, y, STR_01AB, 0);
}
y += PLY_WND_PRC__SIZE_OF_ROW_SMALL;
i++; // next road
if (++n == w->vscroll.cap) { break;} // max number of roads in the window
if (v->string_id != STR_SV_TRAIN_NAME) {
SetDParam(0, v->string_id);
DrawString(x + 24, y, STR_01AB, 0);
}
y += PLY_WND_PRC__SIZE_OF_ROW_SMALL;
}
} break;
case WE_CLICK: {
switch(e->click.widget) {
case 2: /* Flip sorting method ascending/descending */
_road_sort_order[(byte)w->window_number] ^= 1;
_road_sort_dirty[(byte)w->window_number] = true;
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
break;
case 3: case 4:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, _road_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 4, 0);
return;
case 6: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
@ -855,13 +823,11 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll.pos;
{
const byte owner = (byte)w->window_number;
Vehicle *v;
id_v += (owner == 0) ? 0 : _num_road_sort[owner - 1]; // first element in list
if (id_v >= _num_road_sort[owner]) { return;} // click out of vehicle bound
if (id_v >= vl->list_length) return; // click out of list bound
v = DEREF_VEHICLE(_road_sort[id_v].index); // add the offset id_x to that
v = DEREF_VEHICLE(vl->sort_list[id_v].index);
assert(v->type == VEH_Road && v->owner == owner);
@ -889,49 +855,37 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (_road_sort_type[(byte)w->window_number] != e->dropdown.index) // if value hasn't changed, dont resort list
_road_sort_dirty[(byte)w->window_number] = true;
_road_sort_type[(byte)w->window_number] = e->dropdown.index;
if (_road_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen
w->disabled_state &= ~(1 << 2);
if (vl->sort_type != e->dropdown.index) {
// value has changed -> resort
vl->flags |= VL_RESORT;
vl->sort_type = e->dropdown.index;
// enable 'Sort By' if a sorter criteria is chosen
if (vl->sort_type != SORT_BY_UNSORTED)
w->disabled_state &= ~(1 << 2);
}
SetWindowDirty(w);
break;
case WE_CREATE: /* set up resort timer */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
vl->sort_list = NULL;
vl->flags = VL_REBUILD;
vl->sort_type = SORT_BY_UNSORTED;
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--w->custom[0] == 0) {
w->custom[0] = DAY_TICKS;
if (--w->custom[1] == 0) {
w->custom[1] = PERIODIC_RESORT_DAYS;
_road_sort_dirty[(byte)w->window_number] = true;
DEBUG(misc, 1) ("Periodic resort Roadvehicles list player %d...", w->window_number+1);
SetWindowDirty(w);
}
if (--vl->resort_timer == 0) {
DEBUG(misc, 1) ("Periodic resort road vehicles list player %d station %d",
owner, station);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
}
}
static const Widget _player_roadveh_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* only for our road list, a 'Build Vehicle' button that opens the depot of the last built depot */
{ WWT_PUSHTXTBTN, 14, 0, 129, 208, 219, STR_8815_NEW_VEHICLES, STR_901B_BUILD_NEW_ROAD_VEHICLES},
{ WWT_PANEL, 14, 130, 259, 208, 219, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _player_roadveh_desc = {
-1, -1, 260, 220,
WC_ROADVEH_LIST,0,
@ -940,18 +894,6 @@ static const WindowDesc _player_roadveh_desc = {
PlayerRoadVehWndProc
};
static const Widget _other_player_roadveh_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static const WindowDesc _other_player_roadveh_desc = {
-1, -1, 260, 208,
WC_ROADVEH_LIST,0,
@ -961,14 +903,14 @@ static const WindowDesc _other_player_roadveh_desc = {
};
void ShowPlayerRoadVehicles(int player)
void ShowPlayerRoadVehicles(int player, int station)
{
Window *w;
if ( player == _local_player) {
w = AllocateWindowDescFront(&_player_roadveh_desc, player);
w = AllocateWindowDescFront(&_player_roadveh_desc, (station << 16) | player);
} else {
w = AllocateWindowDescFront(&_other_player_roadveh_desc, player);
w = AllocateWindowDescFront(&_other_player_roadveh_desc, (station << 16) | player);
}
if (w) {
w->caption_color = player;

View File

@ -870,8 +870,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
VehiclePositionChanged(v);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
_vehicle_sort_dirty[VEHSHIP] = true; // build a ship
InvalidateWindow(WC_SHIPS_LIST, v->owner);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
}
@ -894,8 +893,7 @@ int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
_vehicle_sort_dirty[VEHSHIP] = true; // sell a ship
InvalidateWindow(WC_SHIPS_LIST, v->owner);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteVehicle(v);

