mirror of https://github.com/OpenTTD/OpenTTD.git
Fix fdfcb09: for content service, fallback to TCP downloads when HTTP stalls (#12056)
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@ -190,7 +190,7 @@ void HttpThread()
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/* Setup our (C-style) callback function which we pipe back into the callback. */
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curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, +[](char *ptr, size_t size, size_t nmemb, void *userdata) -> size_t {
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Debug(net, 4, "HTTP callback: {} bytes", size * nmemb);
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Debug(net, 6, "HTTP callback: {} bytes", size * nmemb);
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HTTPThreadSafeCallback *callback = static_cast<HTTPThreadSafeCallback *>(userdata);
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/* Copy the buffer out of CURL. OnReceiveData() will free it when done. */
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@ -165,7 +165,7 @@ void NetworkHTTPRequest::WinHttpCallback(DWORD code, void *info, DWORD length)
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} break;
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case WINHTTP_CALLBACK_STATUS_READ_COMPLETE:
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Debug(net, 4, "HTTP callback: {} bytes", length);
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Debug(net, 6, "HTTP callback: {} bytes", length);
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this->callback.OnReceiveData(std::unique_ptr<char[]>(static_cast<char *>(info)), length);
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@ -611,8 +611,6 @@ void ClientNetworkContentSocketHandler::OnReceiveData(std::unique_ptr<char[]> da
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return;
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}
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this->lastActivity = std::chrono::steady_clock::now();
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if (this->http_response_index == -1) {
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if (data != nullptr) {
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/* Append the rest of the response. */
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@ -799,7 +797,6 @@ void ClientNetworkContentSocketHandler::Connect()
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*/
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NetworkRecvStatus ClientNetworkContentSocketHandler::CloseConnection(bool)
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{
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this->isCancelled = true;
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NetworkContentSocketHandler::CloseConnection();
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if (this->sock == INVALID_SOCKET) return NETWORK_RECV_STATUS_OKAY;
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@ -810,6 +807,15 @@ NetworkRecvStatus ClientNetworkContentSocketHandler::CloseConnection(bool)
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return NETWORK_RECV_STATUS_OKAY;
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}
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/**
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* Cancel the current download.
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*/
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void ClientNetworkContentSocketHandler::Cancel(void)
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{
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this->isCancelled = true;
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this->CloseConnection();
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}
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/**
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* Check whether we received/can send some data from/to the content server and
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* when that's the case handle it appropriately
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@ -818,6 +824,7 @@ void ClientNetworkContentSocketHandler::SendReceive()
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{
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if (this->sock == INVALID_SOCKET || this->isConnecting) return;
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/* Close the connection to the content server after inactivity; there can still be downloads pending via HTTP. */
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if (std::chrono::steady_clock::now() > this->lastActivity + IDLE_TIMEOUT) {
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this->CloseConnection();
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return;
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@ -113,6 +113,7 @@ public:
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void Connect();
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void SendReceive();
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NetworkRecvStatus CloseConnection(bool error = true) override;
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void Cancel();
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void RequestContentList(ContentType type);
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void RequestContentList(uint count, const ContentID *content_ids);
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@ -291,7 +291,7 @@ public:
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{
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if (widget == WID_NCDS_CANCELOK) {
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if (this->downloaded_bytes != this->total_bytes) {
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_network_content_client.CloseConnection();
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_network_content_client.Cancel();
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this->Close();
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} else {
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/* If downloading succeeded, close the online content window. This will close
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