mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22519) -Update from WebTranslator v3.0:
dutch - 1 changes by Rubidium english_US - 3 changes by Rubidium french - 3 changes by glx german - 3 changes by frosch spanish - 4 changes by Terkhen
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@ -3236,7 +3236,7 @@ STR_ORDER_STOP_ORDER :(Stop)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automatisch)
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STR_ORDER_IMPLICIT :(Impliciet)
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STR_ORDER_FULL_LOAD :(Volledig laden)
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STR_ORDER_FULL_LOAD_ANY :(Één soort vracht volledig laden)
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@ -338,6 +338,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place ob
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############ range for SE file menu starts
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STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
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STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
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STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
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STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
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STR_SCENEDIT_FILE_MENU_SEPARATOR :
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@ -2278,6 +2279,7 @@ STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Gam
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STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
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STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
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STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
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STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Save Heightmap
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STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
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STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free
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STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
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@ -2473,6 +2475,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Read past end o
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STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set
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STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available
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STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING} was disabled by {4:STRING}
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STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format
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# NewGRF related 'general' warnings
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STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
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@ -339,6 +339,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placer u
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############ range for SE file menu starts
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STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Sauvegarder scénario
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STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Charger scénario
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STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Sauver la carte d'altitude
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STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Charger une carte d'altitude
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quitter éditeur
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STR_SCENEDIT_FILE_MENU_SEPARATOR :
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@ -2279,6 +2280,7 @@ STR_SAVELOAD_LOAD_CAPTION :{WHITE}Charger
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STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Sauvegarder Scénario
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STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Charger Scénario
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STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Charger une carte d'altitude
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STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Sauver la carte d'altitude
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STR_SAVELOAD_HOME_BUTTON :{BLACK}Cliquer ici pour passer au répertoire par défaut courant de charge/sauvegarde
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STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} libre{P "" s}
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STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Liste des disques, répertoires, et fichiers de sauvegarde
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@ -2474,6 +2476,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lecture après
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STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Il manque certains sprites dans les graphiques de base actuellement utilisés.{}Veuillez mettre à jour les graphiques de base
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STR_NEWGRF_ERROR_GRM_FAILED :La ressource GRF demandée n'est pas disponible
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STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING} a été désactivé par {4:STRING}
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STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format d'agencement de sprite invalide/inconnu
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# NewGRF related 'general' warnings
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STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Attention{NBSP}!
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@ -339,6 +339,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objekt p
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############ range for SE file menu starts
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STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Szenario speichern
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STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Szenario laden
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STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Reliefkarte speichern
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STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Reliefkarte laden
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Editor verlassen
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STR_SCENEDIT_FILE_MENU_SEPARATOR :
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@ -2279,6 +2280,7 @@ STR_SAVELOAD_LOAD_CAPTION :{WHITE}Spiel la
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STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Szenario speichern
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STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Szenario laden
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STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Reliefkarte laden
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STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Reliefkarte speichern
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STR_SAVELOAD_HOME_BUTTON :{BLACK}Hier klicken, um zum Standardverzeichnis für Spielstände zu gehen
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STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} frei
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STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Liste der Laufwerke, Verzeichnisse und gespeicherten Spiele
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@ -2474,6 +2476,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lesezugriff üb
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STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Den momentan verwendeten Basisgrafiken fehlen Sprites.{}Durch ein Update der Basisgrafiken kann dieser Fehler behoben werden
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STR_NEWGRF_ERROR_GRM_FAILED :Die angeforderten GRF-Ressourcen sind nicht verfügbar
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STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING} wurde von {4:STRING} deaktiviert
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STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ungültiges/unbekanntes SpriteLayout-Format
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# NewGRF related 'general' warnings
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STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Achtung!
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@ -339,6 +339,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar
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############ range for SE file menu starts
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STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Guardar escenario
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STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Cargar escenario
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STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Guardar mapa de alturas
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STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Cargar mapa de alturas
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Salir del editor
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STR_SCENEDIT_FILE_MENU_SEPARATOR :
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@ -2278,7 +2279,8 @@ STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar
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STR_SAVELOAD_LOAD_CAPTION :{WHITE}Cargar Juego
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STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Guardar Escenario
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STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Cargar Escenario
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STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Cargar Mapas de altura
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STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Cargar Mapa de Alturas
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STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Guardar Mapa de Alturas
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STR_SAVELOAD_HOME_BUTTON :{BLACK}Pulsa aquí para ir al directorio por defecto de guardado
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STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} libres
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STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Listado de unidades, directorios y juegos guardados
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@ -2474,6 +2476,7 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Lectura despué
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STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Al conjunto de gráficos base actualmente en uso le faltan algunos sprites.{}El conjunto de gráficos base debe ser actualizado
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STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF requeridos no disponibles
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STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING} fue desactivado por {4:STRING}
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STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de distribución de sprite inválido o incorrecto
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# NewGRF related 'general' warnings
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STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precaución!
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