View File

@ -866,157 +866,122 @@ static void DrawSmallShipSchedule(Vehicle *v, int x, int y) {
}
}
// used to get a sorted list of the vehicles
static SortStruct _ship_sort[NUM_NORMAL_VEHICLES];
static uint16 _num_ship_sort[MAX_PLAYERS];
static void GlobalSortShipList()
{
const Vehicle *v;
uint16 *i;
uint32 n = 0;
static Widget _player_ships_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_NULL},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_9804_NEW_SHIPS, STR_9824_BUILD_NEW_SHIPS_REQUIRES},
{ WWT_PANEL, 14, 130, 259, 170, 181, 0x0, STR_NULL},
{ WIDGETS_END},
};
// reset #-of ships to 0 because ++ is used for value-assignment
for (i = _num_ship_sort; i != endof(_num_ship_sort); i++) {*i = 0;}
FOR_ALL_VEHICLES(v) {
if(v->type == VEH_Ship) {
_ship_sort[n].index = v->index;
_ship_sort[n++].owner = v->owner;
_num_ship_sort[v->owner]++; // add number of ships of player
}
}
// create cumulative ship-ownership
// ships are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_ship_sort[1]; i != endof(_num_ship_sort); i++) {*i += *(i-1);}
qsort(_ship_sort, n, sizeof(_ship_sort[0]), GeneralOwnerSorter); // sort by owner
// since indexes are messed up after adding/removing a station, mark all lists dirty
memset(_ship_sort_dirty, true, sizeof(_ship_sort_dirty));
_vehicle_sort_dirty[VEHSHIP] = false;
DEBUG(misc, 1) ("Resorting global ships list...");
}
static void MakeSortedShipList(byte owner)
{
SortStruct *firstelement;
uint32 n = 0;
if (owner == 0) { // first element starts at 0th element and has n elements as described above
firstelement = &_ship_sort[0];
n = _num_ship_sort[0];
} else { // nth element starts at the end of the previous one, and has n elements as described above
firstelement = &_ship_sort[_num_ship_sort[owner-1]];
n = _num_ship_sort[owner] - _num_ship_sort[owner-1];
}
_internal_sort_order = _ship_sort_order[owner];
_internal_name_sorter_id = STR_SV_SHIP_NAME;
_last_vehicle_idx = 0; // used for "cache" in namesorting
qsort(firstelement, n, sizeof(_ship_sort[0]), _vehicle_sorter[_ship_sort_type[owner]]);
_ship_sort_dirty[owner] = false;
DEBUG(misc, 1) ("Resorting Ships list player %d...", owner+1);
}
static Widget _other_player_ships_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_NULL},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static void PlayerShipsWndProc(Window *w, WindowEvent *e)
{
int station = (int)w->window_number >> 16;
int owner = w->window_number & 0xff;
vehiclelist_d *vl = &WP(w, vehiclelist_d);
switch(e->event) {
case WE_PAINT: {
uint32 i;
const byte window_number = (byte)w->window_number;
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
if (_ship_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria
BuildVehicleList(vl, VEH_Ship, owner, station);
SortVehicleList(vl);
SetVScrollCount(w, vl->list_length);
// disable 'Sort By' tooltip on Unsorted sorting criteria
if (vl->sort_type == SORT_BY_UNSORTED)
w->disabled_state |= (1 << 2);
// resort shipps window if roadvehicles have been added/removed
if (_vehicle_sort_dirty[VEHSHIP])
GlobalSortShipList();
if (_ship_sort_dirty[window_number]) {
MakeSortedShipList(window_number);
/* reset sorting timeout */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
}
// ships are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 ships
i = (window_number == 0) ? 0 : _num_ship_sort[window_number-1];
SetVScrollCount(w, _num_ship_sort[window_number] - i);
/* draw the widgets */
{
Player *p = DEREF_PLAYER(window_number);
/* Company Name -- (###) Ships */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
const Player *p = DEREF_PLAYER(owner);
/* XXX hack */
if (station == -1) {
/* Company Name -- (###) Trains */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
_player_ships_widgets[1].unkA = STR_9805_SHIPS;
_other_player_ships_widgets[1].unkA = STR_9805_SHIPS;
} else {
/* Station Name -- (###) Trains */
SetDParam(0, DEREF_STATION(station)->index);
SetDParam(1, w->vscroll.count);
_player_ships_widgets[1].unkA = STR_SCHEDULED_SHIPS;
_other_player_ships_widgets[1].unkA = STR_SCHEDULED_SHIPS;
}
DrawWindowWidgets(w);
}
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[_ship_sort_type[window_number]], 0x10);
/* draw arrow pointing up/down for ascending/descending soring */
DoDrawString(_ship_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10);
DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
DoDrawString(
vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
/* draw the ship vehicles */
{
Vehicle *v;
int n = 0;
const int x = 2; // offset from left side of widget
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; // offset from top of widget
i += w->vscroll.pos; // offset from sorted ship list of current player
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
