(svn r17880) -Codechange: pass 'blitter' as parameter instead of determining it again in DrawSmallMapStuff()

This commit is contained in:
smatz 2009-10-26 20:26:34 +00:00
parent 1165817cf2
commit 5b8863ea57
1 changed files with 2 additions and 3 deletions

View File

@ -590,9 +590,8 @@ class SmallMapWindow : public Window {
* @param proc Pointer to the colour function
* @see GetSmallMapPixels(TileIndex)
*/
void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
void DrawSmallMapStuff(void *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, Blitter *blitter, GetSmallMapPixels *proc)
{
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
void *dst_ptr_end = blitter->MoveTo(dst_ptr_abs_end, -4, 0);
@ -839,7 +838,7 @@ class SmallMapWindow : public Window {
/* number of lines */
int reps = (dpi->height - y + 1) / 2;
if (reps > 0) {
this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[this->map_type]);
this->DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, blitter, _smallmap_draw_procs[this->map_type]);
}
}