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(svn r4601) - NewGRF: after evalutaing a 'real' group, return the chosen group directly instead of resolving it as only callback and spriteid groups are returned.
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@ -80,7 +80,7 @@ static const SpriteGroup *ResolveReal(const SpriteGroup *group, ResolverObject *
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assert((in_motion && set < group->g.real.num_loaded) || (!in_motion && set < group->g.real.num_loading));
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return Resolve(in_motion ? group->g.real.loaded[set] : group->g.real.loading[set], object);
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return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
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}
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