mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: Remove Company/OwnerByte types
This commit is contained in:
parent
fcf06ba4c4
commit
5b34c8019f
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@ -52,7 +52,7 @@
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}
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config->AnchorUnchangeableSettings();
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company *c = Company::Get(company);
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c->ai_info = info;
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@ -76,7 +76,7 @@
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assert(_settings_game.difficulty.competitor_speed <= 4);
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if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->is_ai) {
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@ -107,7 +107,7 @@
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if (_networking && !_network_server) return;
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PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + company));
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company *c = Company::Get(company);
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delete c->ai_instance;
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@ -127,7 +127,7 @@
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* for the server owner to unpause the script again. */
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if (_network_dedicated) return;
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company::Get(company)->ai_instance->Pause();
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cur_company.Restore();
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@ -135,7 +135,7 @@
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/* static */ void AI::Unpause(CompanyID company)
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{
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company::Get(company)->ai_instance->Unpause();
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cur_company.Restore();
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@ -143,7 +143,7 @@
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/* static */ bool AI::IsPaused(CompanyID company)
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{
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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bool paused = Company::Get(company)->ai_instance->IsPaused();
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cur_company.Restore();
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@ -253,7 +253,7 @@
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}
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/* Queue the event */
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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Company::Get(_current_company)->ai_instance->InsertEvent(event);
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cur_company.Restore();
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@ -285,7 +285,7 @@
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Company *c = Company::GetIfValid(company);
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assert(c != nullptr && c->ai_instance != nullptr);
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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c->ai_instance->Save();
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cur_company.Restore();
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} else {
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@ -299,7 +299,7 @@
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Company *c = Company::GetIfValid(company);
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assert(c != nullptr && c->ai_instance != nullptr);
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Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
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c->ai_instance->Load(version);
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cur_company.Restore();
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} else {
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@ -810,7 +810,7 @@ struct AIConfigWindow : public Window {
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if (_game_mode != GM_NORMAL) {
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return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
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}
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if (Company::IsValidID(slot) || slot < 0) return false;
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if (Company::IsValidID(slot)) return false;
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int max_slot = GetGameSettings().difficulty.max_no_competitors;
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for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
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@ -1233,7 +1233,7 @@ void HandleMissingAircraftOrders(Aircraft *v)
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*/
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const Station *st = GetTargetAirportIfValid(v);
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if (st == nullptr) {
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Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
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CommandCost ret = DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_SEND_VEHICLE_TO_DEPOT);
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cur_company.Restore();
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@ -1588,7 +1588,7 @@ static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass
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/* Send the helicopter to a hangar if needed for replacement */
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if (v->NeedsAutomaticServicing()) {
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Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
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DoCommand(v->tile, v->index | DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, 0, DC_EXEC, CMD_SEND_VEHICLE_TO_DEPOT);
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cur_company.Restore();
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}
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@ -1639,7 +1639,7 @@ static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *apc
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/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
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if (v->NeedsAutomaticServicing()) {
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Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
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DoCommand(v->tile, v->index | DEPOT_SERVICE, 0, DC_EXEC, CMD_SEND_VEHICLE_TO_DEPOT);
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cur_company.Restore();
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}
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@ -60,7 +60,7 @@ struct BaseStation : StationPool::PoolItem<&_station_pool> {
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StringID string_id; ///< Default name (town area) of station
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Town *town; ///< The town this station is associated with
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OwnerByte owner; ///< The owner of this station
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Owner owner; ///< The owner of this station
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StationFacility facilities; ///< The facilities that this station has
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uint8 num_specs; ///< Number of specs in the speclist
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@ -660,7 +660,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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return_dcpi(CMD_ERROR);
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}
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR);
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bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
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@ -72,7 +72,7 @@ struct CompanyProperties {
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TileIndex location_of_HQ; ///< Northern tile of HQ; #INVALID_TILE when there is none.
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TileIndex last_build_coordinate; ///< Coordinate of the last build thing by this company.
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OwnerByte share_owners[4]; ///< Owners of the 4 shares of the company. #INVALID_OWNER if nobody has bought them yet.
