mirror of https://github.com/OpenTTD/OpenTTD.git
Fix 196d5868: Always apply filter on town directory rebuild
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150dfba95b
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5c10c426fe
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@ -161,7 +161,6 @@ enum TownRatingCheckType {
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/** Special values for town list window for the data parameter of #InvalidateWindowData. */
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enum TownDirectoryInvalidateWindowData {
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TDIWD_FORCE_REBUILD,
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TDIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
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TDIWD_FORCE_RESORT,
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};
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@ -687,10 +687,22 @@ private:
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void BuildSortTownList()
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{
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if (this->towns.NeedRebuild()) {
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char buf[MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH];
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this->towns.clear();
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for (const Town *t : Town::Iterate()) {
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this->towns.push_back(t);
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if (this->string_filter.IsEmpty()) {
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this->towns.push_back(t);
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continue;
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}
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this->string_filter.ResetState();
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SetDParam(0, t->index);
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GetString(buf, STR_TOWN_NAME, lastof(buf));
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this->string_filter.AddLine(buf);
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if (this->string_filter.GetState()) this->towns.push_back(t);
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}
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this->towns.shrink_to_fit();
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@ -965,7 +977,7 @@ public:
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{
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if (wid == WID_TD_FILTER) {
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this->string_filter.SetFilterTerm(this->townname_editbox.text.buf);
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this->InvalidateData(TDIWD_FILTER_CHANGES);
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this->InvalidateData(TDIWD_FORCE_REBUILD);
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}
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}
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@ -976,38 +988,12 @@ public:
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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char buf[MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH];
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switch (data) {
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case TDIWD_FORCE_REBUILD:
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/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
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this->towns.ForceRebuild();
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break;
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case TDIWD_FILTER_CHANGES:
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if (this->string_filter.IsEmpty()) {
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this->towns.ForceRebuild();
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} else {
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this->towns.clear();
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for (const Town *t : Town::Iterate()) {
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this->string_filter.ResetState();
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SetDParam(0, t->index);
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GetString(buf, STR_TOWN_NAME, lastof(buf));
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this->string_filter.AddLine(buf);
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if (this->string_filter.GetState()) this->towns.push_back(t);
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}
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this->towns.SetListing(this->last_sorting);
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this->towns.ForceResort();
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this->towns.Sort();
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this->towns.shrink_to_fit();
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this->towns.RebuildDone();
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this->vscroll->SetCount((int)this->towns.size()); // Update scrollbar as well.
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}
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break;
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default:
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this->towns.ForceResort();
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}
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