diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 7d8aacebdd..fb91a81911 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -457,25 +457,15 @@ class SmallMapWindow : public Window { uint8 refresh; ///< refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks /** - * Remap a map's tile X coordinate (TileX(TileIndex)) to - * a location on this smallmap. - * @param tile_x the tile's X coordinate. - * @return the X coordinate to draw on. + * Remap tile to location on this smallmap. + * @param tile_x X coordinate of the tile. + * @param tile_y Y coordinate of the tile. + * @return Position to draw on. */ - inline int RemapX(int tile_x) const + inline Point RemapTile(int tile_x, int tile_y) const { - return tile_x - this->scroll_x / TILE_SIZE; - } - - /** - * Remap a map's tile Y coordinate (TileY(TileIndex)) to - * a location on this smallmap. - * @param tile_y the tile's Y coordinate. - * @return the Y coordinate to draw on. - */ - inline int RemapY(int tile_y) const - { - return tile_y - this->scroll_y / TILE_SIZE; + return RemapCoords(tile_x - this->scroll_x / TILE_SIZE, + tile_y - this->scroll_y / TILE_SIZE, 0); } /** @@ -531,10 +521,7 @@ class SmallMapWindow : public Window { if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue; /* Remap into flat coordinates. */ - Point pt = RemapCoords( - this->RemapX(v->x_pos / TILE_SIZE), - this->RemapY(v->y_pos / TILE_SIZE), - 0); + Point pt = RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE); int x = pt.x; int y = pt.y; @@ -577,10 +564,7 @@ class SmallMapWindow : public Window { const Town *t; FOR_ALL_TOWNS(t) { /* Remap the town coordinate */ - Point pt = RemapCoords( - this->RemapX(TileX(t->xy)), - this->RemapY(TileY(t->xy)), - 0); + Point pt = RemapTile(TileX(t->xy), TileY(t->xy)); int x = pt.x - this->subscroll - (t->sign.width_small >> 1); int y = pt.y;