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Owner share_owners[4]; ///< Owners of the 4 shares of the company. #INVALID_OWNER if nobody has bought them yet.
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Year inaugurated_year; ///< Year of starting the company.
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@ -43,8 +43,8 @@
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void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
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CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
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CompanyByte _current_company; ///< Company currently doing an action.
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CompanyID _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
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CompanyID _current_company; ///< Company currently doing an action.
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Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
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CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
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uint _next_competitor_start; ///< the number of ticks before the next AI is started
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@ -32,8 +32,8 @@ void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
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CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
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CommandCost CheckTileOwnership(TileIndex tile);
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extern CompanyByte _local_company;
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extern CompanyByte _current_company;
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extern CompanyID _local_company;
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extern CompanyID _current_company;
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extern Colours _company_colours[MAX_COMPANIES];
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extern CompanyManagerFace _company_manager_face;
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@ -17,7 +17,7 @@
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/**
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* Enum for all companies/owners.
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*/
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enum Owner {
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enum Owner : byte {
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/* All companies below MAX_COMPANIES are playable
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* companies, above, they are special, computer controlled 'companies' */
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OWNER_BEGIN = 0x00, ///< First owner
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@ -45,10 +45,8 @@ static const uint MAX_HISTORY_QUARTERS = 24; ///< The maximum number
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/** Define basic enum properties */
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template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
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typedef TinyEnumT<Owner> OwnerByte;
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typedef Owner CompanyID;
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typedef OwnerByte CompanyByte;
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typedef uint16 CompanyMask;
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@ -858,8 +858,7 @@ DEF_CONSOLE_CMD(ConNetworkReconnect)
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default:
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/* From a user pov 0 is a new company, internally it's different and all
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* companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
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playas--;
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if (playas < COMPANY_FIRST || playas >= MAX_COMPANIES) return false;
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if (playas < COMPANY_FIRST + 1 || playas > MAX_COMPANIES + 1) return false;
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break;
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}
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@ -62,7 +62,7 @@ static void DisasterClearSquare(TileIndex tile)
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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if (Company::IsHumanID(GetTileOwner(tile)) && !IsRailDepot(tile)) {
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Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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cur_company.Restore();
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@ -72,7 +72,7 @@ static void DisasterClearSquare(TileIndex tile)
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break;
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case MP_HOUSE: {
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Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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cur_company.Restore();
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break;
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@ -291,14 +291,14 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
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/* We need to set _current_company to old_owner before we try to move
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* the client. This is needed as it needs to know whether "you" really
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* are the current local company. */
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Backup<CompanyByte> cur_company(_current_company, old_owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, old_owner, FILE_LINE);
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/* In all cases, make spectators of clients connected to that company */
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if (_networking) NetworkClientsToSpectators(old_owner);
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if (old_owner == _local_company) {
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/* Single player cheated to AI company.
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* There are no spectators in single player, so we must pick some other company. */
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assert(!_networking);
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Backup<CompanyByte> cur_company2(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
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Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->index != old_owner) {
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@ -332,7 +332,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
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}
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/* Sell all the shares that people have on this company */
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Backup<CompanyByte> cur_company2(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
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c = Company::Get(old_owner);
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for (i = 0; i < 4; i++) {
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cur_company2.Change(c->share_owners[i]);
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@ -665,7 +665,7 @@ static void CompaniesGenStatistics()
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CompanyCheckBankrupt(c);
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}
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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if (!_settings_game.economy.infrastructure_maintenance) {
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Station *st;
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@ -835,7 +835,7 @@ static void CompaniesPayInterest()
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{
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const Company *c;
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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FOR_ALL_COMPANIES(c) {
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cur_company.Change(c->index);
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@ -1191,7 +1191,7 @@ CargoPayment::~CargoPayment()
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if (this->visual_profit == 0 && this->visual_transfer == 0) return;
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Backup<CompanyByte> cur_company(_current_company, this->front->owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, this->front->owner, FILE_LINE);
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SubtractMoneyFromCompany(CommandCost(this->front->GetExpenseType(true), -this->route_profit));