StringID str;
while (i < _num_ship_sort[window_number]) {
StringID str;
v = DEREF_VEHICLE(_ship_sort[i].index);
assert(v->type == VEH_Ship);
assert(v->type == VEH_Ship && v->owner == window_number);
DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y + 13);
DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y+13);
SetDParam(0, v->unitnumber);
if (IsShipDepotTile(v->tile))
str = STR_021F;
else
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
DrawString(x, y + 2, str, 0);
SetDParam(0, v->unitnumber);
if (IsShipDepotTile(v->tile)) {
str = STR_021F;
} else {
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
}
DrawString(x, y+2, str, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
if (v->string_id != STR_SV_SHIP_NAME) {
SetDParam(0, v->string_id);
DrawString(x+12, y, STR_01AB, 0);
}
DrawSmallShipSchedule(v, x+138, y);
y += PLY_WND_PRC__SIZE_OF_ROW_BIG;
i++; // next ship
if (++n == w->vscroll.cap) { break;} // max number of ships in the window
if (v->string_id != STR_SV_SHIP_NAME) {
SetDParam(0, v->string_id);
DrawString(x + 12, y, STR_01AB, 0);
}
DrawSmallShipSchedule(v, x + 138, y);
y += PLY_WND_PRC__SIZE_OF_ROW_BIG;
}
} break;
case WE_CLICK: {
switch(e->click.widget) {
case 2: /* Flip sorting method ascending/descending */
_ship_sort_order[(byte)w->window_number] ^= 1;
_ship_sort_dirty[(byte)w->window_number] = true;
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
break;
case 3: case 4:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, _ship_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 4, 0);
return;
case 6: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
@ -1026,15 +991,13 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll.pos;
{
const byte owner = (byte)w->window_number;
Vehicle *v;
id_v += (owner == 0) ? 0 : _num_ship_sort[owner - 1]; // first element in list
if (id_v >= _num_ship_sort[owner]) { return;} // click out of vehicle bound
if (id_v >= vl->list_length) return; // click out of list bound
v = DEREF_VEHICLE(_ship_sort[id_v].index); // add the offset id_x to that
v = DEREF_VEHICLE(vl->sort_list[id_v].index);
assert(v->type == VEH_Ship && v->owner == owner);
assert(v->type == VEH_Ship);
ShowShipViewWindow(v);
}
@ -1060,48 +1023,37 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (_ship_sort_type[(byte)w->window_number] != e->dropdown.index) // if value hasn't changed, dont resort list
_ship_sort_dirty[(byte)w->window_number] = true;
_ship_sort_type[(byte)w->window_number] = e->dropdown.index;
if (_ship_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen
w->disabled_state &= ~(1 << 2);
if (vl->sort_type != e->dropdown.index) {
// value has changed -> resort
vl->flags |= VL_RESORT;
vl->sort_type = e->dropdown.index;
// enable 'Sort By' if a sorter criteria is chosen
if (vl->sort_type != SORT_BY_UNSORTED)
w->disabled_state &= ~(1 << 2);
}
SetWindowDirty(w);
break;
case WE_CREATE: /* set up resort timer */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
vl->sort_list = NULL;
vl->flags = VL_REBUILD;
vl->sort_type = SORT_BY_UNSORTED;
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--w->custom[0] == 0) {
w->custom[0] = DAY_TICKS;
if (--w->custom[1] == 0) {
w->custom[1] = PERIODIC_RESORT_DAYS;
_ship_sort_dirty[(byte)w->window_number] = true;
DEBUG(misc, 1) ("Periodic resort Ships list player %d...", w->window_number+1);
SetWindowDirty(w);
}
if (--vl->resort_timer == 0) {
DEBUG(misc, 1) ("Periodic resort ships list player %d station %d",
owner, station);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
}
}
static const Widget _player_ships_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_NULL},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_9804_NEW_SHIPS, STR_9824_BUILD_NEW_SHIPS_REQUIRES},
{ WWT_PANEL, 14, 130, 259, 170, 181, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _player_ships_desc = {
-1, -1, 260, 182,
WC_SHIPS_LIST,0,
@ -1110,18 +1062,6 @@ static const WindowDesc _player_ships_desc = {
PlayerShipsWndProc
};
static const Widget _other_player_ships_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_NULL},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static const WindowDesc _other_player_ships_desc = {
-1, -1, 260, 170,
WC_SHIPS_LIST,0,
@ -1131,14 +1071,14 @@ static const WindowDesc _other_player_ships_desc = {
};
void ShowPlayerShips(int player)
void ShowPlayerShips(int player, int station)
{
Window *w;
if ( player == _local_player) {
w = AllocateWindowDescFront(&_player_ships_desc, player);
w = AllocateWindowDescFront(&_player_ships_desc, (station << 16) | player);
} else {
w = AllocateWindowDescFront(&_other_player_ships_desc, player);
w = AllocateWindowDescFront(&_other_player_ships_desc, (station << 16) | player);
}
if (w) {
w->caption_color = w->window_number;

