(svn r4392) -Codechange: Use water map accessors in bridge code

This commit is contained in:
celestar 2006-04-12 15:23:32 +00:00
parent 75f978626a
commit 5c3c4d190e
1 changed files with 2 additions and 5 deletions

View File

@ -247,10 +247,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
/* retrieve landscape height and ensure it's on land */
tile_start = TileXY(x, y);
tile_end = TileXY(sx, sy);
if ((IsTileType(tile_start, MP_WATER) && _m[tile_start].m5 == 0) ||
(IsTileType(tile_end, MP_WATER) && _m[tile_end].m5 == 0)) {
return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
}
if (IsClearWaterTile(tile_start) || IsClearWaterTile(tile_end)) return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
tileh_start = GetTileSlope(tile_start, &z_start);
tileh_end = GetTileSlope(tile_end, &z_end);
@ -331,7 +328,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
switch (GetTileType(tile)) {
case MP_WATER:
if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
if (_m[tile].m5 > 1) goto not_valid_below;
if (!(IsWater(tile) || IsCoast(tile))) goto not_valid_below;
transport_under = TRANSPORT_WATER;
break;