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this->front->profit_this_year += (this->visual_profit + this->visual_transfer) << 8;
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@ -1478,7 +1478,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
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Vehicle *v_start = v->GetFirstEnginePart();
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if (!IterateVehicleParts(v_start, IsEmptyAction())) return;
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Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
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CargoTypes refit_mask = v->GetEngine()->info.refit_mask;
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@ -2042,7 +2042,7 @@ CommandCost CmdBuyShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1,
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cost.AddCost(CalculateCompanyValue(c) >> 2);
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if (flags & DC_EXEC) {
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OwnerByte *b = c->share_owners;
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Owner *b = c->share_owners;
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while (*b != COMPANY_SPECTATOR) b++; // share owners is guaranteed to contain at least one COMPANY_SPECTATOR
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*b = _current_company;
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@ -2089,7 +2089,7 @@ CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1
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cost = -(cost - (cost >> 7));
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if (flags & DC_EXEC) {
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OwnerByte *b = c->share_owners;
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Owner *b = c->share_owners;
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while (*b != _current_company) b++; // share owners is guaranteed to contain company
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*b = COMPANY_SPECTATOR;
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InvalidateWindowData(WC_COMPANY, target_company);
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@ -34,7 +34,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
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uint16 duration_phase_3; ///< Third reliability phase on months, decaying to #reliability_final.
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byte flags; ///< Flags of the engine. @see EngineFlags
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CompanyMask preview_asked; ///< Bit for each company which has already been offered a preview.
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CompanyByte preview_company;///< Company which is currently being offered a preview \c INVALID_COMPANY means no company.
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CompanyID preview_company; ///< Company which is currently being offered a preview \c INVALID_COMPANY means no company.
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byte preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company.
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CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company.
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CompanyMask company_hidden; ///< Bit for each company whether the engine is normally hidden in the build gui for that company.
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@ -118,7 +118,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
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* @param c Company to check.
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* @return \c true iff the engine is hidden in the GUI for the given company.
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*/
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inline bool IsHidden(CompanyByte c) const
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inline bool IsHidden(CompanyID c) const
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{
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return c < MAX_COMPANIES && HasBit(this->company_hidden, c);
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}
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@ -45,7 +45,7 @@
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Game::frame_counter++;
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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cur_company.Change(OWNER_DEITY);
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Game::instance->GameLoop();
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cur_company.Restore();
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@ -84,7 +84,7 @@
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config->AnchorUnchangeableSettings();
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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cur_company.Change(OWNER_DEITY);
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Game::info = info;
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@ -98,7 +98,7 @@
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/* static */ void Game::Uninitialize(bool keepConfig)
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{
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, FILE_LINE);
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delete Game::instance;
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Game::instance = nullptr;
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@ -158,7 +158,7 @@
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}
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/* Queue the event */
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Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
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Game::instance->InsertEvent(event);
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cur_company.Restore();
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@ -207,7 +207,7 @@
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/* static */ void Game::Save()
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{
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if (Game::instance != nullptr && (!_networking || _network_server)) {
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Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
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Game::instance->Save();
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cur_company.Restore();
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} else {
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@ -218,7 +218,7 @@
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/* static */ void Game::Load(int version)
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{
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if (Game::instance != nullptr && (!_networking || _network_server)) {
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Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
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Game::instance->Load(version);
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cur_company.Restore();
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} else {
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@ -97,7 +97,7 @@ static void CleanupGeneration()
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static void _GenerateWorld()
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{
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/* Make sure everything is done via OWNER_NONE. */
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Backup<CompanyByte> _cur_company(_current_company, OWNER_NONE, FILE_LINE);
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Backup<CompanyID> _cur_company(_current_company, OWNER_NONE, FILE_LINE);
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std::unique_lock<std::mutex> lock(_modal_progress_work_mutex, std::defer_lock);
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try {
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@ -79,7 +79,7 @@ CommandCost CmdCreateGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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case GT_STORY_PAGE: {
|
||||
if (!StoryPage::IsValidID(p2)) return CMD_ERROR;
|
||||
CompanyByte story_company = StoryPage::Get(p2)->company;
|
||||
CompanyID story_company = StoryPage::Get(p2)->company;
|
||||
if (company == INVALID_COMPANY ? story_company != INVALID_COMPANY : story_company != INVALID_COMPANY && story_company != company) return CMD_ERROR;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -21,12 +21,12 @@ extern GoalPool _goal_pool;
|
|||
|
||||
/** Struct about goals, current and completed */
|
||||
struct Goal : GoalPool::PoolItem<&_goal_pool> {
|
||||
CompanyByte company; ///< Goal is for a specific company; INVALID_COMPANY if it is global
|
||||
GoalTypeByte type; ///< Type of the goal
|
||||
GoalTypeID dst; ///< Index of type
|
||||
char *text; ///< Text of the goal.