View File

@ -264,9 +264,13 @@ static const Widget _station_view_expanded_widgets[] = {
{ WWT_SCROLLBAR, 14, 238, 248, 14, 65, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, 14, 0, 248, 66, 197, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, 14, 0, 82, 198, 209, STR_00E4_LOCATION, STR_3053_CENTER_MAIN_VIEW_ON_STATION},
{ WWT_PUSHTXTBTN, 14, 83, 165, 198, 209, STR_3033_ACCEPTS, STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO},
{ WWT_PUSHTXTBTN, 14, 166, 248, 198, 209, STR_0130_RENAME, STR_3055_CHANGE_NAME_OF_STATION},
{ WWT_PUSHTXTBTN, 14, 0, 63, 198, 209, STR_00E4_LOCATION, STR_3053_CENTER_MAIN_VIEW_ON_STATION},
{ WWT_PUSHTXTBTN, 14, 64, 128, 198, 209, STR_3033_ACCEPTS, STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO},
{ WWT_PUSHTXTBTN, 14, 129, 192, 198, 209, STR_0130_RENAME, STR_3055_CHANGE_NAME_OF_STATION},
{ WWT_PUSHTXTBTN, 14, 193, 206, 198, 209, STR_TRAIN, STR_NULL },
{ WWT_PUSHTXTBTN, 14, 207, 220, 198, 209, STR_LORRY, STR_NULL },
{ WWT_PUSHTXTBTN, 14, 221, 234, 198, 209, STR_PLANE, STR_NULL },
{ WWT_PUSHTXTBTN, 14, 235, 248, 198, 209, STR_SHIP, STR_NULL },
{ WIDGETS_END},
};
@ -277,9 +281,13 @@ static const Widget _station_view_widgets[] = {
{ WWT_SCROLLBAR, 14, 238, 248, 14, 65, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_IMGBTN, 14, 0, 248, 66, 97, 0x0, STR_NULL},
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, 14, 0, 82, 98, 109, STR_00E4_LOCATION, STR_3053_CENTER_MAIN_VIEW_ON_STATION},
{ WWT_PUSHTXTBTN, 14, 83, 165, 98, 109, STR_3032_RATINGS, STR_3054_SHOW_STATION_RATINGS},
{ WWT_PUSHTXTBTN, 14, 166, 248, 98, 109, STR_0130_RENAME, STR_3055_CHANGE_NAME_OF_STATION},
{ WWT_PUSHTXTBTN, 14, 0, 63, 98, 109, STR_00E4_LOCATION, STR_3053_CENTER_MAIN_VIEW_ON_STATION},
{ WWT_PUSHTXTBTN, 14, 64, 128, 98, 109, STR_3032_RATINGS, STR_3054_SHOW_STATION_RATINGS},
{ WWT_PUSHTXTBTN, 14, 129, 192, 98, 109, STR_0130_RENAME, STR_3055_CHANGE_NAME_OF_STATION},
{ WWT_PUSHTXTBTN, 14, 193, 206, 98, 109, STR_TRAIN, STR_NULL },
{ WWT_PUSHTXTBTN, 14, 207, 220, 98, 109, STR_LORRY, STR_NULL },
{ WWT_PUSHTXTBTN, 14, 221, 234, 98, 109, STR_PLANE, STR_NULL },
{ WWT_PUSHTXTBTN, 14, 235, 248, 98, 109, STR_SHIP, STR_NULL },
{ WIDGETS_END},
};
@ -310,6 +318,13 @@ static void DrawStationViewWindow(Window *w)
SetVScrollCount(w, num);
w->disabled_state = st->owner == _local_player ? 0 : (1 << 8);
if (!(st->facilities & FACIL_TRAIN)) SETBIT(w->disabled_state, 9);
if (!(st->facilities & FACIL_TRUCK_STOP) &&
!(st->facilities & FACIL_BUS_STOP)) SETBIT(w->disabled_state, 10);
if (!(st->facilities & FACIL_AIRPORT)) SETBIT(w->disabled_state, 11);
if (!(st->facilities & FACIL_DOCK)) SETBIT(w->disabled_state, 12);
SetDParam(0, st->index);
SetDParam(1, st->facilities);
DrawWindowWidgets(w);
@ -443,6 +458,30 @@ static void StationViewWndProc(Window *w, WindowEvent *e)
SetDParam(1, st->town->townnameparts);
ShowQueryString(st->string_id, STR_3030_RENAME_STATION_LOADING, 31, 180, w->window_class, w->window_number);
} break;
case 9: {
const Station *st = DEREF_STATION(w->window_number);
ShowPlayerTrains(st->owner, w->window_number);
break;
}
case 10: {
const Station *st = DEREF_STATION(w->window_number);
ShowPlayerRoadVehicles(st->owner, w->window_number);
break;
}
case 11: {
const Station *st = DEREF_STATION(w->window_number);
ShowPlayerAircraft(st->owner, w->window_number);
break;
}
case 12: {
const Station *st = DEREF_STATION(w->window_number);
ShowPlayerShips(st->owner, w->window_number);
break;
}
}
break;
@ -456,6 +495,17 @@ static void StationViewWndProc(Window *w, WindowEvent *e)
st = DEREF_STATION(w->window_number);
DoCommandP(st->xy, w->window_number, 0, NULL, CMD_RENAME_STATION | CMD_MSG(STR_3031_CAN_T_RENAME_STATION));
} break;
case WE_DESTROY: {
WindowNumber wno =
(w->window_number << 16) | DEREF_STATION(w->window_number)->owner;
DeleteWindowById(WC_TRAINS_LIST, wno);
DeleteWindowById(WC_ROADVEH_LIST, wno);
DeleteWindowById(WC_SHIPS_LIST, wno);
DeleteWindowById(WC_AIRCRAFT_LIST, wno);
break;
}
}
}

