(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)

- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
This commit is contained in:
bjarni 2005-02-01 22:04:53 +00:00
parent 0be987391b
commit 5c43906b24
1 changed files with 16 additions and 4 deletions

View File

@ -443,19 +443,31 @@ int32 CmdSendAircraftToHangar(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
} else {
bool next_airport_has_hangar = true;
next_airport_index = (HASBIT(p2, 17)) ? (int16)p2 : v->u.air.targetairport;
st = GetStation(next_airport_index);
// If an airport doesn't have terminals (so no landing space for airports),
// it surely doesn't have any hangars
if (st->xy == 0 || st->airport_tile == 0 || GetAirport(st->airport_type)->terminals == NULL)
return CMD_ERROR;
if (st->xy == 0 || st->airport_tile == 0 || GetAirport(st->airport_type)->terminals == NULL) {
if (p2 == 0) {
// the aircraft have to search for a hangar on it's own
next_airport_has_hangar = false;
uint32 temp = FindNearestHangar(v);
if (HASBIT(temp, 16)) return CMD_ERROR; // the player do not own a hangar
st = GetStation(temp);
next_airport_index = (uint16)temp;
} else {
return CMD_ERROR;
}
}
if (flags & DC_EXEC) {
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = v->set_for_replacement ? 0 : OF_NON_STOP | OF_FULL_LOAD;
v->current_order.flags = HASBIT(p2, 16) ? 0 : OF_NON_STOP | OF_FULL_LOAD;
v->current_order.station = next_airport_index;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
if (HASBIT(p2, 17)) {
if (HASBIT(p2, 17) || (p2 == 0 && v->u.air.state == FLYING && !next_airport_has_hangar)) {
// the aircraft is now heading for a different hangar than the next in the orders
AircraftNextAirportPos_and_Order(v);
v->u.air.targetairport = next_airport_index;
}