|
||||
char *progress; ///< Progress text of the goal.
|
||||
bool completed; ///< Is the goal completed or not?
|
||||
CompanyID company; ///< Goal is for a specific company; INVALID_COMPANY if it is global
|
||||
GoalTypeByte type; ///< Type of the goal
|
||||
GoalTypeID dst; ///< Index of type
|
||||
char *text; ///< Text of the goal.
|
||||
char *progress; ///< Progress text of the goal.
|
||||
bool completed; ///< Is the goal completed or not?
|
||||
|
||||
/**
|
||||
* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
|
||||
|
|
|
@ -66,7 +66,7 @@ struct GroupStatistics {
|
|||
/** Group data. */
|
||||
struct Group : GroupPool::PoolItem<&_group_pool> {
|
||||
char *name; ///< Group Name
|
||||
OwnerByte owner; ///< Group Owner
|
||||
Owner owner; ///< Group Owner
|
||||
VehicleType vehicle_type; ///< Vehicle type of the group
|
||||
|
||||
bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
|
||||
|
|
|
@ -57,7 +57,7 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
|
|||
uint16 counter; ///< used for animation and/or production (if available cargo)
|
||||
|
||||
IndustryType type; ///< type of industry.
|
||||
OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
|
||||
Owner owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
|
||||
byte random_colour; ///< randomized colour of the industry, for display purpose
|
||||
Year last_prod_year; ///< last year of production
|
||||
byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
|
||||
|
@ -65,7 +65,7 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
|
|||
PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
|
||||
StationList stations_near; ///< NOSAVE: List of nearby stations.
|
||||
|
||||
OwnerByte founder; ///< Founder of the industry
|
||||
Owner founder; ///< Founder of the industry
|
||||
Date construction_date; ///< Date of the construction of the industry
|
||||
uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
|
||||
Date last_cargo_accepted_at[INDUSTRY_NUM_INPUTS]; ///< Last day each cargo type was accepted by this industry
|
||||
|
|
|
@ -1077,7 +1077,7 @@ static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
|
|||
if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees
|
||||
/* found a tree */
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
|
||||
_industry_sound_ctr = 1;
|
||||
_industry_sound_tile = tile;
|
||||
|
@ -1436,7 +1436,7 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
|
|||
}
|
||||
|
||||
/* Clear the tiles as OWNER_TOWN to not affect town rating, and to not clear protected buildings */
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
|
||||
cur_company.Restore();
|
||||
|
||||
|
@ -1541,7 +1541,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
|
|||
|
||||
/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
|
||||
* Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
|
||||
TILE_AREA_LOOP(tile_walk, ta) {
|
||||
uint curh = TileHeight(tile_walk);
|
||||
|
@ -1966,7 +1966,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
|
|||
if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
|
||||
if (flags & DC_EXEC) {
|
||||
/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
/* Prospecting has a chance to fail, however we cannot guarantee that something can
|
||||
* be built on the map, so the chance gets lower when the map is fuller, but there
|
||||
* is nothing we can really do about that. */
|
||||
|
@ -2128,7 +2128,7 @@ static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType c
|
|||
*/
|
||||
static void PlaceInitialIndustry(IndustryType type, bool try_hard)
|
||||
{
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
|
||||
IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
