mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r17880) -Codechange: pass 'blitter' as parameter instead of determining it again in DrawSmallMapStuff()
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@ -590,9 +590,8 @@ class SmallMapWindow : public Window {
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* @param proc Pointer to the colour function
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* @see GetSmallMapPixels(TileIndex)
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*/
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void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
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void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, Blitter *blitter, GetSmallMapPixels *proc)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
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void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0);
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@ -839,7 +838,7 @@ class SmallMapWindow : public Window {
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/* number of lines */
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int reps = (dpi->height - y + 1) / 2;
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if (reps > 0) {
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this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[this->map_type]);
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this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, blitter, _smallmap_draw_procs[this->map_type]);
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}
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}
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