(svn r7451) -Fix (7372): GetNum(Towns|Industries) should return the actual number of towns and industries.

-Fix (6055): GetMax(Town|Industry)Index should not return the number of towns or industries - 1, but the size of the pool - 1.
This commit is contained in:
rubidium 2006-12-09 14:14:51 +00:00
parent 38edab372b
commit 5b5b1d1514
4 changed files with 8 additions and 6 deletions

View File

@ -99,7 +99,7 @@ static inline IndustryID GetMaxIndustryIndex(void)
* _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
return _total_industries - 1;
return GetIndustryPoolSize() - 1;
}
static inline uint GetNumIndustries(void)

View File

@ -110,6 +110,7 @@ void DestroyIndustry(Industry *i)
}
_industry_sort_dirty = true;
_total_industries--;
DeleteSubsidyWithIndustry(i->index);
DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
@ -1361,7 +1362,7 @@ static Industry *AllocateIndustry(void)
if (IsValidIndustry(i)) continue;
if (i->index >= _total_industries) _total_industries = i->index + 1;
_total_industries++;
memset(i, 0, sizeof(*i));
i->index = index;
@ -1917,7 +1918,7 @@ static void Load_INDY(void)
i = GetIndustry(index);
SlObject(i, _industry_desc);
if (index >= _total_industries) _total_industries = index + 1;
_total_industries++;
}
}

2
town.h
View File

@ -171,7 +171,7 @@ static inline TownID GetMaxTownIndex(void)
* _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
return _total_towns - 1;
return GetTownPoolSize() - 1;
}
static inline uint GetNumTowns(void)

View File

@ -54,6 +54,7 @@ void DestroyTown(Town *t)
* and remove from list of sorted towns */
DeleteWindowById(WC_TOWN_VIEW, t->index);
_town_sort_dirty = true;
_total_towns--;
/* Delete all industries belonging to the town */
FOR_ALL_INDUSTRIES(i) if (i->town == t) DeleteIndustry(i);
@ -983,7 +984,7 @@ static Town *AllocateTown(void)
if (!IsValidTown(t)) {
TownID index = t->index;
if (t->index >= _total_towns) _total_towns = t->index + 1;
_total_towns++;
memset(t, 0, sizeof(Town));
t->index = index;
@ -1932,7 +1933,7 @@ static void Load_TOWN(void)
t = GetTown(index);
SlObject(t, _town_desc);
if ((uint)index >= _total_towns) _total_towns = index + 1;
_total_towns++;
}
/* This is to ensure all pointers are within the limits of