|
||||
PlaceIndustry(type, IACT_MAPGENERATION, try_hard);
|
||||
|
@ -2760,7 +2760,7 @@ void IndustryDailyLoop()
|
|||
return; // Nothing to do? get out
|
||||
}
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
|
||||
/* perform the required industry changes for the day */
|
||||
|
||||
|
@ -2788,7 +2788,7 @@ void IndustryDailyLoop()
|
|||
|
||||
void IndustryMonthlyLoop()
|
||||
{
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
|
||||
_industry_builder.MonthlyLoop();
|
||||
|
||||
|
|
|
@ -655,7 +655,7 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
_generating_world = true;
|
||||
_ignore_restrictions = true;
|
||||
|
||||
|
|
|
@ -223,7 +223,7 @@ CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32 p1,
|
|||
|
||||
if (flags & DC_EXEC) {
|
||||
/* Change company bank balance of company. */
|
||||
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
|
||||
SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
|
||||
cur_company.Restore();
|
||||
}
|
||||
|
@ -259,7 +259,7 @@ CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
|||
|
||||
if (flags & DC_EXEC) {
|
||||
/* Add money to company */
|
||||
Backup<CompanyByte> cur_company(_current_company, dest_company, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
|
||||
SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
|
||||
cur_company.Restore();
|
||||
}
|
||||
|
|
|
@ -1232,7 +1232,7 @@ void NetworkClientRequestMove(CompanyID company_id, const char *pass)
|
|||
*/
|
||||
void NetworkClientsToSpectators(CompanyID cid)
|
||||
{
|
||||
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
|
||||
/* If our company is changing owner, go to spectators */
|
||||
if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR);
|
||||
|
||||
|
|
|
@ -1377,7 +1377,7 @@ void StateGameLoop()
|
|||
|
||||
/* All these actions has to be done from OWNER_NONE
|
||||
* for multiplayer compatibility */
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
|
||||
AnimateAnimatedTiles();
|
||||
|
|
|
@ -764,7 +764,7 @@ bool FloodHalftile(TileIndex t)
|
|||
|
||||
TrackBits to_remove = lower_track & rail_bits;
|
||||
if (to_remove != 0) {
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
|
||||
flooded = DoCommand(t, 0, FIND_FIRST_BIT(to_remove), DC_EXEC, CMD_REMOVE_SINGLE_RAIL).Succeeded();
|
||||
cur_company.Restore();
|
||||
if (!flooded) return flooded; // not yet floodable
|
||||
|
|
|
@ -1126,7 +1126,7 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
|
|||
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
|
||||
{
|
||||
/* The 'current' company is not necessarily the owner of the vehicle. */
|
||||
Backup<CompanyByte> cur_company(_current_company, c, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, c, FILE_LINE);
|
||||
|
||||
CommandCost ret = DoCommand(t, ROADTYPE_TRAM << 4 | r, 0, DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
|
||||
|
|
|
@ -1835,7 +1835,7 @@ bool AfterLoadGame()
|
|||
if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
|
||||
Owner o = GetTileOwner(t);
|
||||
if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
|
||||
Backup<CompanyByte> cur_company(_current_company, o, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
|
||||
ChangeTileOwner(t, o, INVALID_OWNER);
|
||||
cur_company.Restore();
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ struct OldWaypoint {
|
|||
uint8 localidx;
|
||||
uint32 grfid;
|
||||
const StationSpec *spec;
|
||||
OwnerByte owner;
|
||||
Owner owner;
|
||||
|
||||
size_t new_index;
|
||||
};
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
/* static */ int32 ScriptCargoMonitor::GetTownDeliveryAmount(ScriptCompany::CompanyID company, CargoID cargo, TownID town_id, bool keep_monitoring)