View File

@ -499,8 +499,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
NormalizeTrainVehInDepot(v);
InvalidateWindow(WC_VEHICLE_DEPOT, tile);
_vehicle_sort_dirty[VEHTRAIN] = true; // build a trainengine
InvalidateWindow(WC_TRAINS_LIST, v->owner);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
}
}
@ -811,8 +810,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// always redraw the depot. maybe redraw train list
InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
if (first->subtype == 0) {
_vehicle_sort_dirty[VEHTRAIN] = true; // sell a wagon / locomotive
InvalidateWindow(WC_TRAINS_LIST, first->owner);
RebuildVehicleLists();
}
// when selling an attached locomotive. we need to delete its window.
if (v->subtype == 0) {
@ -2254,8 +2252,7 @@ static void DeleteLastWagon(Vehicle *v)
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
_vehicle_sort_dirty[VEHTRAIN] = true; // remove crashed train
InvalidateWindow(WC_TRAINS_LIST, v->owner);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
BeginVehicleMove(v);

View File

@ -10,6 +10,7 @@
#include "command.h"
#include "player.h"
#include "engine.h"
#include "vehicle_gui.h"
int _traininfo_vehicle_pitch = 0;
@ -39,7 +40,7 @@ void CcBuildWagon(bool success, uint tile, uint32 p1, uint32 p2)
found = GetLastVehicleInChain(found);
// put the new wagon at the end of the loco.
DoCommandP(0, _new_wagon_id | (found->index<<16), 0, NULL, CMD_MOVE_RAIL_VEHICLE);
_vehicle_sort_dirty[VEHTRAIN] = true;
RebuildVehicleLists();
}
}
@ -1166,155 +1167,125 @@ void ShowTrainDetailsWindow(Vehicle *v)
WP(w,traindetails_d).tab = 0;
}
// used to get a sorted list of the vehicles
static SortStruct _train_sort[NUM_NORMAL_VEHICLES];
static uint16 _num_train_sort[MAX_PLAYERS];
static void GlobalSortTrainList()
{
const Vehicle *v;
uint16 *i;
uint32 n = 0;
static Widget _player_trains_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR},
{ WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, 14, 0, 161, 208, 219, STR_8815_NEW_VEHICLES, STR_883E_BUILD_NEW_TRAINS_REQUIRES},
{ WWT_PANEL, 14, 162, 324, 208, 219, 0x0, STR_NULL},
{ WIDGETS_END},
};
// reset #-of trains to 0 because ++ is used for value-assignment
for (i = _num_train_sort; i != endof(_num_train_sort); i++) {*i = 0;}
FOR_ALL_VEHICLES(v) {
if(v->type == VEH_Train && v->subtype == 0) {
_train_sort[n].index = v->index;
_train_sort[n++].owner = v->owner;
_num_train_sort[v->owner]++; // add number of trains of player
}
}
// create cumulative train-ownership
// trains are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_train_sort[1]; i != endof(_num_train_sort); i++) {*i += *(i-1);}
qsort(_train_sort, n, sizeof(_train_sort[0]), GeneralOwnerSorter); // sort by owner
// since indexes are messed up after adding/removing a station, mark all lists dirty
memset(_train_sort_dirty, true, sizeof(_train_sort_dirty));
_vehicle_sort_dirty[VEHTRAIN] = false;
DEBUG(misc, 1) ("Resorting global trains list...");
}
static void MakeSortedTrainList(byte owner)
{
SortStruct *firstelement;
uint32 n = 0;
if (owner == 0) { // first element starts at 0th element and has n elements as described above
firstelement = &_train_sort[0];
n = _num_train_sort[0];
} else { // nth element starts at the end of the previous one, and has n elements as described above
firstelement = &_train_sort[_num_train_sort[owner-1]];
n = _num_train_sort[owner] - _num_train_sort[owner-1];
}
_internal_sort_order = _train_sort_order[owner];
_internal_name_sorter_id = STR_SV_TRAIN_NAME;
_last_vehicle_idx = 0; // used for "cache" in namesorting
qsort(firstelement, n, sizeof(_train_sort[0]), _vehicle_sorter[_train_sort_type[owner]]);
_train_sort_dirty[owner] = false;
DEBUG(misc, 1) ("Resorting Trains list player %d...", owner+1);
}
