(svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide;

This commit is contained in:
darkvater 2005-01-03 19:34:07 +00:00
parent 79d29b7633
commit 5b6be88587
1 changed files with 2 additions and 2 deletions

View File

@ -202,7 +202,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
if ( (ti.map5 & 0x1C) == 4 ) {
m2 = 16;
} else if ( (ti.map5 & 0x1C) == 16 ) {
m2 = (ti.map5 << 6) | 0x20;
m2 = ((ti.map5 & 3) << 6) | 0x20;
}
treetype = p1;
@ -609,7 +609,7 @@ void OnTick_Trees()
} else if (m == 4) {
m2 = 0x10;
} else {
m2 = (_map5[tile] << 6) | 0x20;
m2 = ((_map5[tile] & 3) << 6) | 0x20;
}
ModifyTile(tile,