|
||||
{
|
||||
CompanyID cid = static_cast<CompanyID>(company);
|
||||
if (cid < OWNER_BEGIN || cid >= MAX_COMPANIES) return -1;
|
||||
if (cid >= MAX_COMPANIES) return -1;
|
||||
if (!ScriptCargo::IsValidCargo(cargo)) return -1;
|
||||
if (!::Town::IsValidID(town_id)) return -1;
|
||||
|
||||
|
@ -31,7 +31,7 @@
|
|||
/* static */ int32 ScriptCargoMonitor::GetIndustryDeliveryAmount(ScriptCompany::CompanyID company, CargoID cargo, IndustryID industry_id, bool keep_monitoring)
|
||||
{
|
||||
CompanyID cid = static_cast<CompanyID>(company);
|
||||
if (cid < OWNER_BEGIN || cid >= MAX_COMPANIES) return -1;
|
||||
if (cid >= MAX_COMPANIES) return -1;
|
||||
if (!ScriptCargo::IsValidCargo(cargo)) return -1;
|
||||
if (!::Industry::IsValidID(industry_id)) return -1;
|
||||
|
||||
|
@ -42,7 +42,7 @@
|
|||
/* static */ int32 ScriptCargoMonitor::GetTownPickupAmount(ScriptCompany::CompanyID company, CargoID cargo, TownID town_id, bool keep_monitoring)
|
||||
{
|
||||
CompanyID cid = static_cast<CompanyID>(company);
|
||||
if (cid < OWNER_BEGIN || cid >= MAX_COMPANIES) return -1;
|
||||
if (cid >= MAX_COMPANIES) return -1;
|
||||
if (!ScriptCargo::IsValidCargo(cargo)) return -1;
|
||||
if (!::Town::IsValidID(town_id)) return -1;
|
||||
|
||||
|
@ -53,7 +53,7 @@
|
|||
/* static */ int32 ScriptCargoMonitor::GetIndustryPickupAmount(ScriptCompany::CompanyID company, CargoID cargo, IndustryID industry_id, bool keep_monitoring)
|
||||
{
|
||||
CompanyID cid = static_cast<CompanyID>(company);
|
||||
if (cid < OWNER_BEGIN || cid >= MAX_COMPANIES) return -1;
|
||||
if (cid >= MAX_COMPANIES) return -1;
|
||||
if (!ScriptCargo::IsValidCargo(cargo)) return -1;
|
||||
if (!::Industry::IsValidID(industry_id)) return -1;
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@ struct Sign : SignPool::PoolItem<&_sign_pool> {
|
|||
int32 x;
|
||||
int32 y;
|
||||
int32 z;
|
||||
OwnerByte owner; // placed by this company. Anyone can delete them though. OWNER_NONE for gray signs from old games.
|
||||
Owner owner; // placed by this company. Anyone can delete them though. OWNER_NONE for gray signs from old games.
|
||||
|
||||
Sign(Owner owner = INVALID_OWNER);
|
||||
~Sign();
|
||||
|
|
|
@ -69,7 +69,7 @@ struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_po
|
|||
struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
|
||||
uint32 sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
|
||||
Date date; ///< Date when the page was created.
|
||||
CompanyByte company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
|
||||
CompanyID company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
|
||||
|
||||
char *title; ///< Title of story page
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ extern SubsidyPool _subsidy_pool;
|
|||
struct Subsidy : SubsidyPool::PoolItem<&_subsidy_pool> {
|
||||
CargoID cargo_type; ///< Cargo type involved in this subsidy, CT_INVALID for invalid subsidy
|
||||
byte remaining; ///< Remaining months when this subsidy is valid
|
||||
CompanyByte awarded; ///< Subsidy is awarded to this company; INVALID_COMPANY if it's not awarded to anyone
|
||||
CompanyID awarded; ///< Subsidy is awarded to this company; INVALID_COMPANY if it's not awarded to anyone
|
||||
SourceTypeByte src_type; ///< Source of subsidised path (ST_INDUSTRY or ST_TOWN)
|
||||
SourceTypeByte dst_type; ///< Destination of subsidised path (ST_INDUSTRY or ST_TOWN)
|
||||
SourceID src; ///< Index of source. Either TownID or IndustryID
|
||||
|
|
|
@ -72,7 +72,7 @@ struct Town : TownPool::PoolItem<&_town_pool> {
|
|||
/* Company ratings. */
|
||||
CompanyMask have_ratings; ///< which companies have a rating
|
||||