static Widget _other_player_trains_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR},
{ WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
{
int station = (int)w->window_number >> 16;
int owner = w->window_number & 0xff;
vehiclelist_d *vl = &WP(w, vehiclelist_d);
switch(e->event) {
case WE_PAINT: {
uint32 i;
const byte window_number = (byte)w->window_number;
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
if (_train_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria
BuildVehicleList(vl, VEH_Train, owner, station);
SortVehicleList(vl);
SetVScrollCount(w, vl->list_length);
// disable 'Sort By' tooltip on Unsorted sorting criteria
if (vl->sort_type == SORT_BY_UNSORTED)
w->disabled_state |= (1 << 2);
// resort trains window if roadvehicles have been added/removed
if (_vehicle_sort_dirty[VEHTRAIN])
GlobalSortTrainList();
if (_train_sort_dirty[window_number]) {
MakeSortedTrainList(window_number);
/* reset sorting timeout */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
}
// Trains are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 trains
i = (window_number == 0) ? 0 : _num_train_sort[window_number-1];
SetVScrollCount(w, _num_train_sort[window_number] - i);
/* draw the widgets */
{
Player *p = DEREF_PLAYER(window_number);
/* Company Name -- (###) Trains */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
const Player *p = DEREF_PLAYER(owner);
/* XXX hack */
if (station == -1) {
/* Company Name -- (###) Trains */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
_player_trains_widgets[1].unkA = STR_881B_TRAINS;
_other_player_trains_widgets[1].unkA = STR_881B_TRAINS;
} else {
/* Station Name -- (###) Trains */
SetDParam(0, DEREF_STATION(station)->index);
SetDParam(1, w->vscroll.count);
_player_trains_widgets[1].unkA = STR_SCHEDULED_TRAINS;
_other_player_trains_widgets[1].unkA = STR_SCHEDULED_TRAINS;
}
DrawWindowWidgets(w);
}
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[_train_sort_type[window_number]], 0x10);
/* draw arrow pointing up/down for ascending/descending soring */
DoDrawString(_train_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10);
DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
DoDrawString(
vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
/* draw the trains */
{
Vehicle *v;
int n = 0;
const int x = 2; // offset from left side of widget
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; // offset from top of widget
i += w->vscroll.pos; // offset from sorted trains list of current player
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
StringID str;
while (i < _num_train_sort[window_number]) {
StringID str;
v = DEREF_VEHICLE(_train_sort[i].index);
assert(v->type == VEH_Train && v->owner == owner);
assert(v->type == VEH_Train && v->subtype == 0 && v->owner == window_number);
DrawTrainImage(
v, x + 21, y + 6 + _traininfo_vehicle_pitch, 10, 0, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y + 13);
DrawTrainImage(v, x + 21, y + 6 + _traininfo_vehicle_pitch, 10, 0, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y+13);
SetDParam(0, v->unitnumber);
if (IsTrainDepotTile(v->tile))
str = STR_021F;
else
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
DrawString(x, y + 2, str, 0);
SetDParam(0, v->unitnumber);
if (IsTrainDepotTile(v->tile)) {
str = STR_021F;
} else {
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
}
DrawString(x, y+2, str, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 21, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
if (v->string_id != STR_SV_TRAIN_NAME) {
SetDParam(0, v->string_id);
DrawString(x+21, y, STR_01AB, 0);
}
y += PLY_WND_PRC__SIZE_OF_ROW_SMALL;
i++; // next train
if (++n == w->vscroll.cap) { break;} // max number of trains in the window
if (v->string_id != STR_SV_TRAIN_NAME) {
