mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide;
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@ -202,7 +202,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
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if ( (ti.map5 & 0x1C) == 4 ) {
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m2 = 16;
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} else if ( (ti.map5 & 0x1C) == 16 ) {
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m2 = (ti.map5 << 6) | 0x20;
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m2 = ((ti.map5 & 3) << 6) | 0x20;
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}
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treetype = p1;
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@ -609,7 +609,7 @@ void OnTick_Trees()
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} else if (m == 4) {
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m2 = 0x10;
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} else {
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m2 = (_map5[tile] << 6) | 0x20;
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m2 = ((_map5[tile] & 3) << 6) | 0x20;
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}
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ModifyTile(tile,
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