uint8 unwanted[MAX_COMPANIES]; ///< how many months companies aren't wanted by towns (bribe)
|
||||
CompanyByte exclusivity; ///< which company has exclusivity
|
||||
CompanyID exclusivity; ///< which company has exclusivity
|
||||
uint8 exclusive_counter; ///< months till the exclusivity expires
|
||||
int16 ratings[MAX_COMPANIES]; ///< ratings of each company for this town
|
||||
|
||||
|
|
|
@ -599,7 +599,7 @@ static void TileLoop_Town(TileIndex tile)
|
|||
}
|
||||
}
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
|
||||
if ((hs->building_flags & BUILDING_HAS_1_TILE) &&
|
||||
HasBit(t->flags, TOWN_IS_GROWING) &&
|
||||
|
@ -1566,7 +1566,7 @@ static bool GrowTown(Town *t)
|
|||
};
|
||||
|
||||
/* Current "company" is a town */
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
|
||||
TileIndex tile = t->xy; // The tile we are working with ATM
|
||||
|
||||
|
@ -2042,7 +2042,7 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size
|
|||
* placement is so bad it couldn't grow at all */
|
||||
if (t->cache.population > 0) return t;
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
CommandCost rc = DoCommand(t->xy, t->index, 0, DC_EXEC, CMD_DELETE_TOWN);
|
||||
cur_company.Restore();
|
||||
assert(rc.Succeeded());
|
||||
|
@ -2940,7 +2940,7 @@ static CommandCost TownActionRoadRebuild(Town *t, DoCommandFlag flags)
|
|||
*/
|
||||
static bool TryClearTile(TileIndex tile)
|
||||
{
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
CommandCost r = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
|
||||
cur_company.Restore();
|
||||
return r.Succeeded();
|
||||
|
@ -3012,7 +3012,7 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
|
|||
if (!CircularTileSearch(&tile, 9, SearchTileForStatue, &statue_data)) return_cmd_error(STR_ERROR_STATUE_NO_SUITABLE_PLACE);
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
|
||||
DoCommand(statue_data.best_position, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
cur_company.Restore();
|
||||
BuildObject(OBJECT_STATUE, statue_data.best_position, _current_company, t);
|
||||
|
|
|
@ -1027,7 +1027,7 @@ void CallVehicleTicks()
|
|||
}
|
||||
}
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
|
||||
for (auto &it : _vehicles_to_autoreplace) {
|
||||
v = it.first;
|
||||
/* Autoreplace needs the current company set as the vehicle owner */
|
||||
|
@ -1514,7 +1514,7 @@ void VehicleEnterDepot(Vehicle *v)
|
|||
}
|
||||
|
||||
if (v->current_order.IsRefit()) {
|
||||
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
|
||||
CommandCost cost = DoCommand(v->tile, v->index, v->current_order.GetRefitCargo() | 0xFF << 8, DC_EXEC, GetCmdRefitVeh(v));
|
||||
cur_company.Restore();
|
||||
|
||||
|
|
|
@ -270,7 +270,7 @@ public:
|
|||
int32 z_pos; ///< z coordinate.
|
||||
Direction direction; ///< facing
|
||||
|
||||
OwnerByte owner; ///< Which company owns the vehicle?
|
||||
Owner owner; ///< Which company owns the vehicle?
|
||||
/**
|
||||
* currently displayed sprite index
|
||||
* 0xfd == custom sprite, 0xfe == custom second head sprite
|
||||
|
|
|
@ -1044,7 +1044,7 @@ void DoFloodTile(TileIndex target)
|
|||
|
||||
bool flooded = false; // Will be set to true if something is changed.
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
|
||||
|
||||
Slope tileh = GetTileSlope(target);
|
||||
if (tileh != SLOPE_FLAT) {
|
||||
|
@ -1105,7 +1105,7 @@ void DoFloodTile(TileIndex target)
|
|||
*/
|
||||
static void DoDryUp(TileIndex tile)
|
||||
{
|
||||
Backup<CompanyByte> cur_company(_current_company, OWNER_WATER, FILE_LINE);
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_WATER, FILE_LINE);
|
||||
|
||||
switch (GetTileType(tile)) {
|
||||
case MP_RAILWAY:
|
||||
|
|
Loading…
Reference in New Issue