SetDParam(0, v->string_id);
DrawString(x + 21, y, STR_01AB, 0);
}
y += PLY_WND_PRC__SIZE_OF_ROW_SMALL;
}
} break;
break;
}
case WE_CLICK: {
switch(e->click.widget) {
case 2: /* Flip sorting method ascending/descending */
_train_sort_order[(byte)w->window_number] ^= 1;
_train_sort_dirty[(byte)w->window_number] = true;
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
break;
case 3: case 4:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, _train_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 4, 0);
return;
case 6: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
@ -1323,13 +1294,11 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll.pos;
{
const byte owner = (byte)w->window_number;
Vehicle *v;
id_v += (owner == 0) ? 0 : _num_train_sort[owner - 1]; // first element in list
if (id_v >= _num_train_sort[owner]) { return;} // click out of vehicle bound
if (id_v >= vl->list_length) return; // click out of list bound
v = DEREF_VEHICLE(_train_sort[id_v].index); // add the offset id_x to that
v = DEREF_VEHICLE(vl->sort_list[id_v].index);
assert(v->type == VEH_Train && v->subtype == 0 && v->owner == owner);
@ -1357,48 +1326,37 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (_train_sort_type[(byte)w->window_number] != e->dropdown.index) // if value hasn't changed, dont resort list
_train_sort_dirty[(byte)w->window_number] = true;
_train_sort_type[(byte)w->window_number] = e->dropdown.index;
if (_train_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen
w->disabled_state &= ~(1 << 2);
if (vl->sort_type != e->dropdown.index) {
// value has changed -> resort
vl->flags |= VL_RESORT;
vl->sort_type = e->dropdown.index;
// enable 'Sort By' if a sorter criteria is chosen
if (vl->sort_type != SORT_BY_UNSORTED)
w->disabled_state &= ~(1 << 2);
}
SetWindowDirty(w);
break;
case WE_CREATE: /* set up resort timer */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
vl->sort_list = NULL;
vl->flags = VL_REBUILD;
vl->sort_type = SORT_BY_UNSORTED;
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--w->custom[0] == 0) {
w->custom[0] = DAY_TICKS;
if (--w->custom[1] == 0) {
w->custom[1] = PERIODIC_RESORT_DAYS;
_train_sort_dirty[(byte)w->window_number] = true;
DEBUG(misc, 1) ("Periodic resort Trains list player %d...", w->window_number+1);
SetWindowDirty(w);
}
if (--vl->resort_timer == 0) {
DEBUG(misc, 1) ("Periodic resort trains list player %d station %d",
owner, station);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
}
}
static const Widget _player_trains_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR},
{ WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, 14, 0, 161, 208, 219, STR_8815_NEW_VEHICLES, STR_883E_BUILD_NEW_TRAINS_REQUIRES},
{ WWT_PANEL, 14, 162, 324, 208, 219, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _player_trains_desc = {
-1, -1, 325, 220,
WC_TRAINS_LIST,0,
@ -1407,18 +1365,6 @@ static const WindowDesc _player_trains_desc = {
PlayerTrainsWndProc
};
static const Widget _other_player_trains_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR},
{ WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static const WindowDesc _other_player_trains_desc = {
-1, -1, 325, 208,
WC_TRAINS_LIST,0,
@ -1427,14 +1373,14 @@ static const WindowDesc _other_player_trains_desc = {
PlayerTrainsWndProc
};
void ShowPlayerTrains(int player)
void ShowPlayerTrains(int player, int station)
{
Window *w;
if (player == _local_player) {
w = AllocateWindowDescFront(&_player_trains_desc, player);
w = AllocateWindowDescFront(&_player_trains_desc, (station << 16) | player);
} else {
w = AllocateWindowDescFront(&_other_player_trains_desc, player);
w = AllocateWindowDescFront(&_other_player_trains_desc, (station << 16) | player);
}
if (w) {
w->caption_color = w->window_number;

View File

@ -1449,10 +1449,7 @@ int32 CmdNameVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
StringID old_str = v->string_id;
v->string_id = str;
DeleteName(old_str);
_train_sort_dirty[v->owner] = true;
_aircraft_sort_dirty[v->owner] = true;
_ship_sort_dirty[v->owner] = true;
_road_sort_dirty[v->owner] = true;
ResortVehicleLists();
MarkWholeScreenDirty();
} else {
DeleteName(str);

View File

@ -2,6 +2,7 @@
#include "ttd.h"
#include "table/strings.h"
#include "vehicle.h"
#include "window.h"
VehicleSortListingTypeFunctions * const _vehicle_sorter[] = {
&VehicleUnsortedSorter,
@ -28,14 +29,109 @@ const StringID _vehicle_sort_listing[] = {
INVALID_STRING_ID
};
void RebuildVehicleLists(void)
{
Window *w;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default:
break;
}
}
void ResortVehicleLists(void)
{
Window *w;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_RESORT;
SetWindowDirty(w);
break;
default:
break;
}
}
void BuildVehicleList(vehiclelist_d *vl, int type, int owner, int station)
{
SortStruct sort_list[NUM_NORMAL_VEHICLES];
int subtype = (type != VEH_Aircraft) ? 0 : 2;
int n = 0;
int i;
if (!(vl->flags & VL_REBUILD)) return;
DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
owner, station);
if (station != -1) {
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->subtype <= subtype) {
const Order *ord;
for (ord = v->schedule_ptr; ord->type != OT_NOTHING; ++ord)
if (ord->type == OT_GOTO_STATION && ord->station == station) {
sort_list[n].index = v - _vehicles;
sort_list[n].owner = v->owner;
++n;
break;
}
}
}
} else {
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->subtype <= subtype && v->owner == owner) {
sort_list[n].index = v - _vehicles;
sort_list[n].owner = v->owner;
++n;
}
}
}
vl->sort_list = realloc(vl->sort_list, n * sizeof(vl->sort_list[0])); /* XXX unchecked malloc */
vl->list_length = n;
for (i = 0; i < n; ++i)
vl->sort_list[i] = sort_list[i];
vl->flags &= ~VL_REBUILD;
vl->flags |= VL_RESORT;
}
void SortVehicleList(vehiclelist_d *vl)
{
if (!(vl->flags & VL_RESORT)) return;
_internal_sort_order = vl->flags & VL_DESC;
_internal_name_sorter_id = STR_SV_TRAIN_NAME;
_last_vehicle_idx = 0; // used for "cache" in namesorting
qsort(vl->sort_list, vl->list_length, sizeof(vl->sort_list[0]),
_vehicle_sorter[vl->sort_type]);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags &= ~VL_RESORT;
}
/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList()
{
memset(_train_sort_dirty, true, sizeof(_train_sort_dirty));
memset(_aircraft_sort_dirty, true, sizeof(_aircraft_sort_dirty));
memset(_ship_sort_dirty, true, sizeof(_ship_sort_dirty));
memset(_road_sort_dirty, true, sizeof(_road_sort_dirty));
memset(_vehicle_sort_dirty, true, sizeof(_vehicle_sort_dirty));
}
// draw the vehicle profit button in the vehicle list window.

View File

@ -1,10 +1,18 @@
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
struct vehiclelist_d;
void DrawVehicleProfitButton(Vehicle *v, int x, int y);
void InitializeVehiclesGuiList();
/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);
void BuildVehicleList(struct vehiclelist_d *vl, int type, int owner, int station);
void SortVehicleList(struct vehiclelist_d *vl);
typedef struct SortStruct { // store owner through sorting process
uint32 index;
byte owner;
@ -42,24 +50,6 @@ enum VehicleSortTypes {
VEHAIRCRAFT = 3
};
VARDEF bool _vehicle_sort_dirty[4]; // global sort, vehicles added/removed (4 types of vehicles)
VARDEF bool _train_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _train_sort_type[MAX_PLAYERS]; // different criteria for sorting
VARDEF bool _train_sort_order[MAX_PLAYERS]; // sort descending/ascending
VARDEF bool _aircraft_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _aircraft_sort_type[MAX_PLAYERS]; // different criteria for sorting
VARDEF bool _aircraft_sort_order[MAX_PLAYERS]; // sort descending/ascending
VARDEF bool _ship_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _ship_sort_type[MAX_PLAYERS]; // different criteria for sorting
VARDEF bool _ship_sort_order[MAX_PLAYERS]; // sort descending/ascending
VARDEF bool _road_sort_dirty[MAX_PLAYERS]; // vehicles for a given player needs to be resorted (new criteria)
VARDEF byte _road_sort_type[MAX_PLAYERS]; // different criteria for sorting
VARDEF bool _road_sort_order[MAX_PLAYERS]; // sort descending/ascending
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,

View File

@ -533,8 +533,7 @@ static void FloodVehicle(Vehicle *v)
v->vehstatus |= VS_CRASHED;
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
_vehicle_sort_dirty[VEHROAD] = true;
InvalidateWindow(WC_ROADVEH_LIST, v->owner);
RebuildVehicleLists();
}
else if (v->type == VEH_Train) {
@ -550,8 +549,7 @@ static void FloodVehicle(Vehicle *v)
v = u;
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
_vehicle_sort_dirty[VEHTRAIN] = true;
InvalidateWindow(WC_TRAINS_LIST, v->owner);
RebuildVehicleLists();
} else
return;

View File

@ -1,6 +1,8 @@
#ifndef WINDOW_H
#define WINDOW_H
#include "vehicle_gui.h"
typedef union WindowEvent WindowEvent;
//typedef void WindowProc(Window *w, int event, int wparam, long lparam);
@ -288,6 +290,21 @@ typedef struct {
NewsItem *ni;
} news_d;
typedef enum VehicleListFlags {
VL_DESC = 0x01,
VL_RESORT = 0x02,
VL_REBUILD = 0x04
} VehicleListFlags;
typedef struct vehiclelist_d {
SortStruct *sort_list;
uint16 list_length;
byte sort_type;
VehicleListFlags flags;
uint16 resort_timer;
} vehiclelist_d;
assert_compile(sizeof(vehiclelist_d) <= WINDOW_CUSTOM_SIZE);
enum WindowEvents {
WE_CLICK = 0,
WE_PAINT = 1,